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Forums - Gaming - LEVEL 5 Scores Big! Yatsumi Matsuno Joins the Family!

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How Yasumi Matsuno Ended Up at Level-5

Tactics Ogre and Final Fantasy XII creator being given freedom at new gig.

Posted on 06.29.2011 at 14:45, by Anoop Gantayat

Matsuno finished up work on the PSP Tactics Ogre remake (shown above) for Square Enix and was nabbed by Level-5.

The big news in Famitsu this week is that Yasumi Matsuno, creative force behind games like Tactics Ogre, Final Fantasy XII and Vagrant Story, is now an employee of Level-5, the Fukuoka-based studio that created Professor Layton and Inazuma Eleven. The magazine has a lengthy interview with Matsuno and Level-5 CEO Akihiro Hino. As always, Sokuho@Hokanko has provided a detailed summary.

First talk about making a game together started about a year ago, Hino told the magazine. However, Hino's real push to get Matsuno aboard came after the PSP remake of Tactics Ogre was completed.

Matsuno decided to sign on with Level-5 because he felt the appeal of Level-5 as a company. He also felt a common vision with Hino.

Matsuno said that he has a great impression of the Layton and Inazuma Eleven series. His nieces and nephews and his friends' kids won't play his games. Instead, when he asks them what they're playing, they will always respond Inazuma Eleven. Matsuno wants to learn from Level-5 and Hino's sense and ideas.

Hino had great praise for Matsuno as well, saying that he minds the details and is a "creator amongst creators." When Hino sees someone who has the thinking of a creator, he feels like he wants to work with them. Additionally, he felt that with Matsuno, Level-5 would be able to do things they'd been previously unable to do.

In bringing him to Level-5, Hino wanted Matsuno to freely do whatever he felt like doing. He also wanted Matsuno to do something new, and something Matsuno-ish. Matsuno remarked that in an era where it's difficult to try out new things, this opportunity to do just that him happy. While he's not sure what something "Matsuno-ish" would be, the fact that it's okay for him to make something that he wants to make and play means it's likely that the resulting product will be Matsuno-ish.

The interview didn't get too specific on Matsuno's first Level-5 production, only offering high-level hints. Famitsu's editors were shown some illustrations, and passed their impressions of these on to readers.

One illustration shows a helmeted knight holding a large shield. There's also an illustration showing what looks like units -- a unit with a rapier, a unit with an axe, a unit that looks like a sorcerer, and a unit that looks like an archer.

The illustrations are apparently credited to Hideo Minaba and Yuka Miyamoto. It's unclear if these two artists have also joined up with Level-5, or if they're just working freelance.

Regarding the game, Matsuno said that it's something he's had in mind from about 10 years back and is not an extension of his past works. If he'd been told to make another Ogre, it would be like this. (Based off the context, I believe he's talking about a game at the level and caliber of Ogre, rather than a game of similar style to Ogre.)

Hino said that he expects the game to be something that will be enjoyed not just by Matsuno's fans, but by Matsuno's nieces and nephews, and by kids. Matsuno said that he's making the game with the hope that it will be played by children.

Matsuno and Hino both hinted that the game won't have the same epic nature of past Matsuno titles. Matsuno said that he does not plan on taking two years for the game's production. One of their challenges, said Hino, is to make a compact game. He believes that it's possible they will give birth to something new as they undergo a "quick" production process. New titles are what will save the industry, he believes, and he feels they must plow the seeds for those new things. He approached Matsuno as one person who has this ability.

Hino explained that it would be easy to ask Matsuno to make a new Tactics Ogre or Vagrant Story, but this would just be a repeat of past titles. Instead, he wants to unearth the potential of people with talent by having them challenge things they've yet to do.

Matsuno closed off the interview with some words that fans should appreciate. The feeling with which he's working on this new game is akin to the feeling he had when making Ogre Battle on the Super Famciom, where he was told it was okay to make whatever he wants.

Looks like the main draw is the freedom to make whatever the hell he wanted to.



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Mega. Fucking. Ton.

Get him working on some scenarios to accompany Hino's gameplay, and you have some fantastic games. Hino thinking he's a writer has always been one of Level 5's biggest problems. Getting Matsuno involved could really turn things around.

Edit:

Hm.  Looking at the interview Galaki poseted, it seems Matsuno will have the freedom to do just about whatever he wants, but it seems he's going for the bite-sized game route:

Matsuno and Hino both hinted that the game won't have the same epic nature of past Matsuno titles. Matsuno said that he does not plan on taking two years for the game's production. One of their challenges, said Hino, is to make a compact game. He believes that it's possible they will give birth to something new as they undergo a "quick" production process.

Hrm.  =(



Matsuno working on a DQ game?




pearljammer said:
Great news. He's more than capable of filling Level-5's weakest aspect - writing.


Hmm... I have my doubt on that one... Layton games always have great stories...



Menx64

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MrT-Tar said:

Matsuno working on a DQ game?

I actually think that would be an aweful idea.

Being's matsuno's style is not DQ like in the least imo. And essentially, would mean he still worked for SE in a way :P

Personally, I'd like him to start something new.  (which Xxxxxxxain's article said) Not in ivalice or ogre battle universe (I love Vagrant story, tactics ogre, and ogre battle 64 btw). But that's just me. I think Level 5's the perfect company for him. I'm happy.



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Mirson said:
Khuutra said:
darthdevidem01 said:

Excellent news, not because I particularly like him but because this means FFXV won't be made by Matsuno or be in Ivalice. Hiroyuki Ito and Minagawa can make FFXV now!!!!

YESSSSSSSS!!!!!!

...and what Mirson said & xxain said


Would you expand your horizons a little

Play some Ogre Battle 64 or Tactics Ogre, get a taste of something great

Darth told me he bought the Tactics Ogre remake a few months ago. Not sure what he thinks of it.

The game re-affirmed that I do not like SRPG's apart from Valkyria Chronicles. Its a shame because I was into the story, I wish there was just a cutscene viewer mode so I could at least see just the story.

Ogre Battle 64 sounds like a action RPG so I could try that on an emulator

@Mr T tar

NO NO NO NO NO

Dragon Quest is NOT Matsuno's style....do not mix the two!



All hail the KING, Andrespetmonkey

Just read that interview Galadi posted. this is good news because while Matsuno's writing ability excellent, the games hes made like Vagrant Story or Tactics Ogre, had extreme difficulties and balance issues. it looks like he will remediate that issue with the next project.

however the only downside to this is that the worlds of Ivalice and Xeytegina which came from his own imagination will never be completed. and worst still we may get developers who never understood those worlds to complete them resulting in very disparate and inconsisant games for those compilations.

and sadly it also means he might no longer be working with his FF Tactics team, who were together since Quest.



Interestingly it says that he was nabbed by Level 5 after he completed Tactics Ogre PSP. does that mean hes been working on something since last November?

i think that we will have details of the project at TGS, since it seems this will be an efficently developed project. and probabily release late next year imo.



A203D said:
Just read that interview Galadi posted. this is good news because while Matsuno's writing ability excellent, the games hes made like Vagrant Story or Tactics Ogre, had extreme difficulties and balance issues. it looks like he will remediate that issue with the next project.

however the only downside to this is that the worlds of Ivalice and Xeytegina which came from his own imagination will never be completed. and worst still we may get developers who never understood those worlds to complete them resulting in very disparate and inconsisant games for those compilations.

and sadly it also means he might no longer be working with his FF Tactics team, who were together since Quest.

Your last two paragraphs are my biggest regrets right now. This is terrible news for me. I wanted Matsuno to either stay freelance or go back and join Square Enix. This news has killed off that ray of hope I had.

Also, if he's now a full-time employee of Level-5, then there's no way he will work on a Square Enix game ever again. Any future Ivalice game will not have his input which is a shocking thought to think abaout. I don't know if Square Enix plan to continue Ivalice without him but I have no idea how that will work out without Mtasuno. Is Hiroshi Minagawa a good writer?



Galvanizer said:
A203D said:
Just read that interview Galadi posted. this is good news because while Matsuno's writing ability excellent, the games hes made like Vagrant Story or Tactics Ogre, had extreme difficulties and balance issues. it looks like he will remediate that issue with the next project.

however the only downside to this is that the worlds of Ivalice and Xeytegina which came from his own imagination will never be completed. and worst still we may get developers who never understood those worlds to complete them resulting in very disparate and inconsisant games for those compilations.

and sadly it also means he might no longer be working with his FF Tactics team, who were together since Quest.

Your last two paragraphs are my biggest regrets right now. This is terrible news for me. I wanted Matsuno to either stay freelance or go back and join Square Enix. This news has killed off that ray of hope I had.

Also, if he's now a full-time employee of Level-5, then there's no way he will work on a Square Enix game ever again. Any future Ivalice game will not have his input which is a shocking thought to think abaout. I don't know if Square Enix plan to continue Ivalice without him but I have no idea how that will work out without Mtasuno. Is Hiroshi Minagawa a good writer?

Minagawa might be a good writer. but if he works on FF15, rest assured he will do a great job. personally i can see Sqaure hiring a professional writer like they have for FF13-2, so this might be a big concern, but at the moment i think this is a much better career move Matusno. his writing ability might be unmatched, but the games he directed suffered from balance and difficulty issues. this will give him the oppertunity to do something new and refine his ability, as was mentioned in the interview.

and the project seems to be underway very fast. unlike Square Enixs' projects.

what i can actully see happening is after this first game is finished, is that Minagawa and all of the former Quest developers will go to Level 5. that is of course if this game is a success, which i'm sure it will be. so its possible that the Ogre Battle and Ivalice series will never be finished. and simply run into the ground like the FF7 compliation.

thats Sqaure's problem man. if his game is a success, Sqaure might ask him to do some work for Ogre Battle or Ivalice, but the people left at Square could probaily do that anyway tbh.