I actually haven't googled this up and checked to see if other people already have something similar.
So, there's been a sentiment these days, that game reviews are becomming less useful. That is, they aren't properly informing us consumers about the quality of game. One (out of a few) reasons offered is that the game scores are inflated. Anothe reason is that not only are reviews subjective, but others interpret the numbers differently (reviewers like Edge may consider a 5 to be average, while others look at a 7 as being average) causing an inconsistency when the scores are gathered together in a site like Metacritic.
So, my idea is this: A score system that uses dollars to not only indicate quality, but also to advise consumers if the game is worth buying immedietly, or later.
For instance, I thought Heavy Rain was a great game (La Noire looks too). But, I don't think it was worth the 60 dollars I paid for it, due to the lack of replayability (it takes too long to replay, the outcomes aren't interesting enough to spend that time, etc. It's not the same as a Visual Novel is with its differing branches that are more interesting). So under my system, I'll give it $30. And like IGN, I'll list out reason why I deducted or added dollars to the game. For my example, I would deduct $20 for lack of replayability, so that people can add that back in if they don't care about the replayability.
Edit: And the maximum score can be something like $70. That is, not only should you buy it now, but it's underpriced as it is (for example, a Total War game, IMO, has a lot of replayability due to multiplayer, mods, etc.)
I know it sounds a bit weird, and scores should ultimately be simple and easy to understand, not complicated. What do you guys think of my idea?













