| iBlah said: i don't know. if i tell people that heavy rain is a good game but doesn't have much replayability, the chances are they'll still buy it; but if i tell people that heavy rain only worth half of its value that might just turn them away. the idea is not bad, but it feels like its downplaying the game in a sense, and people always tend to be more sensitive if its about money. |
Well, again, if you wanted to do a "Heavy Rain vs La Noire" thing, you can simply go to the review and add/detract things you think are relevant/irrelevant.
for instance, if I review both BF3 and MW3 with this sytstem, but you wanted to just compare their multiplayer aspect, you can fine tune it down.
As for the downplaying thing, I'm not saying "Don't buy Heavy Rain", but simply "Buy Heavy Rain, once it drops to a certain price". The reason why I like my system, is that it's absolutely pure and basic valuation as you can get. That is, my system is essentially reporting my Marginal Benefit (http://en.wikipedia.org/wiki/Marginal_benefit) I get from the product. It tells me my maximum willingness to pay for it.









