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I really don't like the idea of that.

You're prioritising Value above everything else. You're basically saying "screw presentation and gameplay. This game is 100 hours long, which makes it worth an enormous amount of money".

Let's take your Heavy Rain example. Are you really saying that NOBODY should be willing to pay $60 for that? You think it should get zero sales until the price falls down to $30? Games are worth different amounts to different people. It's a far more specific system than our current one, and it tries to be objective by using an objective measurement - price.



(Former) Lead Moderator and (Eternal) VGC Detective