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Forums - Nintendo - All right gamrConnect, we're going to play Zelda games together!

Khuutra said:
Nobody else noticing the bitching sound design? Nobody? Come on guys it's pretty awesome.


Faced any ReDeads yet? Yeah, it's pretty damn bitching then. I've always liked Ocarina's sound design, and I am happy with how well it holds up. Unique death animations for enemies have been missed, as well.

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Helios said:
Finished up Death Mountain + lots of childhood side-quest frolicking.

I was struck by the implications of the game's relatively open-ended structure today. It's interesting how the game uses what seems to be a prototypal template for world-exploration - the main plot is completely linear, but the way you make your way across the world isn't.

The freedom is nice, but it does have some consequences for the narrative. The fact that you always start at a fixed location only exasperates this phenomenon - though it functions well as a means to control the pacing. In particular, the gravitas of Link's departure from the forest isn't quite so impactful when one realizes he returns almost immediately (upon saving and quitting). It's not a problem by any means - particularly since the pathos of that particular plot isn't completely unraveled until later on - but it makes me wonder why Nintendo didn't just let the player start the game where he last left off. Compare this to Link's departure from Outset (and the player's relative lack of freedom) in The Wind Waker.

On the plus side, Ocarina offers an elegant diegetic solution to the problem of re-treading; the Lost Woods. It is fortunate that the original concept (carried over from LoZ) of a magic forest where the paths led nowhere and everywhere, also made the starting location a perfect hub of shortcuts.

The fact that the Temple of Time turns up in the Lost Woods in Twilight Princess is perfectly in-line with the forest's function in Ocarina of Time, which I thought was a nice touch.

You know i never really made that connection. Perhaps because i never really did any dicking around in childhood until after i managed to get all the Warp Songs, though the Lost Woods shortcut is still one of only two ways to get to Zora's Domain quickly (and the second way is shut down in adulthood)



Monster Hunter: pissing me off since 2010.

Finished the second dungeon in Link's awakening.



 

Acevil said:
Finished the second dungeon in Link's awakening.


Have you already die in the game?



Go buy Metroid OTHER M!

Wii code: 6775-1034-2238-1634

PSN: birdie93      XBL: luthor93

3DS: 3909-7597-9889

You can add me, I won't stop you!

My website: www.fight4custom.com

Luthor said:
Acevil said:
Finished the second dungeon in Link's awakening.


Have you already die in the game?


A couple of times, because I seem to be rushing into areas that I shouldn't be. However the death count should be 2. Once because I tried to into the swamps and kept jumping into the plants for fun....I didn't know they took one full heart. Another was because I kept jumping stupidly into enemies....I for some reason love the jump ability. 



 

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Acevil said:
Luthor said:
Acevil said:
Finished the second dungeon in Link's awakening.


Have you already die in the game?


A couple of times, because I seem to be rushing into areas that I shouldn't be. However the death count should be 2. Once because I tried to into the swamps and kept jumping into the plants for fun....I didn't know they took one full heart. Another was because I kept jumping stupidly into enemies....I for some reason love the jump ability. 

I died 3 times at this point I thInk, so let's say it's a draw. :p



Go buy Metroid OTHER M!

Wii code: 6775-1034-2238-1634

PSN: birdie93      XBL: luthor93

3DS: 3909-7597-9889

You can add me, I won't stop you!

My website: www.fight4custom.com

On another note, there's no more fitting background music for walking through a quiet, verdant college campus on a sunny summer's day than the Kokiri Forest bgm.



Monster Hunter: pissing me off since 2010.

Did anyone catch what they replaced the pictures of Mario & Friends in the palace with?

Also: when you're going in for the Sun's Song, what in the blue depths of hell is the meaning behind Navi going green around a few of the skeletons in that first chamber? I always wrote that off as poor programming before, but that can't be the excuse now...



Monster Hunter: pissing me off since 2010.

I'm playing through ALttP at the moment as well on the GBA. Atm, I've just beaten the helmasaur. I'm surprised how much of this game (such as dungeon layout and item locations) I can remember.




Mr Khan said:
Did anyone catch what they replaced the pictures of Mario & Friends in the palace with?

Also: when you're going in for the Sun's Song, what in the blue depths of hell is the meaning behind Navi going green around a few of the skeletons in that first chamber? I always wrote that off as poor programming before, but that can't be the excuse now...

Isn't that a level from Super Mario  World?