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Forums - Nintendo - All right gamrConnect, we're going to play Zelda games together!

Rejoice, fellow man! The 3DS has been obtained. The journey begun. Just now, the monstrous Gohma has been bested and laid to waste at the hands of my mighty sword (and even mightier deku stick)!

To relive Ocarina of Time - though it is early on yet - is just as great of a pleasure as one would imagine.

To be perfectly honest, I'm thoroughly pleased with the 3DS and with its rendition of Ocarina of Time, so far. The system itself can only be described as graceful in its design - the music of OS itself, by the way, is a surprising, genuine highlight, featuring what I think is some of Kazumi Totaka's best work.

The 3D works. It does demand something of you, yet is rather subtle overall, but I think it adds significantly to the sense of immersion; depth is discernable at all times, but in Ocarina, this is particularly true during the cinematic sequences - the "fairy flying" panorama and creation myth certainly wowed me - which were obviously designed to take advantage of the 3D perspective (of the N64) since the beginning.

It might be because of the purported 3D, but I'm finding myself more appreciative than ever of the designer's original emphasis on (potential) movement through the depth (and height) of space. Much of the game is designed around this, of course; the battle system is the most obvious example, but the level design makes use of it as well. For example, in the Deku Tree, it is significant that there there is nothing of particular importance at the top floor, yet it remains a key component in the structure of the dungeon.

What does the remake add? The new interface is doubtlessly an improvement. Everything, I've found, is handy, though it takes some time getting used to. Little details have been added throughout the game; these range from subtle things like Navi pulsing with a blue glow, to new physics, to quirky little references and jokes, to the addition of new (often vegetative) environmental geometry, to entirely new sets of animations.

Speaking of which, I was a bit worried about the animation, but it seems to have worked out fine. Nothing is recycled from Ocarina of Time, but the new animations are generally good and sometimes quite funny (Mido is a riot). However, I do have some reservations with regards to Link himself - in particular, there is an abrupt "jump" between the frames of his slashing animation(s) and the pose before he unleashes a spin attack. I don't know how such an obvious flaw made it into the game, but it bothers me.

Otherwise, the graphics are more stylized (in terms of character design) and the colors are more evenly saturated, bathing the world in a warm, even glow. Both of these are changes I am fine with. Outside of the graphical presentation, the content is nearly identical - though, like Miyamoto, I had forgotten some of the finder details. The music is subtly different, due to the different samples; they are actually of higher quality, so it's all good, though.

I will most likely return to the music at a later time - there is a lot to discuss there - but for now... I think a little more playing is in order. Heh.



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I'm planning to play

Ocarina of Time 3D (3DS)
Link's Awakening DX (3DS VC)
Oracle of Seasons/Ages (GBC or 3DS VC if available)
Twilight Princess (GC)



Need something off Play-Asia? http://www.play-asia.com/

Man. One more day for OoT3DS.

I need it so bad.

I'll update the signup list in a couple of minutes.

Helios, did you read the Iwata Asks about the music in the game? I assume you did based on your quoting Miyamoto about forgetting certain details, but if you didn't it is a very interesting read.



I'll play through Link's Awakening as well. I have the original on GB, but I'll download DX on my 3DS, I've always wanted to get it and now is the perfect opportunity.




Khuutra said:

Helios, did you read the Iwata Asks about the music in the game? I assume you did based on your quoting Miyamoto about forgetting certain details, but if you didn't it is a very interesting read.

Yes, I thought so as well. I just noticed the more recent series with original Ocarina development staff, though... If anyone in here hasn't read them, I urgue you to do so. Koizumi's story about the origins of the Z-targetic system (and the many things it meant for the game, even outside of combat) alone is worth reading, and that's just one of the things on the agenda.

Also...

"The first time I saw [the Great Fairy], rather than smile, I drew back!" - Eiji Aonuma

And now we know the origin of the Great Fairy's design in TWW.



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I started Twilight Princess for the first time a couple weeks ago, after the price drop. I've played like all the others except this one, and now I'm starting it. :)



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

Okay, Ocarina 3DS is now in my hands. It gets bumped to the top of the "to-play" list. Sorry, LoZ! THem are the breaks.

I've beaten the first dungeon, and I've talked a lot about how sublime it is in spite of its brevity, so I'm not going to talk more about that. But I will say this.

One thing that nobody really mentions in reviews for this game is the sound design, which is so much better than the first game that it hurts. This is something that was mentioned in one of the Iwata Asks interviews but doesn't get aired out a lot, and it deserves saying.

The 3DS's speakers are stereo and play two different channels of sound - everyone knows that. The thing is, though, it's used in an interesting way. Because of the necessity of holding your face in a certain place relative to the screen to get the 3D effect, Nintendo knows where your ears will be, which lets them simulate 3D sound.

The concept is most closely illustrated in this video (you need headphones to get it): http://www.youtube.com/watch?v=IUDTlvagjJA

It's more subtle in Ocarina of Time, but it's still there. When you get to the bottom of the Deku Tree and have to do the 2-3-1 puzzle, wait until you knock out the first two Deku. Then aim at the third. It will sound like the sounds of the other two squealing are only coming through on the right speaker, because it sounds like it's only being heard by your right ear.

Now cover your right speaker with your thumb.

All of a sudden you hear it in both ears and nearly as loudly as before, even though it's just coming out of the left speaker now. The illusion of only hearing it in your right ear is caused by a subtle timing difference, creating 3D sound.

It's really fantastic, and I'm impressed that it's being done on a handheld. I hope it's used to similar effect further into the game.



So... um... I got teary eyed at the very beginning, when Navi is flying to find Link. *Sigh* Wonderful.

I've made it through to Hyrule Castle now... and I just got Zelda's letter.

There's only one thing on my mind right now... and that's talking to the wounded soldier (never encountered him in my numerous playthroughs before)... but that's a while from now. ^_~



Smeags said:
So... um... I got teary eyed at the very beginning, when Navi is flying to find Link. *Sigh* Wonderful.

I've made it through to Hyrule Castle now... and I just got Zelda's letter.

There's only one thing on my mind right now... and that's talking to the wounded soldier (never encountered him in my numerous playthroughs before)... but that's a while from now. ^_~


Be ready for that, it's kind of rough. Really good, though, for content that ~99% of players will never see.



I'm in! I'm going to play OOT.