how in the hell do i get bananas in Link's Awakening? I go down to the alligator and he just keeps talking about his brother
Unless that's a hint, and in which case, where do i go?
Edit: nvm, i looked it up. how the hell would i have figured out to get the Yoshi doll?
At the beginning of the game you enter all houses and see that there is a minigame with a unique prize. Since having more stuff is always better in video games, it wouldn't be a bad idea to obtain that Yoshi doll.
And i suppose with quick and easy save states I don't have to worry about running out of money on the game (crane games have always been tough for me...)
Edit: nvm, i looked it up. how the hell would i have figured out to get the Yoshi doll?
Well, Ulrira does say that if you want bananas, you should go around talking to people in the village. And if you talk to Papahl's wife, she mentions that her son wants a Yoshi Doll. Plus, the Yoshi Doll is the only item in the shop that isn't moving on a conveyor belt, so it's not difficult to catch, either.
The only one I feel the urge to beat before Skyward Sword releases is The windwaker because not only is it the only 3D console Zelda I haven't beaten, but it will probably be too hard to play it without thinking 'crap, no motion plus' or 'These cel shaded graphics don't look as good as SS'
Will post about it when I start it but for now, here's an interesting concept for us to discuss. Someone else on this site(can't remember who) suggested hunting being added into Zelda. After all, there's lots of forest areas in the game. As someone who has beaten MGS3, I can totally see how much potential hunting has in a Zelda game, especially with all the cool tools and stealth being an option.
Finally, I want to beat A Link to the Past (I'm stuck in sand dungeon shortly after getting boomerang), Minish Cap and the 2 DS games(beaten the first dungeon in phantom hourglass).
3DS: tolu619
Wii U: FoyehBoys
Vita, PS3 and PS4: FoyehBoys
XBoxOne: Tolu619
Switch: Tolu619
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RolStoppable said: Did anyone of you ever get all the ship beziehungsweise train parts in Phantom Hourglass and/or Spirit Tracks? I suppose not, because the way they implemented these collectibles totally sucks. It was completely random in PH, so I was glad to see that they changed the system in ST, but after a while I realized that the treasures you needed to "pay" for the train parts were heavily restricted in their appearance. You could only get certain ones of them ad infinitum, but for the rest you were forced to exchange them with someone else who also owns ST.
Is that a fact? I don't think that's a fact. I remember getting all the train parts and I had no one to trade with.
RolStoppable said: Did anyone of you ever get all the ship beziehungsweise train parts in Phantom Hourglass and/or Spirit Tracks? I suppose not, because the way they implemented these collectibles totally sucks. It was completely random in PH, so I was glad to see that they changed the system in ST, but after a while I realized that the treasures you needed to "pay" for the train parts were heavily restricted in their appearance. You could only get certain ones of them ad infinitum, but for the rest you were forced to exchange them with someone else who also owns ST.
I distinctly remember you making that complaint in this thread, over a year and a half ago.
Will get the Yoshi's Doll right now, then trade on up the chain for bananas, then talk to Kiki, get inside the castle, get the leaf that i can exchange to that weird frog guy for the key to the next temple.
I had an object lesson today in how easy the old Zelda games are if you're pre-informed. I took about forty-five minutes to do the whole rigamarole to get the key to get into the Key Cavern, then i accidentally reloaded my old save point (before i got the yoshi doll!), then re-did the whole thing in about fifteen minutes
It depends on your perspective. The older Zeldas certainly had a lot less content, but does that make the new titles bloated? I personally don't think so. In any case, some of the potential "issues" date back to the very first games, such as having a long, descriptive text appear every time you find a key/map/compass.
Twilight Princess probably has the slowest start of any Zelda, but I think the game builds atmosphere well. It doesn't always deliver on its promises, but it is evident the opening sequence was not without thought. Something as simple as the act of making your way up a tower staircase is a powerful way of building tension and expectations... though, I have to admit, I think Zelda's role in the story was one of the things that didn't quite live up to its potential.