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It depends on your perspective. The older Zeldas certainly had a lot less content, but does that make the new titles bloated? I personally don't think so. In any case, some of the potential "issues" date back to the very first games, such as having a long, descriptive text appear every time you find a key/map/compass.

Twilight Princess probably has the slowest start of any Zelda, but I think the game builds atmosphere well. It doesn't always deliver on its promises, but it is evident the opening sequence was not without thought. Something as simple as the act of making your way up a tower staircase is a powerful way of building tension and expectations... though, I have to admit, I think Zelda's role in the story was one of the things that didn't quite live up to its potential.