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Forums - Nintendo - Shin'en is at it again: Nano Assault 3DS Gameplay

Really impressed, might have to go out and get one of these Samsung screens to play the game



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Is it because of the lack of enemies or bullets? Or due to the vast amount of space these "cells" have which forces you to roam?



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You say tomato, I say tomato 

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graphically, it looks amazing. But, I agree that I would prefer more bullets.

This reminds me that I have the Jett Rocket demo downloaded, I really need to try it out




it looks very good but as for game play i will have to wait and see more of it before i judge it. i want to see areas that are bigger than that. Is this the only video out there?



    R.I.P Mr Iwata :'(

What's that about a Samsung screen?



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best looking 3DS game? , i don't see it, Nintendogs , Street Fighter and Pilot Wings looks a lot better



RolStoppable said:
TomaTito said:

Is it because of the lack of enemies or bullets? Or due to the vast amount of space these "cells" have which forces you to roam?

All of that.

A shoot'em up should have fast paced action with no or only rare breaks.


Id say its an early build, so theres alot of complex detail missing. Whens it releasing?



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

miz1q2w3e said:
What's that about a Samsung screen?

They are playing on one. I want a big screen too.

megaman79 said:
RolStoppable said:
TomaTito said:

Is it because of the lack of enemies or bullets? Or due to the vast amount of space these "cells" have which forces you to roam?

All of that.

A shoot'em up should have fast paced action with no or only rare breaks.

Id say its an early build, so theres alot of complex detail missing. Whens it releasing?

Or the difficulty was lowered for E3 (he still died)



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You say tomato, I say tomato 

"¡Viva la Ñ!"

RolStoppable said:
Graphics look good (as usual), but the same can't be said about the gameplay. This looks like a big step back from Nanostray 2.

What was your take on FAST? (unfortunately I haven't played it yet due to exams)



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RolStoppable said:
gumby_trucker said:

What was your take on FAST? (unfortunately I haven't played it yet due to exams)

It's good, but not outstanding. Worth its money.

I wish the course design was a little bit more daring, because aside from loopings it's pretty basic. They got the length of the tracks right though. The item/boost thing works, but overall the gameplay is a bit too simple. Despite this, the difficulty is quite high, because the AI is unforgiving on the highest difficulty. It's possible to lose even if you don't make any semi-big mistake. The challenge mode is a nice addition, but nothing too special. I haven't had the chance to try the multiplayer yet.

I guess that sounds negative, but that's how I usually review games when I try to keep it short.

It sounds more than fair to me. Besides, I know you have a high standard, which is why I asked you



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club