A203D said:
darthdevidem01 said:
On the issue of development at Square:
Square has brick walls between its 3 divisions. Any development lessons Division 1 has learnt (looking at XIII-2 so far it seems they have learnt a lot) from wasting 4 years on crystal tools n then rushing FFXIII out in 1.5 years won't be taken on board by Division 4. There is literally no communication channel between the separate Divisions of SE. Within the divisions the teams will have communication like Nomura's, Tabata's n toriyama's will discuss their problems.....but Division 2 n 4 won't know whats going on there.....there are invisible brick walls. Divisions at SE run on a 1980's management and 1990's development process outline (well even squaresoft ran on 1970's management...its why they went bankrupt 2 times). Maybe this structure has been changed now but even If wouldn't expect to see its fruits till nex gen.
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It seems clear to me Wada is under control of situation now, since hes instructed Kitase that he wants a new game from his team every 2 years. however its possible that FF15 is already in development and has already encountered these problems. which might explain why no information at all. i would agree with this point, the team of FF13 seem to have learned a lot from the development of FF13. and the sequel looks to be developing a lot faster; however i doubt Nomura knows what hes doing, Versus has been in production for what... 6 or 7 years, and still i think i've only seen 30 secs of gameplay, if even that.
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Not only Wada is in control but Kitase/Toriyama have learnt a big lesson in how to develop a modern RPG. They thought vertical development slice was voodoo magic when they heard of it and how basically all WRPG's devs use that.
FF Versus XIII itself is a development disaster as once again Nomura's team is using Kitase/Toriyama's development method....except for Versus they want it to be an open world exeprience...using FFXIII's method of development on an open world game this will reuslt in it taking up to double to triple the development time even XIII had.
So have no dount, Versus XIII IS a development disaster and its development problems will only come to light post the games release....maybe with the huuuge amount of time they are taking the game may just be redone so much that the original flawed vision may come out as something that seems flawless....this may be the reason for its huge development time, Nomura realising how poor the development process was re-doing a lot.
All of what I said above also applies to many more Japnese developers (and they are admitting to this now!).
The western devs have such optimal and efficient development processes, for example The Witcher 2 is made on a budget of $8 Million and on many technical and other levels it puts most Japanese RPG's this gen to shame! (from graphics, to environment size to other things).
Anyway a big lesson is being learnt by all of them and the Japanese are trying hard to improve their dev processes. As the current development model type should carry on into nex gen I feel we will see a renaissance in Japanese games development next generation!!