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A203D said:
Galvanizer said:

I think there's a chance the team would be big enough to make FFXV. They just need to add all the staff that worked on The Last Remnant to the staff that worked on Tactics Ogre for PSP. That would be enough staff. The Last Remnant is a HD game with epic scale towns and way, way more vast areas to explore than even FFXIII. Funny enough, a lot of the staff that made The Last Remnant also worked on FFXII. What has probably already happened is the staff that worked on The Last Remnant have moved on to FFXV since the game came out.

Also, what Kawazu said about FFXII was misinterpreted by FFXII haters. He meant that the PlayOnline members of the team were making the game as big as possible as they wanted to create a world on par with the scale of a MMORPG. However, the members of the FFT team were not used to creating a story for  a world that size. Have you played FFT? There is no huge world to explore in the game and so the story is neatly structured. The FFT team were not used to telling a story in the open and vast world that the PlayOnline team wanted to create. That's all Kawazu was saying. The FFXII haters just blew up his words by saying, "The FFXII story sucks as the FFT team and PlayOnline team were arguing." Go to the the source of the actual article and you'll see that's not what he actually meant at all.

Whatever the situation, there were some serious incompatabilities with creative aspects of the game. the FF Tactics team originally planned for Basch to be the main character. and they were forced to make Vaan the main character. who wasnt that bad. for various reasons it seems Basch wouldve made a better lead character, instead of being marginalised.

i think Ito also mentioned that he was pleased by Famitsu's perfect score of F12, but he felt that creative differences between the 2 teams meant the story was not as good as it couldve been. i take it he was reffering to the Basch situation.

and most importantly, Sakaguchi didnt want to play FF12 past the opening movie, because he felt that the game was not what it shouldve been since Matsuno's departure. this means that perhaps he knew something we didnt.

but the biggest problem was probabily none of these things at all. FF12's development took place around the time Sakaguchi left Sqaure, when he left he took a lot of staff from the FF12 project with him, and its for this reason many speculate the game was a development nightmare, which took a lot longer than it shoudve done. however whatever these problems, nothing can compare to the waste of time Crystal Tools has been. so whatever problems were made were not learned when the FNC project went into production. however based on reports of FF13-2, it seems Sqaure has finally learned a lot from its past mistakes, the development of FF12 included.

Basch was just the main character during the early concept and planning stage. They hadn't even started actual development at that time. When actual development started, Vaan was already decided to be the POV to game's story. Matsuno designs games by coming up with the game design first and writing the story based on the game design. The game design for FFXII was to have the player exploring a vast world. Vaan was then chosen to be the POV main character as he would be exploring and and learning about the world in sync with the player.

Also, it was Akitoshi Kawazu that mentioned that they were pleased with the 40/40 from Famitsu. He said they were happy with the score but that he felt the story did not meet some fans expectations. He cited the reason as being the PlayOnline team wanting to make a really huge MMO size world, while the FFT team were not used to constructing a deep story in such a vast and open environment.

Lastly, when Sakaguchi left, he took only one FFXII staff member with him and that was Hideo Minaba. However, Hideo Minaba only went freelance and was still working on FFXII even though he had left Square Enix.