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Galvanizer said:
Aiddon said:
Galvanizer said:
 

Actually, TO on PSP was not made by all the original Quest staff. There were new staff members on the team as well. Minagawa confirmed it in an interview that there were new staff that had never worked on Tactics Ogre before and were new to Division 4. Heck, even one of the Character Designers was a fresh face. Tsubasa Masao has not worked on any previous Matsuno game at either Quest or Square and yet he was working with Akihiko Yoshida on the character designs.

Also, you're incorrect about PlayOnline. PlayOnline was made by Division 4 (Matsuno's team) while FFXI was made by Division 3. It was Matsuno's team that made PlayOnline and also, incase you didn't know, FFXII was supposed to be an online game that would use it before they decided to make it FFXII offline.


-hands over cookie- Well, duh, it didn't have some of the original staff, that goes without saying. And yes, I'm aware Matsuno supervised PlayOnline. And like I said, unless they get more staff for XV (were the Tactics guys to actually be interested) it wouldn't happen because they wouldn't be big enough for it (funnily enough there are no designated Teams anymore). And due to the fact that Kawazu admitted that the PlayOnline and Tactics members of XII's team were butting heads over direction almost out of the starting gates there's definitely a lesson to be learned: do not mix up teams, it will ALWAYS end in a cluster**** of mediocrity and stupidity.

I think there's a chance the team would be big enough to make FFXV. They just need to add all the staff that worked on The Last Remnant to the staff that worked on Tactics Ogre for PSP. That would be enough staff. The Last Remnant is a HD game with epic scale towns and way, way more vast areas to explore than even FFXIII. Funny enough, a lot of the staff that made The Last Remnant also worked on FFXII. What has probably already happened is the staff that worked on The Last Remnant have moved on to FFXV since the game came out.

Also, what Kawazu said about FFXII was misinterpreted by FFXII haters. He meant that the PlayOnline members of the team were making the game as big as possible as they wanted to create a world on par with the scale of a MMORPG. However, the members of the FFT team were not used to creating a story for  a world that size. Have you played FFT? There is no huge world to explore in the game and so the story is neatly structured. The FFT team were not used to telling a story in the open and vast world that the PlayOnline team wanted to create. That's all Kawazu was saying. The FFXII haters just blew up his words by saying, "The FFXII story sucks as the FFT team and PlayOnline team were arguing." Go to the the source of the actual article and you'll see that's not what he actually meant at all.

Whatever the situation, there were some serious incompatabilities with creative aspects of the game. the FF Tactics team originally planned for Basch to be the main character. and they were forced to make Vaan the main character. who wasnt that bad. for various reasons it seems Basch wouldve made a better lead character, instead of being marginalised.

i think Ito also mentioned that he was pleased by Famitsu's perfect score of F12, but he felt that creative differences between the 2 teams meant the story was not as good as it couldve been. i take it he was reffering to the Basch situation.

and most importantly, Sakaguchi didnt want to play FF12 past the opening movie, because he felt that the game was not what it shouldve been since Matsuno's departure. this means that perhaps he knew something we didnt.

but the biggest problem was probabily none of these things at all. FF12's development took place around the time Sakaguchi left Sqaure, when he left he took a lot of staff from the FF12 project with him, and its for this reason many speculate the game was a development nightmare, which took a lot longer than it shoudve done. however whatever these problems, nothing can compare to the waste of time Crystal Tools has been. so whatever problems were made were not learned when the FNC project went into production. however based on reports of FF13-2, it seems Sqaure has finally learned a lot from its past mistakes, the development of FF12 included.