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Forums - Sony - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577
ils411 said:
forevercloud3000 said:
ils411 said:
@forevercloud3000
well, yeah...I already mentioned that all my rantings are just "my opinion" and that thats all it is, my opinion.

Also, I am familiar with the leveling of spells as I did mention that I leveled up some spells to their max on the demo. and yes, all it did was increase usage by 1 per level increase. Not sure how you don't run out of spells on the demo, especially on my first attempt against that harpy thingy.

Just to be clear, I only tried the demo and I played each lvl/quest only once until I got the the harpy thingy quest. Should have I grinded for more spells? probably...should it be needed? Nope, for a game that's trying to lure people in, making the game aggravating very early on isn't the way to do it. Truth be told, I so wanted to get into the game that I forced myself to play the demo for 10 hours...saddly it just didnt get better.

Also, I never said everything sucked balls! I did say that when not running around trying to look for spell refills, the overall flow the the game is quite good. My beef with the game is with the "limited spells" early on in the demo plus the fact that it takes quite sometime to draw out the souls or offerings or whatever, leaving you very open to attacks etc etc which brings me back to my second problem that the game isn't really hard, just that its artificially hard.

Lastly, yeah, I know, I'm ripping this game a new one and that's because I was sooooo really looking forward to getting it only to find out that I dont like it. Its like waiting in anticipation for spiderman 3, only to find out that it sucked so much.

ils

When playing a RPG  do you..

A). Keep a constant progression foward, never stopping to doidle in any one spot. When faces with a tough enemy that you are not at an appropriate level for defeating easily, you keep trying until the odds eventually turn in your favor.

B). Take time inbetween story elements to practice skills and level up, ensuring you are strong enough to face anything that comes your way.

C). Occassionally stop to level up.  A mix of forward progression and prep making.

 

Because a game like this only bodes well for one of the above....

Yeah....I'm an excessive B.... I usually end up over leveled.

As for games like SS, I did pump in over 400 hrs in Gods Eater Burst, 150+ hours in lord of apocalyps and am currently 300+ hours in Ragnarok Odyssey. I'm very familiar with farming and grinding for materials/weapons and such to upgrade, make or card better weapons/equipments etc.

Here's a question, did you play the Demo or did you wait for the game to release? If you played the demo first, does it get better or is the demo an indication of what to expect, ie I'll still dislike the game.

I played the demo, put in about 10hrs just as you did. I found it amazing. Different strokes I suppose. I frequently find some game's demos to be perfect depictions of the actual game. I feel this way for SS, Valkyria Chronicles, Infamous, Rainbow Moon but many find the demos a turn off yet when getting the real game love it. I don't know what you all expect from a demo, but these were lengthy and indepth enough without giving everything away....excelent demos.

So if you didn't like the demo, you probably won't like the real game, yet idk because I have seen stranger.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

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forevercloud3000 said:

I played the demo, put in about 10hrs just as you did. I found it amazing. Different strokes I suppose. I frequently find some game's demos to be perfect depictions of the actual game. I feel this way for SS, Valkyria Chronicles, Infamous, Rainbow Moon but many find the demos a turn off yet when getting the real game love it. I don't know what you all expect from a demo, but these were lengthy and indepth enough without giving everything away....excelent demos.

So if you didn't like the demo, you probably won't like the real game, yet idk because I have seen stranger.

well, the demo did cap spell upgrades to just lvl3 and character lvl to just 20. Not sure if they also nurfed the available spells, but I did manage to make a golem..or that hand thingy that slaps enemies.

Anyways..looks like I'll be getting SS instead of Atelier Totori PLus, even though I want totori more and dislike SS.. and here's why

Totori = $40 = $10 left for other games.....

SS - $36 = $14 left...and I have $1 so, that would give me enough to get guilty gear too...

Not to mention my internet connection wont allow me to download anthing larger than 2GB off of PSN...if I wanted to get totori which is 3GB, i'd have to go over my bros house and dl it via his ps3. And I dont know when I'll be able to drop by his house...

I did play through lord of arcana or apocalypse or whatever that games called on the psp and that game was AWEFUL! If I can live through that, I'm sure I'll find something to like in SS.



ils411 said:
forevercloud3000 said:

I played the demo, put in about 10hrs just as you did. I found it amazing. Different strokes I suppose. I frequently find some game's demos to be perfect depictions of the actual game. I feel this way for SS, Valkyria Chronicles, Infamous, Rainbow Moon but many find the demos a turn off yet when getting the real game love it. I don't know what you all expect from a demo, but these were lengthy and indepth enough without giving everything away....excelent demos.

So if you didn't like the demo, you probably won't like the real game, yet idk because I have seen stranger.

well, the demo did cap spell upgrades to just lvl3 and character lvl to just 20. Not sure if they also nurfed the available spells, but I did manage to make a golem..or that hand thingy that slaps enemies.

Anyways..looks like I'll be getting SS instead of Atelier Totori PLus, even though I want totori more and dislike SS.. and here's why

Totori = $40 = $10 left for other games.....

SS - $36 = $14 left...and I have $1 so, that would give me enough to get guilty gear too...

Not to mention my internet connection wont allow me to download anthing larger than 2GB off of PSN...if I wanted to get totori which is 3GB, i'd have to go over my bros house and dl it via his ps3. And I dont know when I'll be able to drop by his house...

I did play through lord of arcana or apocalypse or whatever that games called on the psp and that game was AWEFUL! If I can live through that, I'm sure I'll find something to like in SS.

Well if you are going to get it anyway, you should try a few Pacts with Fellow VGC members, see how you like it. I find that the most fun aspects of MMO style games is not even the combat, but the interactions within a game's world with other players. Thats what kept me playing FFXI for 3yrs :P



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

I'm supposed to be reviewing Soul Sacrifice, but after playing it for like five hours or so (probably less), I just can't force myself to pick it back up.

The gameplay is solid, sure, and the writing it outstanding, but I've never seen such a well made game be so un-engaging. they put so much work into the lore and backstory but then relegated it all into reading datalogs. you don't FIND these beasts, you don't hunt them down, it's just a series of battles. it's Final Fantasy XIII all over again. Why do I care about these people? What's special about your player character? why can't I move or explore or, yu know, DO anything. what's wrong with shopping for items, exploration, etc. Ragnarok Odyssey was pretty simple and straightforward, but at least that had a PATH that CULMINATED in a boss fight or something. This is just "select a scene from a menu, be dropped into the middle of the fight, and good luck!"

That is not fun.

Collecting spells for sacrifice can be fun, yes, and accumulating things to combine and improve is good, and upgrading one's character is fine, but as mentioned, I've never seen a game so well made be so unengaging...aside from Final Fantasy XIII, and you all know what I felt about that game.



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

forevercloud3000 said:

Well if you are going to get it anyway, you should try a few Pacts with Fellow VGC members, see how you like it. I find that the most fun aspects of MMO style games is not even the combat, but the interactions within a game's world with other players. Thats what kept me playing FFXI for 3yrs :P


I would, but my internet wont let me play online...coz its that slow! I usually just play with my son..even though I have to cover for his ass most of the time lol! Unfortunately, I'm not letting my 6 yr old son near this game until he's like 20 or somethihg ahahaha!

anyways, here's hoping I still change my mind about SS and end up liking it...since you know, the developrs deserve to get the sales.



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Runa216 said:
I'm supposed to be reviewing Soul Sacrifice, but after playing it for like five hours or so (probably less), I just can't force myself to pick it back up.

The gameplay is solid, sure, and the writing it outstanding, but I've never seen such a well made game be so un-engaging. they put so much work into the lore and backstory but then relegated it all into reading datalogs. you don't FIND these beasts, you don't hunt them down, it's just a series of battles. it's Final Fantasy XIII all over again. Why do I care about these people? What's special about your player character? why can't I move or explore or, yu know, DO anything. what's wrong with shopping for items, exploration, etc. Ragnarok Odyssey was pretty simple and straightforward, but at least that had a PATH that CULMINATED in a boss fight or something. This is just "select a scene from a menu, be dropped into the middle of the fight, and good luck!"

That is not fun.

Collecting spells for sacrifice can be fun, yes, and accumulating things to combine and improve is good, and upgrading one's character is fine, but as mentioned, I've never seen a game so well made be so unengaging...aside from Final Fantasy XIII, and you all know what I felt about that game.

you could always lie and say that its awesome! lol! j/k. anyways, how ya doing? nice to see that I'm not alone in disliking SS. Its a great game, I just dont like it. Probably the best way to review it is to put yourself in the shoes of those who like the game so you can see the pluses, then just go wild with how you feel about the game for the cons and give a score base on the overall feel of the game and dont take how you feel about it into consideration.

This way, you give the score the game deserves and at the same time you get to say how you really feal about the game without getting ripped to pieces.



Runa216 said:
I'm supposed to be reviewing Soul Sacrifice, but after playing it for like five hours or so (probably less), I just can't force myself to pick it back up.

The gameplay is solid, sure, and the writing it outstanding, but I've never seen such a well made game be so un-engaging. they put so much work into the lore and backstory but then relegated it all into reading datalogs. you don't FIND these beasts, you don't hunt them down, it's just a series of battles. it's Final Fantasy XIII all over again. Why do I care about these people? What's special about your player character? why can't I move or explore or, yu know, DO anything. what's wrong with shopping for items, exploration, etc. Ragnarok Odyssey was pretty simple and straightforward, but at least that had a PATH that CULMINATED in a boss fight or something. This is just "select a scene from a menu, be dropped into the middle of the fight, and good luck!"

That is not fun.


Collecting spells for sacrifice can be fun, yes, and accumulating things to combine and improve is good, and upgrading one's character is fine, but as mentioned, I've never seen a game so well made be so unengaging...aside from Final Fantasy XIII, and you all know what I felt about that game.


And yet it makes perfect sense for this game. Since you're reliving the book entries (diary entries). 



Runa216 said:
I'm supposed to be reviewing Soul Sacrifice, but after playing it for like five hours or so (probably less), I just can't force myself to pick it back up.

The gameplay is solid, sure, and the writing it outstanding, but I've never seen such a well made game be so un-engaging. they put so much work into the lore and backstory but then relegated it all into reading datalogs. you don't FIND these beasts, you don't hunt them down, it's just a series of battles. it's Final Fantasy XIII all over again. Why do I care about these people? What's special about your player character? why can't I move or explore or, yu know, DO anything. what's wrong with shopping for items, exploration, etc. Ragnarok Odyssey was pretty simple and straightforward, but at least that had a PATH that CULMINATED in a boss fight or something. This is just "select a scene from a menu, be dropped into the middle of the fight, and good luck!"

That is not fun.

Collecting spells for sacrifice can be fun, yes, and accumulating things to combine and improve is good, and upgrading one's character is fine, but as mentioned, I've never seen a game so well made be so unengaging...aside from Final Fantasy XIII, and you all know what I felt about that game.

Did you play Valkyria Chronicles? cuz that was set up in the same story book fashion. The book is magical and you are reliving the memories of those before you as you read it. its a PORTABLE GAME as well. It would ruin the bite sized missions aspect if it put you in a huge open world ala Dark Souls. The book actually makes the game streamlined(like you said, FFXIII) which is perfect for a handheld title. 



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Runa216 said:
but I've never seen such a well made game be so un-engaging. they put so much work into the lore and backstory but then relegated it all into reading datalogs. you don't FIND these beasts, you don't hunt them down, it's just a series of battles. it's Final Fantasy XIII all over again. Why do I care about these people? What's special about your player character? why can't I move or explore or, yu know, DO anything. what's wrong with shopping for items, exploration, etc. Ragnarok Odyssey was pretty simple and straightforward, but at least that had a PATH that CULMINATED in a boss fight or something.


OK, but, you see, for me the direct boss fight is what makes this game engaging. I've got a bellyful of walking in a wasteland waiting for random encounters or shopping to upgrade from a +86 sword to a + 93 one. 

I respect your opinion, but, perhaps, after twenty-five years of RPG, I'm not so engrossed in this PATH you seem to enjoy so much, nor in weapon shops. They were OK in the nineties, but now I'm probably looking for new types of RPG...



ils411 said:
forevercloud3000 said:


wait, what? Sacrificing monsters also replinishes your offering? Didn't realize this 0_0. I am Devine right now and rarely sacrifice. I even had an assassin sent after me because they think I am a bad Sorcerer HAHAHA XD

You didn't know that? I just played the demo and even I found that out. just shows how awful a job they did getting players up to speed with how the game mechanics works/flows.


I disagree. I hate how nowadays games hold yoru hand. Soul Sacrifice is a bit more complicated and requires players to figure some things on their own, which in my opinion is quite refreshing.