Kynes said:
Linkasf said:
Kynes said:
Linkasf said:
MrT-Tar said: 25GB will be more than enough. Hell, I can even only think of 3 Wii games that come on dual-layer DVDs (SSBB, Metroid Other M and Metroid Prime Trilogy, TLS might do but I'm not sure) |
i'm not sure if you're taking into account on the graphical leap which will cause these games to take space. Not to mention if they will use uncompressed sound, textures, etc... I wonder. I hope that the space will be utilized to make longer games as well as this gen is full of 8 hour games.
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Using uncompressed sound or textures in a game is absurd. You have really high quality lossy algorithms that are much more efficient in space use and need low amounts of processing power. PCM and RAW formats are only needed to work with the highest quality assets in the production stage, they aren't practical at the final stage, and the streaming speed from the optical/hard disk drive is much slower than with compressed assets.
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Yea I get what you're saying and I didn't say that I would want uncompressed sound and what not. I mean, I remember when some PS3 boys would say how much better it is with it uncompressed and I never looked up to see if it was a good or bad thing. I guess now I know I wouldnt want those types of things uncompressed. Well that means more use for the disk space I hope. I really hope that the games have more content this way.
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That was a way to try to justify the superiority of Blu-Ray discs. DTS and AC-3 are lossy algorithms, but have such a high quality in their highest bit rates available, that are indistinguishable from the uncompressed sound.
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But the game is the production stage, that's where the sounds are mixed, reverberation and other effects are added and projected over 5.1 or 7.1 channels. To get the best results you need lossless compressed audio, preferably in 24bit 96khz to give you enough headroom to do all the calculations. You can downsample it after all the mixing is done and all effects are added. However outputting it in 24bit 96khz is still preferable if your amp is going to apply extra filters and effects as well.
For textures compression doesn't matter as much as resolution. If the WiiU is going to do 1080p then you better get some higher res versions of textures for up close, requiring a lot more space.
25gb should be enough without too much pre rendered fmv. The Witcher 2, although not so high quality in the sound department, has pretty good texture detail for 1080p and is about 15gb. But if you add tons of high quality pre-rendered fmv in 2D and 3D versions then a 12gb game quickly turns into 41gb, see Killzone 3.
Anyway the chances that 3rd party devs are going to do HD sound mixing and make higher res textures for WiiU ports is pretty much 0. Nor do I think Nintendo will do it themselves. Stylized graphics is their strong point, not detail, same for sound effects. But it's nice to have 25gb available for ps4 / nextbox ports.