I wasn't happy about Wii U at first, just like many people.
But then I thought about it.
Wii U takes everything that made the DS special and takes it to the home console. It allows touchscreen secondary screen gameplay, and I guarantee you players will find that a lot more entertaining than many people are originally thinking.
Nintendo consulted third-parties while developing this console. It's a known fact that third parties loved developing for the DS, and mostly because the second screen with touch-capabilities gave a plethora of unique functions. With the DS's abilities carried over, it gives devs the ability to use those features here. The options are practically endless there.
As a consumer, it's probably going to be more expensive than most would like if you want to upgrade to multiple players. However, for Nintendo separating the Wii U experience from that of Microsoft and Sony's systems, it's a far better strategy than Wii. With the Wii, it may have taken a few years for the competition to get their piece of the blue ocean pie, but they still did it and it didn't require anything too fancy. In Wii U's case, it's a different story. The consoles would almost certainly HAVE to have an adapter for "to the controller" video output, and it'd be a lot more expensive in the end. No, I'm going to say Sony and Microsoft steer clear and try a different strategy next time around, and videogaming experiences are going to begin diverging as a result. Nintendo's going to get to enjoy having a more unique market now, similar to how the DS and PSP had uniquely different experiences. Hopefully, for gaming's sake, developers see the benefits behind both like they mostly did with DS and PSP.
Given that the PS Vita isn't going to be a "take it anywhere with you"-type portable handheld experience like 3DS, I also see the two of those marketing to significantly different crews, even if they only have minorly different capabilities with gaming.
However, if Nintendo makes it possible to utilize the Wii U from anywhere within the wireless range (witihn-the-household handheld), or even makes it so the system can allow multitasking (for instance, one person uses it to play a game at the TV, another uses it to play a VC game on the controller, and another uses it to watch Netflix from the next room), it will successfully manage to compete at least partially with PS Vita. It will also have direct competition with the iPad (though it'll almost certainly compete with that directly anyways).
Finally, I can see Nintendo possibly releasing a special upgraded controller that CAN operate as a portable handheld tablet and has its own storage and processing. Heck, we don't know much about these controllers - it's possible they already do a lot of the processing anyways (it's clear they already do at least SOME).
Gaming with this is going to be fantastic. Purchasing it is one of my initial concerns. If the system's expensive, and the controllers are probably expensive, then it may be some time before I pick this one up. But it looks like they're doing things right with third parties, and that's where the battle this generation is going to be. Third-party support is absolutely necessary. Nintendo will be able to bring out all sorts of A-game, but they NEED quality third-party support. And with what will be eight years of secondary-touchscreen development under their belts, devs know exactly what they can do with this. The third-party support will be a lot better this time.
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