| blkfish92 said:
|
http://www.gametrailers.com/video/history-of-final-fantasy/61856
at about 3.30 mins, they start taking about how FF13 is more like an FPS.
i've read other interviews (but cant remember where) about how Modern Warfare 2 and Lost were used to inspire the game. the point is that the game was never designed to be an RPG - it was designed to be a werid synthesis of (what the team think) were the best elements avaliable in popular media and put them into one melting pot. this is why Leonia Lewis was used - they thought that by putting all these elements together they would create something unique.
unlike FF12 before it, i dont consider FF13 as an RPG. and i'm sure they've stated at some point it was never designed with the RPG template - but something new altogether.
and from the post-morterm of the game we know that the development team was disfunctional and disjointed - with no clear aim of what the game was meant to be. unlike FF12, which came before - FF12 was at least designed to be a hardcore JRPG experience. both games had problems, but FF13's problems are down to incompetance and FF12s problems are down to partly incompetance and partly over allocation of insufficent resources.
and it dosent end there. the development team behind FF13 are also the same team responsible for FF8, FF7 compilation (bad games like Dirge of Cerberus), FF10-2, FF13, The 3rd Birthday and the soon to be failure (imo) FF13-2. even the trailer looks bad. their successes have been built on the shoulders of Hinorobu Sakaguchi, who was heavily involved with FF6, FF7 and FF10 while in command of production team 1.
based on their past games, past interviews, and the expectations of the FF series after FF12, i dont think the team understood that FF has to be a dense RPG experience.












