By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - What the ultimate Zelda game would be like

there is an ultimate zelda game, it's called twilight princess!



Around the Network

I've got an ultimate zelda idea.....ahem..

Twilight Princess and Okami = The Legend of Zelda: Between Two Worlds :)



What I want:

  • Non-linearity. I want to complete dungeons in my own order.
  • No running around the starting village for thirty minutes. Just drop me off in the middle of Hyrule with no idea where to go, thanks.
  • An interesting story that is told in a similar fashion to Metroid Prime or Bioshock, i.e. without cutscenes.
  • Genuine difficulty. Twilight Princess is pretty easy, and Ocarina isn't exactly ball-busting, either. Wind Waker is just lol.
  • Stuff like this. And this. And a little bit o' this.

That's all I got for now.



Ninpanda said:

What I want:

  • Non-linearity. I want to complete dungeons in my own order.
  • No running around the starting village for thirty minutes. Just drop me off in the middle of Hyrule with no idea where to go, thanks.
  • An interesting story that is told in a similar fashion to Metroid Prime or Bioshock, i.e. without cutscenes.
  • Genuine difficulty. Twilight Princess is pretty easy, and Ocarina isn't exactly ball-busting, either. Wind Waker is just lol.
  • Stuff like this. And this. And a little bit o' this.

That's all I got for now.

This for me as well.



  • Blood, and a darker theme
  • Twilight Princess style graphics
  • Voice acting
  • A deeper story
  • Make it more difficult
  • For it to be developed by Retro Studios


Around the Network

the same as its always been. Zelda hasn't really needed to change ever since its inception. The design was so inherently perfect to begin with that there wasn't really anything crucial to improve. Kinda like sharks



Nonlinearity wouldn't work. What you need is Metroid-style linearity, where the next area isn't apparent, but is ultimately inaccessible with your current equipment. More intense combat, weapons with broader usefulness, and bosses more like Monster Hunter, not in terms of length, but in terms of mobility and capability, something like, dare i say, the abominable Rathalos, that has multiple attacks and can really move outside a pattern



Monster Hunter: pissing me off since 2010.

I just want Link to get together with malon from Lon Lon ranch, Zelda's a bit to high class for him.



...uhh...ill just put my favorite quote of all time here.

"Welcome to Pain, the second of three...You have dealt the first...now deal with me!!"

These are my modifications to other people's ideas, before I list my own ideas.

IamAwsome said:
  • Blood, and a darker theme(I don't care. Majora's Mask was dark and perfect that way, all I care about is that the theme blends perfectly with gameplay. Whether it's dark or colorful)

  • Twilight Princess style graphics(Only on an engine that can easilly do L.A.Noire-like facial animation with graphics => Uncharted 3 & others at this graphic height. Or else, give me Skyward Sword like graphics from now on!)

  • Voice acting(but Link never talks. He always gets interrupted when he's about to!)
  • A deeper story(abduct the writer of The Legend of the Seeker series to do this. That show oozes of 'this is what a zelda story should be!'...well, almost)

  • Make it more difficult(tougher combat, more innovative puzzles{following the owl past the chasm in Majora's Mask,anyone}, not neccessarily tougher puzzles)

  • For it to be developed by Retro Studios(I don't care who does it, as long as they're this competent)


Ninpanda said

  • Non-linearity. I want to complete dungeons in my own order(That's what side quests are for! Majora's Mask got this right. Keep the main quest linear so it can be super polished. Scripted events are not always a bad thing.)
  • No running around the starting village for thirty minutes. Just drop me off in the middle of Hyrule with no idea where to go, thanks.(Only do this if they can pull it off to make a memorable start)
  • An interesting story that is told in a similar fashion to Metroid Prime or Bioshock, i.e. without cutscenes.(No thank you! I want better cut scenes than previous Zeldas. Not longer, just more memorable and more rewatchable. Then still add the Metroid aspect of finding large aspects of the story without cutscenes, but don't use this to rule out cut scenes. Marry the two approaches properly)


http://img244.imageshack.us/img244/7530/gohansupersaiyan239du.jpg" type="application/x-shockwave-flash"> http://www.deviantart.com/download/109426596/Shippuden_Team_7_by_Tsubaki_chan.jpg" type="application/x-shockwave-flash"> http://image.hotdog.hu/_data/members0/772/1047772/images/kepek_illusztraciok/Bleach%2520-%2520Ishida%2520Uryuu%25201.jpg" type="application/x-shockwave-flash">

3DS: tolu619

Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!

My thread for teaching VGC some Nigerian slangs

Ocarina of Time without the water temple :P

Ocarina of Time, and Majora's Mask. I have no problem if that's as good as zelda ever gets for me.

I don't really know what I want... other than I want it to be fresher than Twilight Princess, and no sailing.