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Forums - Microsoft Discussion - The Witcher 2 on Xbox360?

naznatips said:
SvennoJ said:

They'll have to do a whole lot of optimizing. It only runs at 20-30fps at 720p on low settings on my pc, while portal 2 runs at 30 to 60 fps at 1080p with everything on max. Plus it uses 1.5 gb of main memory and over 512mb of video memory. Not to mention the tiny font all through the game. I have to lean in to the monitor to be able to read the fine print.

It would be nice though, 3rd person games work better with a controller. The movement is the biggest problem with the game as it is now, very clunky with the keyboard. And even with a controller it seems you're restricted to moving in 45 degree angles, mapped to keyboard directions. Sometimes I feel like a pinpong ball moving through the tight corridors. Stopping at the exact right place if front of things is often a fiddly affair.

Maybe on nextbox or cafe? I would buy it again, this game needs surround sound, my dumbass pc only supports 2 channel audio over HDMI and optical digital :( The game does not support DTS or dolby digital. Surround sound seems to be broken at this time anyway, only environmental effects seem to be coming from the rear speakers, everything else only pans from front left to front right.

Half a year or more of polish and the game would be a 10 instead of a great 9.

Sounds like your PC is pretty out of date if you're only getting 30fps in Portal 2. Also I'm sure it woudn't be about optimizing as much as simply downscaling. Obviously consoles are nowhere near current PCs (a good two generations behind in graphics cards and processors). That doesn't mean you can't make a game that looks amazing on PCs, but still good on consoles (Crysis 2, Battlefield 3).

Mind you even with the obvious downgrades on consoles, Crysis 2 isn't nearly as technically impressive as Warhead or the original Crysis, so when you try to make a PC game in conjunction with consoles you likely hurt the PC end product. This is why CD Projekt put a halt on console Witcher 2 development. Better to try to port it after the fact.

PS: Don't expect next generation consoles to be much more powerful than current ones. PCs have grown massively over the last 5 years, but they've done so by making everything bigger, hotter, and with more power consumption. No one will buy a console the size of a PC tower, and cooling tech has not advanced all that fast. My budget build PC (built for under $500 last week) is much stronger than what is even possible in a console with current technology, due to size, power consumption, and fan requirements. 

My pc only has a GT 230, 1.5 year old 'low' power consumption card. But my point was even at the big open complex environments in portal 2 it still matches or outperforms the consoles while pushing 1920x1080 with better lighting, shadows, anti aliasing and other effects. While the witcher 2 struggles along at 1280x720 on low/medium settings. (I'm running with no anti aliasing, no motion blur or depth of field, no ssao, definitely no ubersampling, just light shafts, very near lod and rest on medium)

I could upgrade my graphics card and power supply and get better performance, but can't really justify spending 200 dollars on 1 game, while other games run fine.

There must be a lot of room for optimization in the engine, for starters it only uses 2 cores of which 1 thread is maxed while the other 3 are running at sub 50%. The game also doesn't really speed up with everything turned off. If it's coming to xbox360, they'll have to do a lot of work on the engine and the gui.



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Recently there were many rumors  in Poland about Witcher 2 coming for consoles, in fact Mr Kicinski once said in TV that CD Projekt will release Witcher 2 on PC, then on x360 and later on ps3 Source : http://neogo.pl/newsy/potwierdzenie-potwierdzenia-czyli-geralt-rowniez-na-konsolach/



They already said that this game will be coming to the PS3/360 next year



 

SvennoJ said:
naznatips said:
SvennoJ said:

They'll have to do a whole lot of optimizing. It only runs at 20-30fps at 720p on low settings on my pc, while portal 2 runs at 30 to 60 fps at 1080p with everything on max. Plus it uses 1.5 gb of main memory and over 512mb of video memory. Not to mention the tiny font all through the game. I have to lean in to the monitor to be able to read the fine print.

It would be nice though, 3rd person games work better with a controller. The movement is the biggest problem with the game as it is now, very clunky with the keyboard. And even with a controller it seems you're restricted to moving in 45 degree angles, mapped to keyboard directions. Sometimes I feel like a pinpong ball moving through the tight corridors. Stopping at the exact right place if front of things is often a fiddly affair.

Maybe on nextbox or cafe? I would buy it again, this game needs surround sound, my dumbass pc only supports 2 channel audio over HDMI and optical digital :( The game does not support DTS or dolby digital. Surround sound seems to be broken at this time anyway, only environmental effects seem to be coming from the rear speakers, everything else only pans from front left to front right.

Half a year or more of polish and the game would be a 10 instead of a great 9.

Sounds like your PC is pretty out of date if you're only getting 30fps in Portal 2. Also I'm sure it woudn't be about optimizing as much as simply downscaling. Obviously consoles are nowhere near current PCs (a good two generations behind in graphics cards and processors). That doesn't mean you can't make a game that looks amazing on PCs, but still good on consoles (Crysis 2, Battlefield 3).

Mind you even with the obvious downgrades on consoles, Crysis 2 isn't nearly as technically impressive as Warhead or the original Crysis, so when you try to make a PC game in conjunction with consoles you likely hurt the PC end product. This is why CD Projekt put a halt on console Witcher 2 development. Better to try to port it after the fact.

PS: Don't expect next generation consoles to be much more powerful than current ones. PCs have grown massively over the last 5 years, but they've done so by making everything bigger, hotter, and with more power consumption. No one will buy a console the size of a PC tower, and cooling tech has not advanced all that fast. My budget build PC (built for under $500 last week) is much stronger than what is even possible in a console with current technology, due to size, power consumption, and fan requirements. 

My pc only has a GT 230, 1.5 year old 'low' power consumption card. But my point was even at the big open complex environments in portal 2 it still matches or outperforms the consoles while pushing 1920x1080 with better lighting, shadows, anti aliasing and other effects. While the witcher 2 struggles along at 1280x720 on low/medium settings. (I'm running with no anti aliasing, no motion blur or depth of field, no ssao, definitely no ubersampling, just light shafts, very near lod and rest on medium)

I could upgrade my graphics card and power supply and get better performance, but can't really justify spending 200 dollars on 1 game, while other games run fine.

There must be a lot of room for optimization in the engine, for starters it only uses 2 cores of which 1 thread is maxed while the other 3 are running at sub 50%. The game also doesn't really speed up with everything turned off. If it's coming to xbox360, they'll have to do a lot of work on the engine and the gui.

@SvennoJ. I'm sure you will find more games that benefit from a better gfx.

@naznatips. If the next consoles come with 2/4Gb of RAM and 1Gb for the gfx, graphics could impreove a lot.

OT. Games launching in all platforms avaible is always welcome, although CD Projekt already said that all DLC would be free and would only charge for expansions. I'm pretty sure that neither Microsoft nor Sony would allow that in their consoles.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:
SvennoJ said:

My pc only has a GT 230, 1.5 year old 'low' power consumption card. But my point was even at the big open complex environments in portal 2 it still matches or outperforms the consoles while pushing 1920x1080 with better lighting, shadows, anti aliasing and other effects. While the witcher 2 struggles along at 1280x720 on low/medium settings. (I'm running with no anti aliasing, no motion blur or depth of field, no ssao, definitely no ubersampling, just light shafts, very near lod and rest on medium)

I could upgrade my graphics card and power supply and get better performance, but can't really justify spending 200 dollars on 1 game, while other games run fine.

There must be a lot of room for optimization in the engine, for starters it only uses 2 cores of which 1 thread is maxed while the other 3 are running at sub 50%. The game also doesn't really speed up with everything turned off. If it's coming to xbox360, they'll have to do a lot of work on the engine and the gui.

@SvennoJ. I'm sure you will find more games that benefit from a better gfx.

@naznatips. If the next consoles come with 2/4Gb of RAM and 1Gb for the gfx, graphics could impreove a lot.

OT. Games launching in all platforms avaible is always welcome, although CD Projekt already said that all DLC would be free and would only charge for expansions. I'm pretty sure that neither Microsoft nor Sony would allow that in their consoles.

They already allow that for Portal 2, so I don't see why The Witcher 2 would be any different. Also even 1GB might be pushing it. You don't need 2-4GB or ram on consoles cause they have no operating system to run.



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naznatips said:

The devs originally announced it for PS360 as well, but put the port on indefinite hold, saying they were worsening the game by trying to make it for 3 platforms at once. They said they may make a console version some day, but they had literally put a complete halt on its development for now.

So what this means is: This is wrong, but it may still happen, just not for a long time (over a year).



no that was for the first witcher they wanted to port it to consoles but had decided to put it on hold , so they probabily are making it for console in mind this time



I thought it was official that it was going to be released on ps3 and xbox360 at a later date?



http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1# Official Playstation Vita Thread! Come in and join!!!

epicberserk said:
naznatips said:

The devs originally announced it for PS360 as well, but put the port on indefinite hold, saying they were worsening the game by trying to make it for 3 platforms at once. They said they may make a console version some day, but they had literally put a complete halt on its development for now.

So what this means is: This is wrong, but it may still happen, just not for a long time (over a year).



no that was for the first witcher they wanted to port it to consoles but had decided to put it on hold , so they probabily are making it for console in mind this time


http://www.eurogamer.net/articles/2011-04-27-cd-projekt-clarifies-witcher-ii-console-talk



naznatips said:
JEMC said:
SvennoJ said:

My pc only has a GT 230, 1.5 year old 'low' power consumption card. But my point was even at the big open complex environments in portal 2 it still matches or outperforms the consoles while pushing 1920x1080 with better lighting, shadows, anti aliasing and other effects. While the witcher 2 struggles along at 1280x720 on low/medium settings. (I'm running with no anti aliasing, no motion blur or depth of field, no ssao, definitely no ubersampling, just light shafts, very near lod and rest on medium)

I could upgrade my graphics card and power supply and get better performance, but can't really justify spending 200 dollars on 1 game, while other games run fine.

There must be a lot of room for optimization in the engine, for starters it only uses 2 cores of which 1 thread is maxed while the other 3 are running at sub 50%. The game also doesn't really speed up with everything turned off. If it's coming to xbox360, they'll have to do a lot of work on the engine and the gui.

@SvennoJ. I'm sure you will find more games that benefit from a better gfx.

@naznatips. If the next consoles come with 2/4Gb of RAM and 1Gb for the gfx, graphics could impreove a lot.

OT. Games launching in all platforms avaible is always welcome, although CD Projekt already said that all DLC would be free and would only charge for expansions. I'm pretty sure that neither Microsoft nor Sony would allow that in their consoles.

They already allow that for Portal 2, so I don't see why The Witcher 2 would be any different. Also even 1GB might be pushing it. You don't need 2-4GB or ram on consoles cause they have no operating system to run.

More RAM allows for bigger maps, to eliminate loading times, to use better textures (remember people who bought Dragon Age 2 for PC had to download a >1Gb patch containing high res textures), etc.

Oh, and btw, consoles do have an operationg system albeit a very light one.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Cross-X said:

The always make mistakes but the devs said that they will try to put Witcher 2 on consoles without comprimising the game.

Probably best to wait for an E3 announcement for PS3/X360 of the Witcher 2

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