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JEMC said:
SvennoJ said:

My pc only has a GT 230, 1.5 year old 'low' power consumption card. But my point was even at the big open complex environments in portal 2 it still matches or outperforms the consoles while pushing 1920x1080 with better lighting, shadows, anti aliasing and other effects. While the witcher 2 struggles along at 1280x720 on low/medium settings. (I'm running with no anti aliasing, no motion blur or depth of field, no ssao, definitely no ubersampling, just light shafts, very near lod and rest on medium)

I could upgrade my graphics card and power supply and get better performance, but can't really justify spending 200 dollars on 1 game, while other games run fine.

There must be a lot of room for optimization in the engine, for starters it only uses 2 cores of which 1 thread is maxed while the other 3 are running at sub 50%. The game also doesn't really speed up with everything turned off. If it's coming to xbox360, they'll have to do a lot of work on the engine and the gui.

@SvennoJ. I'm sure you will find more games that benefit from a better gfx.

@naznatips. If the next consoles come with 2/4Gb of RAM and 1Gb for the gfx, graphics could impreove a lot.

OT. Games launching in all platforms avaible is always welcome, although CD Projekt already said that all DLC would be free and would only charge for expansions. I'm pretty sure that neither Microsoft nor Sony would allow that in their consoles.

They already allow that for Portal 2, so I don't see why The Witcher 2 would be any different. Also even 1GB might be pushing it. You don't need 2-4GB or ram on consoles cause they have no operating system to run.