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Forums - Nintendo Discussion - What the Wii did right, against all odds

 

What the Wii did right, against all odds

Exactly! The Wii was, literally, a revolution 192 55.01%
 
Er...I love my Wii and al... 52 14.90%
 
The Wii was alright, but not a PS360 50 14.33%
 
I sold mine almost straig... 18 5.16%
 
I never got one, but I might now it's $150 11 3.15%
 
I don't have one, don't want one 26 7.45%
 
Total:349
Conegamer said:

It's far from perfect, but it doesn't mean it's a gret console, and at £99 with 2 games, why wouldn't you buy one?

Yes, it is far from perfect and I agree that it is not a great console. I haven't seen one for 99£, but maybe someone would not buy it for 99£ because it would be waste of money for him?



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Antabus said:
Conegamer said:

It's far from perfect, but it doesn't mean it's a gret console, and at £99 with 2 games, why wouldn't you buy one?

Yes, it is far from perfect and I agree that it is not a great console. I haven't seen one for 99£, but maybe someone would not buy it for 99£ because it would be waste of money for him?

Well, I was deliberately making a broad assumption. I'm just tired, like many people, of all the doom threads, and I'm trying to say the Wii is a good console, despite what you may think from the media. 

I don't think it's too hard to ask for some happiness now and again



 

Here lies the dearly departed Nintendomination Thread.

LordTheNightKnight said:
Alby_da_Wolf said:
LordTheNightKnight said:
sethnintendo said:
Alby_da_Wolf said:
Galaki said:

I really like the split controller. I don't even realize it until it's mentioned. My hands are rested comfortably on games that doesn't require use of pointer or motion.


Ninty wasn't the first to try it (there were experimental and small scale production models from small specialized companies and university labs many years before), but it was the first to do it right and affordable. I still think that not having included WM Plus functions since the start was an error (being able to price Wii $50 more than initially predicted, thanks to competitors' excessive price, gave Ninty enough margin to do it), but any company could accept errors that let them sell more than 85M consoles and give them large chances to sell more than 110M lifetime in the worst case scenario.


WM Plus should have been there in the beginning but can't really go back and change that now.  They also fouled up on the implementation of WM plus.  I was just wanting to point out that while Nintendo might not be the first to implement new control schemes they definitely make new control schemes popular (analog sticks, motion controls, dual screens, etc..)


The gyroscope needed wasn't small and affordable enough in 2006. It wasn't until around 2008. So should can't change couldn't.

As I already answered somebody in a thread some time ago, such gyroscopes already existed and were small and cheap enough at least two years before Wii launch, and Ninty perfectly knew it, as it used them in a GBA game cartridge in 2004

http://en.wikipedia.org/wiki/WarioWare:_Twisted!

Including the feature late, and making it standard equipment even later, so that less than a half of the total Wii user base has it, made 3rd parties less willing to make the effort to optionally use it in games and even less to design games for mandatory use of it. But actually it looks like it had the same effect on most 1st party games, even the majority of those released after the feature became standard on every new Wii.


That was a different kind, not what Nintendo needed for the Plus.

Most of the current gyroscope techs, including the piezoelectric one used in WarioWare and the tuning fork one used in WM Plus already existed in 2004, they already competed with each other and they were obviously even smaller and cheaper in 2006, otherwise Ninty wouldn't ever have suggested their use as standard equipment in the first WiiMote trailer gumby_trucker kindly linked. There was obviously the decision to go cheaper and furtherly increase initial HW profit, it cashed in early, but it backfired later.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Alby_da_Wolf said:
LordTheNightKnight said:
Alby_da_Wolf said:
LordTheNightKnight said:
sethnintendo said:
Alby_da_Wolf said:
Galaki said:

I really like the split controller. I don't even realize it until it's mentioned. My hands are rested comfortably on games that doesn't require use of pointer or motion.


Ninty wasn't the first to try it (there were experimental and small scale production models from small specialized companies and university labs many years before), but it was the first to do it right and affordable. I still think that not having included WM Plus functions since the start was an error (being able to price Wii $50 more than initially predicted, thanks to competitors' excessive price, gave Ninty enough margin to do it), but any company could accept errors that let them sell more than 85M consoles and give them large chances to sell more than 110M lifetime in the worst case scenario.


WM Plus should have been there in the beginning but can't really go back and change that now.  They also fouled up on the implementation of WM plus.  I was just wanting to point out that while Nintendo might not be the first to implement new control schemes they definitely make new control schemes popular (analog sticks, motion controls, dual screens, etc..)


The gyroscope needed wasn't small and affordable enough in 2006. It wasn't until around 2008. So should can't change couldn't.

As I already answered somebody in a thread some time ago, such gyroscopes already existed and were small and cheap enough at least two years before Wii launch, and Ninty perfectly knew it, as it used them in a GBA game cartridge in 2004

http://en.wikipedia.org/wiki/WarioWare:_Twisted!

Including the feature late, and making it standard equipment even later, so that less than a half of the total Wii user base has it, made 3rd parties less willing to make the effort to optionally use it in games and even less to design games for mandatory use of it. But actually it looks like it had the same effect on most 1st party games, even the majority of those released after the feature became standard on every new Wii.


That was a different kind, not what Nintendo needed for the Plus.

Most of the current gyroscope techs, including the piezoelectric one used in WarioWare and the tuning fork one used in WM Plus already existed in 2004, they already competed with each other and they were obviously even smaller and cheaper in 2006, otherwise Ninty wouldn't ever have suggested their use as standard equipment in the first WiiMote trailer gumby_trucker kindly linked. There was obviously the decision to go cheaper and furtherly increase initial HW profit, it cashed in early, but it backfired later.


It's not just any gyroscope. They needed on that could track full movement in a certain way, and those were the kind used on cars, which were not small or affordable at the time. The first commercial releases that were came out around the time of WSR.

And the delay didn't hurt Motion Plus. It was Nintendo making so few games that supported it and therefore showed it off. We got WSR, Fling Smash up until recently. Instead they wanted to show off how awesome they could make cut scenes.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

miz1q2w3e said:

Pretty cool (and long) article :)

I thought you wrote it at first lol, cuz I usually skip intros and jump right into the article

I agree with their last point the most (reliablity), I bought mine near launch and it still works great

I like some of the points posted here more, like the IR pointing thing, one of my favourite features of the Wii


Well considering how little power it has is that really suprising? xD



Yeah i know my spelling sucks but im dysgraphic so live with it :3    

---------------------------------------------------Bets--------------------------------------------------

Conegamer - I say that the PS3 will beat the DS next week in Japan  (for hardware sales) Forfeit is control over others avatar for 1 week.

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gumby_trucker said:
LordTheNightKnight said:
sethnintendo said:


WM Plus should have been there in the beginning but can't really go back and change that now.  They also fouled up on the implementation of WM plus.  I was just wanting to point out that while Nintendo might not be the first to implement new control schemes they definitely make new control schemes popular (analog sticks, motion controls, dual screens, etc..)


The gyroscope needed wasn't small and affordable enough in 2006. It wasn't until around 2008. So should can't change couldn't.

If Nintendo never planned on having the thing from the start, why was it featured on the first trailer revealing the controller? Check around the 1 minute mark.

Why do you assume that's a WM unit when there's actually nothing to support that?

Since the Wiimote shown is a late prototype (square power button, non-trigger B-button, no speaker grille), and that box has a nunchuk cable coming directly out of it, I'd say that it's more likely to be a chunky connector.



WHERE IS MY KORORINPA 3

Chibi.V.29 said:
miz1q2w3e said:

Pretty cool (and long) article :)

I thought you wrote it at first lol, cuz I usually skip intros and jump right into the article

I agree with their last point the most (reliablity), I bought mine near launch and it still works great

I like some of the points posted here more, like the IR pointing thing, one of my favourite features of the Wii

Well considering how little power it has is that really suprising? xD



@chocolo  ive  been saying it hasnt been ideal forever, for any gamer too just own one gaming platform.  Can anyone think of any console that they could say was a one shop stop for any and all great games of thier time? NES is the only one that comes close and that was decades ago. whats funny to me is you get the the fanpeople who are either tightwads or have a bias for one company and fell like their entitled to everything. IF your in a real money crunch thats understandable



LordTheNightKnight said:
Alby_da_Wolf said:
LordTheNightKnight said:

[...]

That was a different kind, not what Nintendo needed for the Plus.

Most of the current gyroscope techs, including the piezoelectric one used in WarioWare and the tuning fork one used in WM Plus already existed in 2004, they already competed with each other and they were obviously even smaller and cheaper in 2006, otherwise Ninty wouldn't ever have suggested their use as standard equipment in the first WiiMote trailer gumby_trucker kindly linked. There was obviously the decision to go cheaper and furtherly increase initial HW profit, it cashed in early, but it backfired later.


1. It's not just any gyroscope. They needed on that could track full movement in a certain way, and those were the kind used on cars, which were not small or affordable at the time. The first commercial releases that were came out around the time of WSR.

2. And the delay didn't hurt Motion Plus. It was Nintendo making so few games that supported it and therefore showed it off. We got WSR, Fling Smash up until recently. Instead they wanted to show off how awesome they could make cut scenes.

1. Months ago I found some links to manufacturers spec sheets, in 2006 models with the max and minimum angular velocity, minimum rotation detectable and precision needed for motion control already existed. They were obviously not as cheap and small as in 2008, but they already were cheap and small enough to not drag a $250 Wii into loss. (IIRC the model used in WarioWare twisted just fell short of future Ninty needs, but in 2004).

2. About this I partially agree with you: Ninty could have supported it more. But 3rd party support was surely heavily damaged by the vast majority of installed base not having WM Plus feature, this will be changed only if and when Wiis equipped with the feature will exceed those that aren't by a large enough margin. In the meantime, 3rd parties just want to sell SW, pushing HW sales isn't their job, so they'll support WM Plus feature on a small range of titles, if any. Actually they benefit from wider installed base, but they have no interest in tayloring their SW to push speciphic peripherals or features if their SW can sell more if it doesn't depend on them. With their particular needs and due to how marketing works, "a more precise version of WiiMote" doesn't help selling SW as effectively as, for example, Balance Board or Kinect, new peripherals that widened motion control market. Anyhow, WSR did a good, well, I'd say an excellent one to launch WM Plus, but after it 1st party SW to furtherly push its adoption was scarce and sparse. Sony is facing similar issues with PS Move, made worse by it being an even later addition to the base console architecture.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Chibi.V.29 said:
miz1q2w3e said:

Pretty cool (and long) article :)

I thought you wrote it at first lol, cuz I usually skip intros and jump right into the article

I agree with their last point the most (reliablity), I bought mine near launch and it still works great

I like some of the points posted here more, like the IR pointing thing, one of my favourite features of the Wii


Well considering how little power it has is that really suprising? xD

It's more powerful than last-gen and it does more, and i has a better reliabilty than last gen as well. That is a good thing.



 

Here lies the dearly departed Nintendomination Thread.