RolStoppable said:
gumby_trucker said:
Thanks Rol, SethNintendo
I think I'll look into Fzero X if FAST doesn't cut it for me. I don't remember having any problems with the AI in GX, unless you're talking about the campaign mode... I'm sure sometimes they are just teleporting around the tracks in that one 
Regarding controls, do you mean the x/z buttons mapped to attacks? I find those hard to reach mid-race...
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No, I mean the controls are not responding properly. A major issue is the drift executed by pressing L and R at the same time. If you start it and then stop midturn because you don't want to crash into the inner rail, you rarely can activate it again during the same turn and thus crash into the outer rail. This is a major problem for vehicles that tend to understeer (like the Death Anchor) and I absolutely hate it. There's physic issues too, like the vehicles handling like stones in midair. You unintentionally slightly press down and then drop like a rock to your death on several courses. That's also irritating. You simply never feel in total control like in F-Zero X and at times the things that happen seem to be illogical, so there's a certain level of unpredictability due to sloppy programming.
There's plenty of other things that annoyed me in GX, but I don't feel like going there right now.
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I don't think I ever tried double-drifting during the same turn, I'll have to do that next time I play the game.
Regarding the other things you mention, take into consideration that kinematics at these insane speeds aren't always what your intuition would expect them to be (best example I can think of this in real life would be the Columbia shuttle disaster...). That's not to say that what's right for the game is proper physics either, though..
Regardless the game is to this day a blast to play and still looks quite nice (even when interlaced!). My best memory of that game was actually getting to play a few rounds of AX in Japan. Now THAT'S F-Zero!
Until you've played it, every game is a system seller!
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