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Forums - Nintendo - SEGA: 'No plans' for new F-Zero but it 'might happen'

gumby_trucker said:
sethnintendo said:

Get the (N64) F-Zero X and (GCN) F-Zero GX at the least.  GX is very hard but has a ton of extras like building your own craft etc..  I enjoyed F-Zero X a lot back during N64 days.  Time might not have been the best but as long as you have an open mind and not complete graphics whore you will enjoy F-Zero X a lot even today.  F-Zero X was built for speed and it still has plenty of that.  You can get GX from Amazon for about 5-6 dollars.  That is a steal if you ask me.  Picking that up used from Amazon and d/ling the VC F-Zero X would cost you about 15-16 dollars for two great games.

I'm a big fan of GX but it is extremely hard at times (especially the brutal campaign mode :-O ). Would you recommend getting X for some less competitive action? i.e. is it a more 'casual' F-Zero?

F-Zero X can be difficult but it isn't as hard as GX.  It has been awhile since I played F-Zero X but I do remember having difficulty with it a few times (mainly trying to beat the death race record which I got to about a min and half or so, just checked on youtube and someone did it within 37 seconds without cheats which is pretty amazing).  Nothing as nerve racking as GX can be though.  So I guess you can say F-Zero X is a little more 'casual' friendly.



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I am playing X right now :D maybe I'll get GX later as well.



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Thanks Rol, SethNintendo

I think I'll look into Fzero X if FAST doesn't cut it for me. I don't remember having any problems with the AI in GX, unless you're talking about the campaign mode... I'm sure sometimes they are just teleporting around the tracks in that one

Regarding controls, do you mean the x/z buttons mapped to attacks? I find those hard to reach mid-race...



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gumby_trucker said:

Thanks Rol, SethNintendo

I think I'll look into Fzero X if FAST doesn't cut it for me. I don't remember having any problems with the AI in GX, unless you're talking about the campaign mode... I'm sure sometimes they are just teleporting around the tracks in that one

Regarding controls, do you mean the x/z buttons mapped to attacks? I find those hard to reach mid-race...


To attack I am pretty sure you double tap the R trigger button on the top right of N64 controller for the side swipe.  To do a spin you hold down the R trigger and hit the back button (Z).  Using a classic controller might be easier than the N64 controller.  I never had difficulties with N64 controller but I do have pretty big hands.



I would love to see F-zero come to Cafe - full online support would be great

 

the one for gamecube was really good (and really hard) does anyone know how much it sold? It looks like vgchartz data is a little incomplete for it.



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RolStoppable said:
gumby_trucker said:

Thanks Rol, SethNintendo

I think I'll look into Fzero X if FAST doesn't cut it for me. I don't remember having any problems with the AI in GX, unless you're talking about the campaign mode... I'm sure sometimes they are just teleporting around the tracks in that one

Regarding controls, do you mean the x/z buttons mapped to attacks? I find those hard to reach mid-race...

No, I mean the controls are not responding properly. A major issue is the drift executed by pressing L and R at the same time. If you start it and then stop midturn because you don't want to crash into the inner rail, you rarely can activate it again during the same turn and thus crash into the outer rail. This is a major problem for vehicles that tend to understeer (like the Death Anchor) and I absolutely hate it. There's physic issues too, like the vehicles handling like stones in midair. You unintentionally slightly press down and then drop like a rock to your death on several courses. That's also irritating. You simply never feel in total control like in F-Zero X and at times the things that happen seem to be illogical, so there's a certain level of unpredictability due to sloppy programming.

There's plenty of other things that annoyed me in GX, but I don't feel like going there right now.

I don't think I ever tried double-drifting during the same turn, I'll have to do that next time I play the game.

Regarding the other things you mention, take into consideration that kinematics at these insane speeds aren't always what your intuition would expect them to be (best example I can think of this in real life would be the Columbia shuttle disaster...). That's not to say that what's right for the game is proper physics either, though..

Regardless the game is to this day a blast to play and still looks quite nice (even when interlaced!). My best memory of that game was actually getting to play a few rounds of AX in Japan. Now THAT'S F-Zero!



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RolStoppable said:
gumby_trucker said:

I don't think I ever tried double-drifting during the same turn, I'll have to do that next time I play the game.

Regarding the other things you mention, take into consideration that kinematics at these insane speeds aren't always what your intuition would expect them to be (best example I can think of this in real life would be the Columbia shuttle disaster...). That's not to say that what's right for the game is proper physics either, though..

Regardless the game is to this day a blast to play and still looks quite nice (even when interlaced!). My best memory of that game was actually getting to play a few rounds of AX in Japan. Now THAT'S F-Zero!

Nah, I don't expect real life physics in a futuristic racing game. But I do expect a series to follow basic rules that were established by previous iterations. You don't drop like a rock in any other F-Zero, so GX does it wrong.

I have a hard time to play this game nowadays (actually since years), because the course design is mostly average to downright awful.

Well then I guess I really should check out X. Seems like I don't know what I'm missing.



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RolStoppable said:
gumby_trucker said:

Well then I guess I really should check out X. Seems like I don't know what I'm missing.

You are missing an infinite number of racing tracks. Admittedly, those tracks are pretty lame most of the time (so basically like GX), but the 24 properly designed ones are almost all good to great, especially once you have realized that there are two majorly different ways to race the tracks.

Sounds cool indeed, I'll add it to my wishlist. For the time being, though, I think I'd like to reward Shinen' for their effort

BTW have you played AX in all its glory? Moving cabinet and all? I know this has no influence whatsoever on track-design or AI but still, it is one hell of a ride! Scared me quite a bit on my first try cause with all that shaky feedback you feel even less in control



Until you've played it, every game is a system seller!

the original trolls

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sethnintendo said:
gumby_trucker said:

Thanks Rol, SethNintendo

I think I'll look into Fzero X if FAST doesn't cut it for me. I don't remember having any problems with the AI in GX, unless you're talking about the campaign mode... I'm sure sometimes they are just teleporting around the tracks in that one

Regarding controls, do you mean the x/z buttons mapped to attacks? I find those hard to reach mid-race...


To attack I am pretty sure you double tap the R trigger button on the top right of N64 controller for the side swipe.  To do a spin you hold down the R trigger and hit the back button (Z).  Using a classic controller might be easier than the N64 controller.  I never had difficulties with N64 controller but I do have pretty big hands.

sounds like a very different game if the shoulder buttons are used for attacks...



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

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RolStoppable said:
gumby_trucker said:

sounds like a very different game if the shoulder buttons are used for attacks...

They are also used to take corners sharper, just like in any other F-Zero. What seth forgot to mention is that double tapping the R button is for an attack to the right side while the Z button does the same job for attacks to the left. That ultimately is a better solution than how it's done in GX. The spin can be executed by holding either one of the shoulder buttons and double tapping the other one.


From what I remember the double tapping R trigger and Z trigger (side attack) helped a lot for cornering.  Preforms like a quick turn for those sharp turns.  Or you can start the turns with the drift button holding down R or Z then if the turn goes from regular to sharp then you can double tap for the sharp part.