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Forums - Gaming - kinda disappointed with eternal sonata...

New Jrpg's in general have developed the same problems all new games have imo.  As well as JRPG's have always had certain problems that most of the time they don't fix. And other genre's have their problems.

Star Ocean 4's battle system was awesome, like most/all tri-Ace games.
But, I liked everything else about eternal sonata more.



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Xxain said:
MaxwellGT2000 said:
Xxain said:
MaxwellGT2000 said:
Xxain said:

1.  You should already br playing SO4... i gaurentee you u will nevr put it down once you start.

2. ES doesnt get any better BUT doesnt get any wors either its a good JRPG for 2007 not now though


Apparently a good JRPG for 2007 means standards fell down somwhere between 2000-2007  

Also Star Ocean 4 suffers from a lot of the same problems, bad voice acting, story is really bland, and the environments are really bad, the one remarkable improvement versus ES is that SO4 has a pretty decent combat system.  In all honesty if people are big JRPG fans they shouldn't be playing home consoles rather handheld consoles as PSP and DS both slay the competition.

JRPG fans play JRPG's undictated by platform...all is one in our world.

2. DS and PSP JRPGS arnt without fault themeselves either. too many ports and remakes..and too little fresh content( too much been there done that)

though Radiant Historia is fantastic


Not saying they should be playing handhelds for the fact that they're handhelds, I'm saying if you want to play good new JRPGs you should be playing handhelds cause that's where they come out, Final Fantasy 4 Heroes of Light destroys FFXIII for example, and there has yet to be a JRPG on the home consoles to even live up to Nostalgia (unless you count FFIV the after years which is made by the same team)  much less titles like Dragon Quest IX.

The big problem I see is that big names that have been trusted for years seem to release home console JRPGs and they turn out to be much worse than past games and not living up to standards, but fans of these companies fight tooth and nail to support these titles, while some really creative things are happening with small teams on the handhelds and things are evolving faster for JRPGs than they have in over a decade, while home console games are just stuck in that past decade where Cloud clones are the standard for story and the various parts of ROLE PLAYING are thrown out the window.


your overblowing the handhelds and undershooting consoles

1. console do have creative JRPGs just like dS

- Resonance of Fate

- Valkryia Chronicles

- The Last story

- Demon Souls

2. if there is any JRPGS stuck in the past its ones developed for handhelds: how many inhanced ports do we have on DS and PSP... go look rightnow. most handheld JRPGs are created with the mindset of making a SNES or PS1 RPG..how many RPGS released on DS and PSP can you actaully say wrer made for them? not alot. I will agree that handhelds on average have a higher succes rate in quality, but they dont push new territory.. Radinat Historia and tweeny are 2 that pop into mind

you talk abuot standards...what standards?

another problem..no jRPG has set the standards for a modern JRPG yet. SE was suppose to do that like they always do but we know how that went.

 

JRPGS on handhelds and consoles are all have the same problems... a lack of moving forward in how a JRPG is created.. with a few gems that help paint some kinda evolution route for future

1st paragraph is just opinated i cant comment on it.


Couple of problems being The Last Story does innovate but isn't even out here so hard to count that, but between it and Xenoblade and the people that translated parts of the story I watched them play, I would say both of those games have very interesting stories much better than the standard this gen.  

I've got problems calling Demons Souls a JRPG, it's one of those games that blurs the lines between action game with RPG elements and RPG, and on top of it they use traditional western themes for the story and game design, though I do rank it up there with one of the best RPGs, it's much like Pokemon I don't really call it a JRPG just simply an RPG, cause you're a silent character that you essentially tell the story of and have full control over the stats, leveling, and way you fight, which doesn't follow the traditional differentiation of WRPG and JRPG styles WRPGs are typically about social choices, routes in dialog, lots of stat sheets, with typcial characters set in worlds filled with dragons and vampires or in the future with western sci fi themes, while JRPGs are more controlled, to tell a concise story with less stat control and often there are ways to just become over powered.

If we're just going by the definition of where the games are developed then yeah Demons Souls spanks the pants off games like Nostalgia, still I'd be hard pressed to call DQIX or Demons Souls better than the other as they are just different types of games. 

Valkyria Chronicles is just one game I admittedly haven't played enough of to judge, I own it, I've owned it since it came out, it looks pretty, the voice acting is decent enough, and the game play didn't bore me to tears.  Still similar expereinces are found on the handheld... obviously... when you have the sequel on the PSP and many said it had a lot of improvements over the original (don't know don't own it yet)

If you need more help with titles that break molds in various ways, Nostalgia has systems to boost your stat gains by how you play, while making the overworld combat completely different from dungeon combat, 4 Heroes of Light makes how you set up your party and equipment mean a lot more than just stat boosts and such, many of these titles do use SNES RPGs as a foundation but in all honesty no RPG today doesn't do that, WRPGs are deeply rooted into themes that ultima set up and you could find those on the SNES, JRPGs today are still using things like the Active Time Battle system or a variation of turn based both of which are two decades old.

Hell even SO4 takes many things from other titles in the series and that started in 1996... 

So I digress, some of the JRPGs that are innovating on consoles simply aren't here, others while being good are not always for the JRPG gamer, then most of the games that fit the style for JRPGs on home consoles are in general not that great compared to games in the genre prior to last gen, while the ones that are trying to go beyond SNES and Cloud clones are generally on the handhelds.  



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

That's not too surprising since Eternal Sonata is a bad game.

It looks amazing but that's where the praise really ends.  The combat probably could have been cool if it weren't ridiculously easy.



I bought Eternal Sonata a couple years ago (Xbox 360 version). Didn't like it. I even gave it a chance and forced myself to play until the end credits given all the praise it got. But nope, didn't like it. Luckily I only paid $30-ish for it at the time. You can get the game for like $20 or less these days anyway so if you are into jrpgs it's worth a try at least. Or rent it if you have a gamefly type of subscription.

I have to second Maxwell. The DS and PSP are where the jrpgs are at this gen. With the majority of jrpgs being low-budget productions, handhelds are a natural home for them.



I like the game. I'm a sucker for RPGs and while it may not be awesome, i find it enjoyable. The combat system is nice, the story is decent and the characters are IMO well done. I will say that sometimes cutscenes seem to just drag on and on. Makes me wanna tear my hair out. Overall, If you don't like it so far, chances are you won't like the rest of it, it's the same stuff from beginning to end. I'm on chapter 6 and I plan to finish it this summer.



"Trick shot? The trick is NOT to get shot." - Lucian

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MaxwellGT2000 said:

The game is awfully boring, VA is par for the course lately with JRPGs which means it can be alright but typically read with little to no emotion so the lines come off bland and boring... so you have game play which takes a while, walking around in dungeons that takes a while coupled with walking around in town to talk to NPCs that usually say nothing of importance, and VA that's so monotone that complied with everything else it makes it an ambien pill in video game format.

Not to mention the ridiculously easy combat system (seriously, Viola's ranged attacks can wipe out an entire party of monsters with no sweat), boring and forgetable characters with completely vague motivations, broken money system, that one awful and badly designed dungeon which I can't remember it's damn name and I sure hope don't, pretentious as hell ending. I could go on...

God, I hated this game.



One of the reasons why Eternal Sonata was praised when it first came out on the Xbox/PS3 was because there was a lack of RPGs to play.

It's like when you go to the bar, every woman is ugly but theres one whose face looks run over by a car but shes got tits so you go talk to her.

 

As an ex piano teacher who also adores Chopin, I was so dissapointed in this game. I got to chapter 3.

 

The difficulty (PS3 version) was abit uneven, i hate that save points are so few and the story was bland as hell. The music is ok.



Eternal Sonata was nothing more than the leftovers of Tales of Vesperia. They use the same engine by similar teams. However, all of the resources to make a great game went to ToV instead of ES. ToV is superior in every fathomable way, and then some (my JRPG of the gen for consoles).

If you can, snag a copy of ToV and see what ES was supposed to be. FWIW, I own both, and bought both on launch day. ES was great when it came out, as its cell-shaded graphics were godly back in the day. However, ToV is better in every way, with a similar graphical flair. Better story, combat, characters, gameplay, the whole 9 yards. Heck, the same voice actors are in both games. Try to guess which ones are which after playing ES, then moving to ToV.



Back from the dead, I'm afraid.

mrstickball said:

Eternal Sonata was nothing more than the leftovers of Tales of Vesperia. They use the same engine by similar teams. However, all of the resources to make a great game went to ToV instead of ES. ToV is superior in every fathomable way, and then some (my JRPG of the gen for consoles).

If you can, snag a copy of ToV and see what ES was supposed to be. FWIW, I own both, and bought both on launch day. ES was great when it came out, as its cell-shaded graphics were godly back in the day. However, ToV is better in every way, with a similar graphical flair. Better story, combat, characters, gameplay, the whole 9 yards. Heck, the same voice actors are in both games. Try to guess which ones are which after playing ES, then moving to ToV.

Those games were made by two different developers. And yea Vesperia is better in most every way.



Mad55 said:
mrstickball said:

Eternal Sonata was nothing more than the leftovers of Tales of Vesperia. They use the same engine by similar teams. However, all of the resources to make a great game went to ToV instead of ES. ToV is superior in every fathomable way, and then some (my JRPG of the gen for consoles).

If you can, snag a copy of ToV and see what ES was supposed to be. FWIW, I own both, and bought both on launch day. ES was great when it came out, as its cell-shaded graphics were godly back in the day. However, ToV is better in every way, with a similar graphical flair. Better story, combat, characters, gameplay, the whole 9 yards. Heck, the same voice actors are in both games. Try to guess which ones are which after playing ES, then moving to ToV.

Those games were made by two different developers. And yea Vesperia is better in most every way.

Still used the Eternal Sonata engine.



Back from the dead, I'm afraid.