Xxain said:
MaxwellGT2000 said:
Xxain said:
MaxwellGT2000 said:
Xxain said:
1. You should already br playing SO4... i gaurentee you u will nevr put it down once you start.
2. ES doesnt get any better BUT doesnt get any wors either its a good JRPG for 2007 not now though
|
Apparently a good JRPG for 2007 means standards fell down somwhere between 2000-2007
Also Star Ocean 4 suffers from a lot of the same problems, bad voice acting, story is really bland, and the environments are really bad, the one remarkable improvement versus ES is that SO4 has a pretty decent combat system. In all honesty if people are big JRPG fans they shouldn't be playing home consoles rather handheld consoles as PSP and DS both slay the competition.
|
JRPG fans play JRPG's undictated by platform...all is one in our world.
2. DS and PSP JRPGS arnt without fault themeselves either. too many ports and remakes..and too little fresh content( too much been there done that)
though Radiant Historia is fantastic
|
Not saying they should be playing handhelds for the fact that they're handhelds, I'm saying if you want to play good new JRPGs you should be playing handhelds cause that's where they come out, Final Fantasy 4 Heroes of Light destroys FFXIII for example, and there has yet to be a JRPG on the home consoles to even live up to Nostalgia (unless you count FFIV the after years which is made by the same team) much less titles like Dragon Quest IX.
The big problem I see is that big names that have been trusted for years seem to release home console JRPGs and they turn out to be much worse than past games and not living up to standards, but fans of these companies fight tooth and nail to support these titles, while some really creative things are happening with small teams on the handhelds and things are evolving faster for JRPGs than they have in over a decade, while home console games are just stuck in that past decade where Cloud clones are the standard for story and the various parts of ROLE PLAYING are thrown out the window.
|
your overblowing the handhelds and undershooting consoles
1. console do have creative JRPGs just like dS
- Resonance of Fate
- Valkryia Chronicles
- The Last story
- Demon Souls
2. if there is any JRPGS stuck in the past its ones developed for handhelds: how many inhanced ports do we have on DS and PSP... go look rightnow. most handheld JRPGs are created with the mindset of making a SNES or PS1 RPG..how many RPGS released on DS and PSP can you actaully say wrer made for them? not alot. I will agree that handhelds on average have a higher succes rate in quality, but they dont push new territory.. Radinat Historia and tweeny are 2 that pop into mind
you talk abuot standards...what standards?
another problem..no jRPG has set the standards for a modern JRPG yet. SE was suppose to do that like they always do but we know how that went.
JRPGS on handhelds and consoles are all have the same problems... a lack of moving forward in how a JRPG is created.. with a few gems that help paint some kinda evolution route for future
1st paragraph is just opinated i cant comment on it.
|
Couple of problems being The Last Story does innovate but isn't even out here so hard to count that, but between it and Xenoblade and the people that translated parts of the story I watched them play, I would say both of those games have very interesting stories much better than the standard this gen.
I've got problems calling Demons Souls a JRPG, it's one of those games that blurs the lines between action game with RPG elements and RPG, and on top of it they use traditional western themes for the story and game design, though I do rank it up there with one of the best RPGs, it's much like Pokemon I don't really call it a JRPG just simply an RPG, cause you're a silent character that you essentially tell the story of and have full control over the stats, leveling, and way you fight, which doesn't follow the traditional differentiation of WRPG and JRPG styles WRPGs are typically about social choices, routes in dialog, lots of stat sheets, with typcial characters set in worlds filled with dragons and vampires or in the future with western sci fi themes, while JRPGs are more controlled, to tell a concise story with less stat control and often there are ways to just become over powered.
If we're just going by the definition of where the games are developed then yeah Demons Souls spanks the pants off games like Nostalgia, still I'd be hard pressed to call DQIX or Demons Souls better than the other as they are just different types of games.
Valkyria Chronicles is just one game I admittedly haven't played enough of to judge, I own it, I've owned it since it came out, it looks pretty, the voice acting is decent enough, and the game play didn't bore me to tears. Still similar expereinces are found on the handheld... obviously... when you have the sequel on the PSP
and many said it had a lot of improvements over the original (don't know don't own it yet)
If you need more help with titles that break molds in various ways, Nostalgia has systems to boost your stat gains by how you play, while making the overworld combat completely different from dungeon combat, 4 Heroes of Light makes how you set up your party and equipment mean a lot more than just stat boosts and such, many of these titles do use SNES RPGs as a foundation but in all honesty no RPG today doesn't do that, WRPGs are deeply rooted into themes that ultima set up and you could find those on the SNES, JRPGs today are still using things like the Active Time Battle system or a variation of turn based both of which are two decades old.
Hell even SO4 takes many things from other titles in the series and that started in 1996...
So I digress, some of the JRPGs that are innovating on consoles simply aren't here, others while being good are not always for the JRPG gamer, then most of the games that fit the style for JRPGs on home consoles are in general not that great compared to games in the genre prior to last gen, while the ones that are trying to go beyond SNES and Cloud clones are generally on the handhelds.