Xxain said:
1. console do have creative JRPGs just like dS - Resonance of Fate - Valkryia Chronicles - The Last story - Demon Souls 2. if there is any JRPGS stuck in the past its ones developed for handhelds: how many inhanced ports do we have on DS and PSP... go look rightnow. most handheld JRPGs are created with the mindset of making a SNES or PS1 RPG..how many RPGS released on DS and PSP can you actaully say wrer made for them? not alot. I will agree that handhelds on average have a higher succes rate in quality, but they dont push new territory.. Radinat Historia and tweeny are 2 that pop into mind you talk abuot standards...what standards? another problem..no jRPG has set the standards for a modern JRPG yet. SE was suppose to do that like they always do but we know how that went.
JRPGS on handhelds and consoles are all have the same problems... a lack of moving forward in how a JRPG is created.. with a few gems that help paint some kinda evolution route for future 1st paragraph is just opinated i cant comment on it. |
Couple of problems being The Last Story does innovate but isn't even out here so hard to count that, but between it and Xenoblade and the people that translated parts of the story I watched them play, I would say both of those games have very interesting stories much better than the standard this gen.
I've got problems calling Demons Souls a JRPG, it's one of those games that blurs the lines between action game with RPG elements and RPG, and on top of it they use traditional western themes for the story and game design, though I do rank it up there with one of the best RPGs, it's much like Pokemon I don't really call it a JRPG just simply an RPG, cause you're a silent character that you essentially tell the story of and have full control over the stats, leveling, and way you fight, which doesn't follow the traditional differentiation of WRPG and JRPG styles WRPGs are typically about social choices, routes in dialog, lots of stat sheets, with typcial characters set in worlds filled with dragons and vampires or in the future with western sci fi themes, while JRPGs are more controlled, to tell a concise story with less stat control and often there are ways to just become over powered.
If we're just going by the definition of where the games are developed then yeah Demons Souls spanks the pants off games like Nostalgia, still I'd be hard pressed to call DQIX or Demons Souls better than the other as they are just different types of games.
Valkyria Chronicles is just one game I admittedly haven't played enough of to judge, I own it, I've owned it since it came out, it looks pretty, the voice acting is decent enough, and the game play didn't bore me to tears. Still similar expereinces are found on the handheld... obviously... when you have the sequel on the PSP
and many said it had a lot of improvements over the original (don't know don't own it yet)
If you need more help with titles that break molds in various ways, Nostalgia has systems to boost your stat gains by how you play, while making the overworld combat completely different from dungeon combat, 4 Heroes of Light makes how you set up your party and equipment mean a lot more than just stat boosts and such, many of these titles do use SNES RPGs as a foundation but in all honesty no RPG today doesn't do that, WRPGs are deeply rooted into themes that ultima set up and you could find those on the SNES, JRPGs today are still using things like the Active Time Battle system or a variation of turn based both of which are two decades old.
Hell even SO4 takes many things from other titles in the series and that started in 1996...
So I digress, some of the JRPGs that are innovating on consoles simply aren't here, others while being good are not always for the JRPG gamer, then most of the games that fit the style for JRPGs on home consoles are in general not that great compared to games in the genre prior to last gen, while the ones that are trying to go beyond SNES and Cloud clones are generally on the handhelds.
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