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Forums - Nintendo - wii 2 confirmed

why cant i post in my own forum



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RolStoppable said:
superchunk said:

lol, no I just don't think they ignore the Wii out of spite and evil but more for what they percieve as sound financial decisions since they already have solid markets in home consoles.

Do I agree with them? no, I think they should have built the dev tools to make money off of Wii's massive userbase... especially knowing the 3DS was launching.

Third parties aren't exactly swimming in money right now (not in the current economy anyway), but even if they did, how is serving more customers ever a bad idea? If third parties have the nerve to run PR that insults the Wii audience, then it isn't farfetched that they really do think that way about the Wii (possibly even worse than they openly admit to).

Third parties ignoring the Wii out of spite and evil? That's not conspiracy talk material, that's reality.



yup the wii audience would not buy 3rd party games only nintendo franchises would sell so why would they bother keep making games for it if their losing money



superchunk said:
Demotruk said:

I may have broke the thread...

 

Anyway: http://en.wikipedia.org/wiki/List_of_Nintendo_Entertainment_System_games

List by year, almost everything released prior to 1987 was from Japan. Only in that year did Western support arise and that was mostly start ups like Acclaim.

Its also just after NES launched in NA. I'm betting that had more to do with it than anything else.

Fact is, as others have said in response to rol and those who quoted me, NES and SNES has full 3rd party support.

Wii is the only generational leader to every get ignored by 3rd parties. It even had a bigger lead than SNES and Wii was still ignored.

Only reasoning to why has to do with the great difference in base controller and power. If Wii was about the same power as PS360, it would have all the same ports and probably even be the lead dev console.


No, it is nearly two years after the NES launched in America and it was only a small amount of games from start-up studios. You are deliberately ignoring my point that I am talking about the incumbent industry, as today start-ups can't enter into the business as easily as they could in the eighties (except for app stores and other DD services).



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Sounds like you skippoed my post again.



The rEVOLution is not being televised

Kynes said:
psrock said:
Kynes said:
psrock said:
...

The PSP had nothing  to improve on though, but please show how conservative the NGP is?


It's conservative in the same way the PS3 was revolutionary. It uses an homogeneous and known architecture, really tested in phones/music players/tablets, only with more functional units.

The PS3 was not revolutionary, it was very powerful and loaed with technology. The NGP will be at least a Generation ahead of everyone else, it will bring graphics only seen on consoles before and no one  will able to come close for a while. 

It was revolutionary in it's concept. Heterogeneous processor,  with two different instructions sets, two different memory types, one of them serial, one of them parallel, at very different speeds and with very different latencies. That's revolutionary because it imposed a different approach to the development.

 

NGP will use a chip very similar to two A5's fused together, so a lot of developers will be familiar with it's architecture.

Well we don't actually know the clock rate of the GPU or CPU or RAM in the NGP so we can't really know yet just how powerful it is. But if reports of the  SGX543's power are true it is easaly 8-16x as powerful as the PSP's graphics chip depending on clock rate and the CPU the NGP uses will also likely be ~8 more powerful than the PSP that is a pretty big leap in performance for a handheld device that was already so far ahead of it's time.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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Viper1 said:
Atari, Midway, Acclaim, Mindscape, Infogrames, Ocean Software, Milton Bradely, Mattel, Virgin Interactive, LJN, GameTek, Data East USA, Ultra Games, Absolute Entertainment, Williams Entertainment, Tradewest and on and on and on.


Microprose, the Telecomsoft labels, Datasoft and Epyx were all PC/ PC console developers...they didn't work on any consoles.  It wasn't that they didn't support the NES, they never supported any console.


Atari never made any NES or SNES games at all, not a single one of the many companies using the brand.

Midway didn't make any games for NES and only made a couple of SNES games in 1996.

Acclaim as I said was a start up that made it's name on NES.

Mindscape did give them a lot of games from 1988 on, but they were once again a start up like Acclaim.

Ocean - exact same story.

 

I'm not going to keep going as I don't think you're being honest with me in answering my question by pointing to a bunch of start ups and claiming that Atari was a NES supporter.

 

Edit- My point about Atari consoles was wrong.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Look up Tengen.  I'm done with you.



The rEVOLution is not being televised

Viper1 said:

Look up Tengen.  I'm done with you.


You mean the company that tried to bring out unlicenced games on the NES after Atari went bankrupt the first time, and then went on to develop for Sega consoles?



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

i am looking for this nintendo cafe to be shown at e3 wooo



Viper1 said:

Look up Tengen.  I'm done with you.



what tengen?