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Forums - Gaming - Deus Ex: HR- Devs listen: Highlighting is now an option

One of the few criticisms of the vids shown of the upcoming Deus Ex Human Revolution was that the highlighting of objects over-simplified the game and broke immersion. Well, the devs have listened to the feedback and now made it completely optional:

http://www.youtube.com/watch?v=c31PhzVwnfc

"In case you're interested... ;) Be sure to watch the entire video for information regarding the highlighting, difficulty levels, and more. Also, we'd love to have you join the discussion regarding highlighting on our message board:

http://forums.eidosgames.com/showthread.php?t=117243 "

I have to say, even though it's only a small addition, good on them. Even though they disagree, they've listened to the fanbase and implemented it before release.

If only more devs would listen to their fanbase... *cough* Bioware *cough* Dragon Age II.



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Sorry for the anchient looking fonts but my internet connection is being weird.



CGI-Quality said:

I was never really bugged by over-simplification. As long as it retains the feel of previous Deus Ex titles (which judging from most of the footage - it does), I'm happy.


Which previous title? The godly one or the bucket of shit? Because the last gameplay they showed really reminded me of the latter.

OT: GOod to hear about the highlighting. I don't know why it's even being put in place, but I guess with stupid people playing games now they need all the help they can get. Now if they can remove that retarded cover system and regenerating health (add it in as an augmentation like the first one, and if you remember it was too slow to be too useful in fights themselves). all will be back on track.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

OK, this is good. There are still some things I'm being skeptical about but this is definitely a good sign. It was probably my biggest single complaint about the game so far. Things like this should really be optional. Always.



im still on the edge about gettinf deus ex:hr. its good that im not obliged to see that bright light.



Being in 3rd place never felt so good

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vlad321 said:
CGI-Quality said:

I was never really bugged by over-simplification. As long as it retains the feel of previous Deus Ex titles (which judging from most of the footage - it does), I'm happy.


Which previous title? The godly one or the bucket of shit? Because the last gameplay they showed really reminded me of the latter.

OT: GOod to hear about the highlighting. I don't know why it's even being put in place, but I guess with stupid people playing games now they need all the help they can get. Now if they can remove that retarded cover system and regenerating health (add it in as an augmentation like the first one, and if you remember it was too slow to be too useful in fights themselves). all will be back on track.

Sigh. Why can't someone just make a pre-2001 shooter with better physics and graphics?

The FPS genre has been completely fucked by consoles. Now everything is geared for the lowest common denominator, which appears to be a mentally stilted 9 year old with a caffeine addition.

Challenge us, developers. Please. No more regen health, arrows pointing toward our goal, unlimited weapon/ammunition, highlighted "use" objects, or any of that nonsense. Make the game HARD, for fuck's sake. And no, I don't just mean make every enemy take 45 rounds to drop. That's not fun, either. Shooters should be a healthy blend of talent and smarts. That's why they became popular in the first place and why multi-player games have dominated the genre. The more you dumb down the game, the more people will chase after a human opponent, the only thing left that challenges them.




Or check out my new webcomic: http://selfcentent.com/

rocketpig said:
vlad321 said:
CGI-Quality said:

I was never really bugged by over-simplification. As long as it retains the feel of previous Deus Ex titles (which judging from most of the footage - it does), I'm happy.


Which previous title? The godly one or the bucket of shit? Because the last gameplay they showed really reminded me of the latter.

OT: GOod to hear about the highlighting. I don't know why it's even being put in place, but I guess with stupid people playing games now they need all the help they can get. Now if they can remove that retarded cover system and regenerating health (add it in as an augmentation like the first one, and if you remember it was too slow to be too useful in fights themselves). all will be back on track.

Sigh. Why can't someone just make a pre-2001 shooter with better physics and graphics?

The FPS genre has been completely fucked by consoles. Now everything is geared for the lowest common denominator, which appears to be a mentally stilted 9 year old with a caffeine addition.

Challenge us, developers. Please. No more regen health, arrows pointing toward our goal, unlimited weapon/ammunition, highlighted "use" objects, or any of that nonsense. Make the game HARD, for fuck's sake. And no, I don't just mean make every enemy take 45 rounds to drop. That's not fun, either. Shooters should be a healthy blend of talent and smarts. That's why they became popular in the first place and why multi-player games have dominated the genre. The more you dumb down the game, the more people will chase after a human opponent, the only thing left that challenges them.

Agreed. I remember fuming and being pissed that Painkiller had a compass that kind of pointed towards where the objective is, and that was about it. Man if I had known what would come I would have been glad it was just a compass.

Edit: Also what the hell happ[ened to phsyics and jumping puzzles? Most were absolutely horrendous to do but some wehre super cool. I remember trying all sorts of crazy things in some games (last one was HL2.....) because I'd get lost and have no idea what the hell I had to do. More often than not I would end up bugging the map than finding the right way, but I still made it through. I can't think of a single game with something like this right now. I guess developers are afraid their customers are too fucking stupid to actually pass any of those puzzles.

Edit 2: I guess they have been replaced with scripting to hold the player's hand and make sure the poor guy doesn't get lost. I was watching the full Battlefield 3 gameplay trailer earlier, and it looked absolutely horrendous. The best part of the trailer (15 mins) were the last 20 seconds where there were intermitten flashes of multiplayer.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

CGI-Quality said:
rocketpig said:
vlad321 said:
CGI-Quality said:

I was never really bugged by over-simplification. As long as it retains the feel of previous Deus Ex titles (which judging from most of the footage - it does), I'm happy.


Which previous title? The godly one or the bucket of shit? Because the last gameplay they showed really reminded me of the latter.

OT: GOod to hear about the highlighting. I don't know why it's even being put in place, but I guess with stupid people playing games now they need all the help they can get. Now if they can remove that retarded cover system and regenerating health (add it in as an augmentation like the first one, and if you remember it was too slow to be too useful in fights themselves). all will be back on track.

Sigh. Why can't someone just make a pre-2001 shooter with better physics and graphics?

The FPS genre has been completely fucked by consoles. Now everything is geared for the lowest common denominator, which appears to be a mentally stilted 9 year old with a caffeine addition.

Challenge us, developers. Please. No more regen health, arrows pointing toward our goal, unlimited weapon/ammunition, highlighted "use" objects, or any of that nonsense. Make the game HARD, for fuck's sake. And no, I don't just mean make every enemy take 45 rounds to drop. That's not fun, either. Shooters should be a healthy blend of talent and smarts. That's why they became popular in the first place and why multi-player games have dominated the genre. The more you dumb down the game, the more people will chase after a human opponent, the only thing left that challenges them.

When mauch of what you aks for may not earn the biggest payback, it's no wonder devs have moved that way. I agree with some of what you say (I miss my PC-only days as a teenager), but i also feel like some console FPS titles (which are strictly to it) are too good to pass up.


I can't think of any. All I can come up with are FPS games where you go through a line, with scripted events happening at least 10 times per level. The biggest thought provoking action is choosing which 3 weapons ( /- 1 depending on the game) to hold onto because console controllers suck at handling more than 5 guns. The last really interesting one was probably Metro 2033 because some levels could be completed in several different ways.

Edit: Several different ways meaning a few completely different approaches.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Good news. Those takedown indicators were super annoying in the previous videos. I can't imagine playing the whole game with that shit.



CGI-Quality said:
rocketpig said:
vlad321 said:
CGI-Quality said:

I was never really bugged by over-simplification. As long as it retains the feel of previous Deus Ex titles (which judging from most of the footage - it does), I'm happy.


Which previous title? The godly one or the bucket of shit? Because the last gameplay they showed really reminded me of the latter.

OT: GOod to hear about the highlighting. I don't know why it's even being put in place, but I guess with stupid people playing games now they need all the help they can get. Now if they can remove that retarded cover system and regenerating health (add it in as an augmentation like the first one, and if you remember it was too slow to be too useful in fights themselves). all will be back on track.

Sigh. Why can't someone just make a pre-2001 shooter with better physics and graphics?

The FPS genre has been completely fucked by consoles. Now everything is geared for the lowest common denominator, which appears to be a mentally stilted 9 year old with a caffeine addition.

Challenge us, developers. Please. No more regen health, arrows pointing toward our goal, unlimited weapon/ammunition, highlighted "use" objects, or any of that nonsense. Make the game HARD, for fuck's sake. And no, I don't just mean make every enemy take 45 rounds to drop. That's not fun, either. Shooters should be a healthy blend of talent and smarts. That's why they became popular in the first place and why multi-player games have dominated the genre. The more you dumb down the game, the more people will chase after a human opponent, the only thing left that challenges them.

When much of what you aks for may not earn the biggest payback, it's no wonder devs have moved that way. I agree with some of what you say (I miss my PC-only days as a teenager), but I also feel like some console FPS titles (which are strictly to it) are too good to pass up.

I still play them as well. It's not even that devs need to make the hardest game ever... if they even gave advanced players the option to turn off some of that stuff, I'd be content.

Except for regenerating health. Seriously, make it go away. Half of the fun of older games was the "OMGOMGOMG I'm FUCKED" moments where you're stealthily moving through halls with almost no health, trying to find the nearest health pack.




Or check out my new webcomic: http://selfcentent.com/