vlad321 said: All they see is their game not selling, and being somewhat pirated. I hate to break your bubble, but there are countless of reasons why a game may not be selling, generally the biggest one is the game being shitty and not worth the asking price. Also right there what I bolded is a false, utterly false, statement. I have provided you with many links showing you data that the staement is wrong. Well, unless you don't count streaming services and stuff as DVDs, because then you are right. Streaming services and netflix are just MURDERING the sales of DVDs. Also what you bolded is also pretty good indication that certain industries don't know shit about their own sales and just like to bitch. Album sales have been plummeting, but you know what has been skyrocketing? Single-track digital sales. Which basically means a consumer doesn't want all the shit that an album comes with, just the really good songs. Show me a link showing that piracy is equal to lost sales. I dare you. Because as I shown already, I have the US, Dutch, and Japanese governments saying one of the following a) it helps the economy, b) can't find any evidence of loss of sales, or c) actually is beneficial for the given pirated industry. Then there was the 400 page study which discussed WHY people pirate, which basically came down to "they don't see the game as having the value of the asking price." Basically translated, the game fucking sucks dick for $60. |
How do I put this... if you don't think retail content being free and easily accessible doesn't hurt sales, you're in complete denial. You must know people who didn't buy something because they can get it for free. No point in going in circles and you have nothing to back up what you're saying.
A) It helps the economy in the sense you still gotta pay for something to pirate. The internet, video cards, storage devices, discs, etc. It would help the economy as if people bought the actual content as well, its all taxed. More importantly it would help the industries that actually produce the content!
B) Many people don't buy something they can get for free. I don't know anybody that really pays for music anymore digitally or physically. Now how do you put that on a chart?
C) It doesn't matter if they think a game is worth $60 bucks. If they weren't able to get it for free many would either wait for price cuts or just pay the $60 bucks. If there is a free option they'll go that route and they do in massive numbers. Your logic is, I don't wanna pay $60 so I'm entitled to have it free.
This is hilarious by the way, "being somewhat pirated." Understatement of the year! PC games are often pirated in the hundreds of thousands and sometimes millions. They are pirated more then they sell. You can't even keep track of all the content pirated and shared offline. But for you, there are no accurate statistics of piracy therefore its not an issue. Brilliant logic!
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