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Mr Puggsly said:
vlad321 said:

All they see is their game not selling, and being somewhat pirated. I hate to break your bubble, but there are countless of reasons why a game may not be selling, generally the biggest one is the game being shitty and not worth the asking price.

Also right there what I bolded is a false, utterly false, statement. I have provided you with many links showing you data that the staement is wrong. Well, unless you don't count streaming services and stuff as DVDs, because then you are right. Streaming services and netflix are just MURDERING the sales of DVDs. Also what you bolded is also pretty good indication that certain industries don't know shit about their own sales and just like to bitch. Album sales have been plummeting, but you know what has been skyrocketing? Single-track digital sales. Which basically means a consumer doesn't want all the shit that an album comes with, just the really good songs.

Show me a link showing that piracy is equal to lost sales. I dare you. Because as I shown already, I have the US, Dutch, and Japanese governments saying one of the following a) it helps the economy, b) can't find any evidence of loss of sales, or c) actually is beneficial for the given pirated industry. Then there was the 400 page study which discussed WHY people pirate, which basically came down to "they don't see the game as having the value of the asking price." Basically translated, the game fucking sucks dick for $60.

How do I put this... if you don't think retail content being free and easily accessible doesn't hurt sales, you're in complete denial. You must know people who didn't buy something because they can get it for free. No point in going in circles and you have nothing to back up what you're saying.

A) It helps the economy in the sense you still gotta pay for something to pirate. The internet, video cards, storage devices, discs, etc. It would help the economy as if people bought the actual content as well, its all taxed. More importantly it would help the industries that actually produce the content!

B) Many people don't buy something they can get for free. I don't know anybody that really pays for music anymore digitally or physically. Now how do you put that on a chart?

C) It doesn't matter if they think a game is worth $60 bucks. If they weren't able to get it for free many would either wait for price cuts or just pay the $60 bucks. If there is a free option they'll go that route and they do in massive numbers. Your logic is, I don't wanna pay $60 so I'm entitled to have it free.

This is hilarious by the way, "being somewhat pirated." Understatement of the year! PC games are often pirated in the hundreds of thousands and sometimes millions. They are pirated more then they sell. You can't even keep track of all the content pirated and shared offline. But for you, there are no accurate statistics of piracy therefore its not an issue. Brilliant logic!


you have no idea how to piracy helps the pc. yes it hurts it, but in some cases it helps it more then it hurts.

lets look at asia, high game prices, finding an affordable and high speced pc is extremly hard, and people play lots of games together. now in asia we have lots of gaming cafes(you pay to play an hour, and most people come to play lan games). now at those networks people can buy pirated copies of the game for one dollar, it comes with a cd and a plastic cover.

what does that do? well it keeps pc gaming relevant in that area, it creates a love for those games, which would result in those people buying the game if it has an online against piracy, or if it sequal does. then it makes the game popular and by the means of the internet and word of mouth that would make the game popular in europe and the americas and that could result in sales(since people their pirate much less then asians).and over the years that would cause the pc gaming community to grow, giving a bigger focus on pc gaming, and that would make people buy pcs, and buy games.

what are real life examples of that effect? well 2 that made 2 mods one of the most popular franchises in the world, counter strike and dota. when it comes to counterstrike everyone plays it here, most of its sales are pirated, but look at what created, cs tournaments over the world, and a huge following in the states and in europe. now lets look at dota, it expanded the chinese gaming market( it has a 7-11 million base their) which will help generate sales for everything gaming related. other then that it created 2 games, league of legends, and heroes of newearth, and it created dota tournaments over the world keeping the pc scene relative in some countries. and now you have dota 2 coming out and god knows how much that will sell.

now its starcraft time. it sold a shit load in korea, and like my past examples, im 100% certain that piracy helped it, especially considering the important of networks(gaming cafes) in asia.

now weight that against all the bad piracy bad. and it outweights it by a lot. also lets not forget that networks helpgames like wow grow, by providing easy access to all players wherever they are, and by making the interaction between friends very easy.

yes i have no sources. but i live in asia and i spend more then 10 hours a week in networks and ive ben doing that since i was 7.



Being in 3rd place never felt so good