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Forums - Gaming - What is it about plat-forming games that you love?

I realized that it is my least favorite genre. They are so boring to me. I mean, a good game is a good game. But i tried out LBP2 and i just got bored ( I HAVE PLAYED OTHER 2D PLATFORMERS). Good thing for the crazy creations. But now i get why i really don't see the hype about Donkey Kong or Mario games, they bore me! I mean the whole game is revolved around jumping and MAYBE using some powers, but its something i can do in other games!

Like inFAMOUS for example. Yeah, its a sanbox game, but the platforming is a PART of it and just adds to the experience. It isn't the whole EXPERIENCE. I can see the love for the level design in 2D platformers, but i don't love games for thier graphics or level design. And jumping around just isn't fun for me. Games like Contra do 2D platforming better, because its like a shooter and you have to shoot shit up and dodge. But 2D platformers where you just jump and jump are really boring to me. 

So what do you think of my opinion? 

(runs)



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A good plataform game focus more on skills than the other elements (story, etc.), it's not your taste and it's ok. Everybody hates some genre; for example I hate sports games.



Your opinion is stupid and unwanted :-p 



Sig thanks to Saber! :D 

dsister said:

Your opinion is stupid and unwanted :-p 


I wouldn't say exactly this, but something along this. :P

Different people like different genres, so it is understand that one does not like platformers. I think however you should try out 3D Platformers like R&C, Sly Cooper, Mario, among others. 



 

Whats not to love!



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Well I have a few reasons for loving them (2nd favorite genre).  First, they are extremely simple to start up.  Most platformers play by moving the character, jumping (or some form of a more aggressive movement than simply walking/running), and then a certain kind of special move/power-up.  Even the adventure platformers tend to have this base setup despite moving into more of the adventure genre with platforming being the secondary. 

That is what builds upon the second reason I love them being that in its simplicity to grasp it allows a certain level mastery.  When it comes to games where the mastery is in the grasping of the game, it creates more of a polarized player capability levels.  Either you are good at or you aren't.  Take the fighting genre for example.  When it comes to the more technical ones in the genre, there isn't much middleground in your abilities in the game.  You have the casual players of the genre and you have the hobbyist of the genre.  When it comes to platformers (and many others such as shooters and racers) you have where most people can pick up and play it and enjoy it but then you also have a certain level of mastery.  And this is what really is a lovable thing about platformers.  We can all make it to the end of the first level of Super Mario Bros., but the greats can do it in a certain time, with certain powerups, with a certain high score, etc.  This kind of depth and competition brings about the numerious speed runs and epic competitions for the highest scores which are a drive you get out of platformers that you can't get out of a lot of other genres (or you can get a few out of certain genres but not many have all of them combined). 

The final reason I would say I have a love for platformers is they usually keep a simple storyline.  Most of them don't harken too much on elaborate stories with characters with a lot of depth.  Now whether it is shallow on purpose is another story, but in having that it allows for expansive settings, vast amount of unique characters, and artistic creativity.  This is pretty obvious in the amount of "worlds" you see in platforming games along with most of them having lots of unique enemies, bosses, and allies.  Also why platformers usually have some of the most diverse artistic designs, sometimes varying within the game itself.  So not only do you have varying worlds and characters, but varying atmospheres to fit each.  This is my main draw to platformers as it really does seem to be unique.  In ironic fashion, it is the simplicity of the game that allows for such expansive and complex variables.

So I can understand that platformers aren't for everyone.  And you seem to like action-adventure games which is my number one favorite genre.  Just platformers are very hit or miss which can obviously leave a bad taste in your mouth.  Either you've created a good platformer or a bad one.  Personally, I've found very few platformers that fit the good, while many tend to hit that miss simply because they aren't easy games to craft well.  They are easy to make, but not easy to master.  It's easier to make a good run of the mill shooter or racer or fighter or even adventure game.  But not platformer.  The elements requiring it to be good aren't based on a central main character or plot.  Instead it is based acute level design, precise mechanics, and a vast imagination.  And those are hard to come by.

So if you want any suggestions, look no further than Super Mario Galaxy or any Mario game.  It really is perfection in platforming.  Despite my love for Banjo-Kazooie, Lego games, Sonic games, etc., there really is nothing better than playing a Mario platformer.  It's the top one in the genre for a reason.  But if you don't like Mario, then it only goes down from there so that would be a way of figuring out that you don't like platformers.  Hope htis helps.



I don't like games like Infamous. But I like "some" games like Mario platformers. I like FPS games, but I hate current gen FPS (Except for Crysis).



Sorry, but LBP is a bad platformer, the out-of-the-box game isn't fun if you're not playing it with... like... three other pepole.
This is a game that was created so that pepole will make good levels for it, and not the development team itself.

Platformers like Mario or Crash Bandicoot are fun, because they are games that are simple to learn, yet require a lot of skill in the tougher levels.

SMB3 is a really really fun game :)



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

RageBot said:

SMB3 is a really really fun game :)


I'll pretend I didnt read that...



pizzahut451 said:
RageBot said:

SMB3 is a really really fun game :)


I'll pretend I didnt read that...


...Why? Don't you think that Super Mario Bros 3 is fun? |=



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.