By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - development cost of polish games

There was quite interesting article on Bulletstorm but for us most interesting thing are development budgets mentioned for games developed by Polish companies.

http://polygamia.pl/Polygamia/1,96455,9355367,Bulletstorm___osobista_porazka__Najwiekszy_hit_ever_.html?bo=1

Sniper Ghost Warrior 3M PLN = 750k euro (for X360 and PC version)

Call of Juarez 2 Bound in Blood 30M PLN = 7500k euro

Witcher 1   - 25M PLN = 6250k euro

Witcher 2 - estimated to cost similarly as TW1

Bullestorm - over 20 millions of USD, likely to cost 80M pln (20M euro)

 

BTW looking at those figures Sniper is printing money at ratios similar to Nintendo ;)



PROUD MEMBER OF THE PSP RPG FAN CLUB

Around the Network

well the average cost of an AAA game is 20 million USD, with 30 for an new IP but since Poland is like the once Australian games industry with lower development costs due to currency exchange. This benefits the polish industry in being an cheap alternative to the US/UK areas. 

 



Of Course That's Just My Opinion, I Could Be Wrong

"Bullestorm - over 20 millions of USD, likely to cost 80M pln (20M euro)"

Isn't 20m USD about 16m euro or probably even less? Imo 60-65M PLN is a better estimation for it.

If I am honest? I am yet to play a decent eastern european game, I haven't played the PC games - probably where most of those great games are. But on consoles there is nothing spectacular yet, Ghost Warrior was a glitchy mess, it's unbelieveable how much money they've made, I think GW launched at budget price, but even then it's probably made them a fortune as it'd most likely break even after 50-100k . Amazing profit.



Disconnect and self destruct, one bullet a time.

If 3D Dot Game Heroes can profit at 25,000 copies sold, if Demons Soul's can profit at 170,000 units sold and if Vanquish can be developed for 5 million dollars (If Jeremiah Slackza of Scribblenauts fame can be believed), then I'm sure the average cost for a HD game is much lower than $20 million US dollars. Maybe it's just America, because we've seen that Japan can make games that turn profits at low sell throughs (Saw, Nier, Demons Soul's), Eastern Europe can do the same, China has had some recent success (Spicybox as an example) and I'm sure Canada ain't that bad either.



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

NotStan said:

"Bullestorm - over 20 millions of USD, likely to cost 80M pln (20M euro)"

Isn't 20m USD about 16m euro or probably even less? Imo 60-65M PLN is a better estimation for it.

If I am honest? I am yet to play a decent eastern european game, I haven't played the PC games - probably where most of those great games are. But on consoles there is nothing spectacular yet, Ghost Warrior was a glitchy mess, it's unbelieveable how much money they've made, I think GW launched at budget price, but even then it's probably made them a fortune as it'd most likely break even after 50-100k . Amazing profit.

You probably did but you have no idea where all the games are made =p.

Honestly had no idea those games were made in Poland....   anyway Metro 2033 was quite good..Or atleast had a lot of potential, Metro 2034 can be amazing :).



 

Around the Network
Doobie_wop said:

If 3D Dot Game Heroes can profit at 25,000 copies sold, if Demons Soul's can profit at 170,000 units sold and if Vanquish can be developed for 5 million dollars (If Jeremiah Slackza of Scribblenauts fame can be believed), then I'm sure the average cost for a HD game is much lower than $20 million US dollars. Maybe it's just America, because we've seen that Japan can make games that turn profits at low sell throughs (Saw, Nier, Demons Soul's), Eastern Europe can do the same, China has had some recent success (Spicybox as an example) and I'm sure Canada ain't that bad either.


its depends on size and employment numbers. Since Employment costs are the biggest when it comes to developmenting games (probably 70% of the games cost). If you are developing an small game with an small team then the costs will be lower while developing an big game with big teams, its the other end. Then you factor in the payments of those employees and the location. For example if the pubisher is based in the US and funded an game in an currency where 1 USD = 2 dollar of that nations, then the development costs for the publisher is half that of an US made game. 



Of Course That's Just My Opinion, I Could Be Wrong

how in the hell can bulletstorm be four times more expensive than witcher 2?



John_Doe said:

how in the hell can bulletstorm be four times more expensive than witcher 2?


Don't forget TW2 includes cost of new built from ground engine working on 3 platforms ;)



PROUD MEMBER OF THE PSP RPG FAN CLUB

Are they polished polish games or unpolished polish games?



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Porcupine_I said:

Are they polished polish games or unpolished polish games?

That was soooo bad -___-



Disconnect and self destruct, one bullet a time.