There has been lots of talk about gimmicks lately, revolving around the 3DS, and before that Kinect. What is a gimmick? Why do some people who loved the Wii think that 3DS or Kinect are a gimmick? Something that is a gimmick or something that becomes accepted and becomes a new standard are both innovations; they both come from companies wanting to try something new and shake up the established order.
It's a question of the ORIGIN of the innovation. Is it software driven? Or is it hardware driven? Do the games dictate the innovative hardware? Or does innovative hardware dictate the games? If the games drive the creation of new hardware or peripherals, that could become a new gaming experience and a big hit. If the hardware is invented first, and then games are designed to work with the new hardware, the best it can do is marginally improve the experience.
So if the innovative hardware was designed to match the game, then it stands to reason that there are games we can name that will never be able to "go back" and do without the innovation. For example:
D-pad with 2D plaformers
Analog stick with 3D platformers
DS stylus with Nintendogs and Brain Age
Wii remote with local multiplayer sports and party games
Balance board with fitness games
Or, we could ask questions about what would make a game better, and have the answer be what the innovation does.
Donkey Kong arcade was controlled with a joystick. What would make Donkey Kong better? Limiting the inputs to left, right, up and down, correlating to the horizontal beams and vertical ladders.
What would make a pet sim a lot of fun? Being able to actually touch and physically interact with the pets.
What would make a fitness game worthwhile? Being able to input your weight, position and balance.
Controllers that weren't designed for games in the first place rarely have any hold on games or genres. Keyboard and mouse hasn't even held any sway over FPS games. It has held sway over strategy games or sims where playing consists of clicking, dragging and navigating menus, which is what they are designed for. The iPhone touch screen can't really be associated with any particular game or type of game. It wasn't designed for games.
The question for 3DS or Kinect or anything else is not "what games will be designed for it?" but rather "what games was it designed for?"
Kinect has Kinect Adventures as the pack-in software. Are the games in KA things that Kinect was designed for? Or are they just a group of things that work with Kinect? Breakout certainly isn't made better by being in 3D and being body-controlled. The balance board was designed for things like the rapids and roller coaster games. Kinect Adventures sales are falling towards Wii Fit Plus sales in recent weeks. Even things like physically jumping or kicking that you can't do in other games: was Kinect designed for them, or do they simply work for Kinect?
Nintendo have called out 3D Mario and flying games as things where the gameplay will be improved by 3D. We'll know this is a significant improvement if there is no 3D Mario game for Wii's successor, which Nintendo have indicated won't be 3D. Is hitting a block hard without 3D visuals? Not in a side-scroller. Even for 3D Mario, Nintendo addressed this problem in the past by making objects cast shadows directly down. Is flying through rings hard? Nintendo addressed this problem in the past by having you fly between tall objects and fly close to the ground, so that distance and location is easier to judge. So was 3DS designed for 3D Mario and flying games, or do those games simply work on 3DS?
So Kinect certainly has promise. The problem is that the games it seems designed for, like hacky sack or hopscotch, aren't improved by being virtual. If you have enough space for Kinect, you have enough space for actual hacky sack or hopscotch. And 3DS is "safe." There is a 100% certainty of marginal improvement in 3D Mario and flying games. But I believe we'll see 3D Mario and flying games for Wii's successor, proving that even from Nintendo's view they are ONLY marginal improvements, and not really things that 3DS was designed specifically for.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.