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Forums - PC - 12 Ways Consoles Are Hurting PC Gaming

cory.ok said:
ssj12 said:
cory.ok said:
ssj12 said:
cory.ok said:
 

while im not going to look up every game you listed, games like cs are modded by players and then hosted by the player, but its not on dedicated servers. ps3 (360 cant but thats a different discussion) can support the same thing thats happening in this situation, it just hasnt happened yet. cant really help your argument that consoles are hurting pc gaming


Umm...

http://www.ehow.com/how_5194716_setup-strike-source-dedicated-server.html

http://www.cstrike-planet.com/tutorial/1-Windows-Install-CS-16/4

 

So yes, they do have dedicated servers... 

as ive never done it before i cant be positive which, but thats either something thats going to be ran off your own, home computer (which is not a dedicated server, and also quite illegal), in which case they are using the term dedicated server very loosly (and innapropriately), or its ran by steam in which case it defeats the purpose of your argument.

either way, ps3 can support the same thing, which doesnt help  your argument that console gaming is hurting computer gaming

ONE. IT IS NOT ILLEGAL TO RUN SERVERS AT HOME. AND CALLING IT A SERVER IS COMPLETELY LEGAL BECAUSE IT IS A SERVER YOUR HOSTING!!!

TWO. YOU CAN RUN A SERVER OFF A HOME PC. HOW DO YOU THINK PEOPLE RUN DLNA MEDIA SERVERS? MAGIC?

THREE. IF YOU RUN A PC, AND LEAVE IT ON WITH A SERVER APPLICATION RUNNING CONSTANTLY, ITS A SERVER!!!! ITS JUST THAT YOU CANNOT USE THAT PC FOR ANYTHING ELSE BUT A SERVER UNTIL YOU SHUT THE SERVER(S) DOWN!

FOUR. A SERVER IS PC. SO A PC IS A SERVER. YOU JUST NEED TO KNOW WTF YOUR DOING!!!!!.  

FIVE. THE CONSOLE GAME WARHAWK ALLOWED YOU TO HOST A DEDICATED SERVER OFF YOUR OWN CONSOLE, HELL IT GIVES YOU A TROPHY FOR IT. GUESS WHAT? WHEN THE SERVER SOFTWARE IS RUNNING, YOU CANNOT PLAY THE GAME UNTIL YOU SHUTDOWN THE SERVER!!!

lol going a little insane? i never said that having a server is illegal, and i edited my post a few seconds after posting to say illegal was too strong a word. but anyways what i was saying is that to host things like games isps need you to pay extra licensing fees. its called a fair usage in the US and its called something else in the uk, but its the same principal everywhere.

i think you guys are a little confused as to what a dedicated server actually is and what people call a dedicated server. its also a moot point if warhawk is allowing you to do what you think is a dedicated server also as it shows that consoles arent holding pc gaming back


i edited my last post too.

BUT.

No you do not have to do any "fair usage" bs. You can host servers off you PCs that thousands of people around the world use, and if you want to give your ISP a massive finger and say enjoy the massive bandwidth increase. These servers are not that craptastic matchmakming shit, its a full server that is constantly running, people leaving in and out from. Max players for BF2 was 64 players, going in and out constantly for hours. I ran a server off my old alienware laptop. Ran it for weeks. ISP didn't complain, and I really don't care if they did. They don't charge me by the GB of data, its by speed not amount that I pay. I had a 20mbps internet at the time of that server so it was wonderfully fast so I was one of the more popular servers.

 

 

I really want to ask you, do you even know the difference between a dedicated server and a P2P server?



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vlad321 said:
Mr Puggsly said:
vlad321 said:
Slimebeast said:
Mr Puggsly said:

What a bullshit article, its piracy that's hurting PC gaming. PC isn't the main focus of developers because it generates significantly less profits than consoles.

Developers could definitely raise the bar by taking advantage of modern PC gaming technology. But what's the point? The masses are just going to steal it.

Yeah, it's as simple as that.


And the consoles have the used game market, which hurts the developers more than any piracy. Even if you assume piracy is as bad (which is a luaghabley wrong assumption in itself), the used game market is worse.

Hmmm... bullshit.

The Xbox 360, PS3, Wii, and DS deal with the used sales, rentals, and piracy. Yet they still do a significantly better job at selling games than the PC.

Just take a look at all the PC game sales we see on every digital distribution site. That's developers trying collect whatever money they can from the PC gaming market thanks rampant piracy. There are also endless free games to play on PC and that's huge competition for games being sold.


They don't deal with any of those, especially used sales. Used sales are as damaging to the developer as piracy. The reason PC games don't sell much in recent times is the exact topic of this thread. Games have been sucking hard. Unlike consoles, I can play games from before this generation so I don't have to buy the crap from this one, therefore I buy less.

You can do that on consoles as well...



@OP: while current gen console graphics are still enough for me, I quite agree with all the other points.



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Mr Puggsly said:
vlad321 said:


And you state piracy is damaging without an argument. Your statement has no ground as well. My argument is simple. When you go buy a game used, the developer sees nothing. You play the game for free, as far as the developer is concerned. Same as piracy.

A pirated game is also bought initially. Someone had to buy it to crack it open. 

Explain to me then, why is it that piracy was not this rampant before this generation? Also explain to me how the better games on the PC don't see nowhere near as much piracy? SC2 was barely 5th last year, and many people thought it was a waste of money as well. Meanwhile Black Ops was barely out for 3 weeks and was #1 overwhelmingly. What you are saying, or what you want to believe, is not supported by the data, therefore you are wrong. Not to mention that there are many studies out there that p[irates spend more on media than non-pirates. That also kind of ruins your entire belief. I expect your pispoor counter-argument which will probably be debunked by statistics.

Right, that one PC game sold potentially goes out to millions of pirates. For a used game to be sold million of times it would have to have sold millions already. The sales of used games also doesn't get consumers accustomed to games being free. This is a ridiculous argument, its just common sense that piracy is worse.

Piracy wasn't this rampant in the past because we didn't have the same technology in the past. Broadband connections is in more homes and cheaper than ever. BitTorrents have also made sharing easier than ever.

SC2 and Black Ops are popular PC games, but they still sell significantly less than many popular console games. Also, SC2 and Black Ops is no reflection on typical PC game sales.

This data you're talking about... who knows where that even came from or who they polled? There is data you're ignoring that shows how massively PC games are pirated. And just looking at where most of the software support is, its pretty obvious that most studios can not depend on PC.

You know, it'd help if you both put some links to back up your arguments. You're both arguing over data without actually presenting any.

Also, technically, PC actually has the most software support. Third-parties haven't stopped releasing on PC just because they're releasing on consoles as well and there are a lot of smaller middle-small indie teams exclusively releasing on PC.



@cory.ok: Please stop, you obviously don't have the slightest idea about what you're talking about. Just about everything you've said about 'servers' and anything related is so wrong on every possible level; for more detailed explanation, see ssj12's posts.



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ssj12 said:
cory.ok said:
ssj12 said:
cory.ok said:
ssj12 said:
cory.ok said:
 

while im not going to look up every game you listed, games like cs are modded by players and then hosted by the player, but its not on dedicated servers. ps3 (360 cant but thats a different discussion) can support the same thing thats happening in this situation, it just hasnt happened yet. cant really help your argument that consoles are hurting pc gaming


Umm...

http://www.ehow.com/how_5194716_setup-strike-source-dedicated-server.html

http://www.cstrike-planet.com/tutorial/1-Windows-Install-CS-16/4

 

So yes, they do have dedicated servers... 

as ive never done it before i cant be positive which, but thats either something thats going to be ran off your own, home computer (which is not a dedicated server, and also quite illegal), in which case they are using the term dedicated server very loosly (and innapropriately), or its ran by steam in which case it defeats the purpose of your argument.

either way, ps3 can support the same thing, which doesnt help  your argument that console gaming is hurting computer gaming

ONE. IT IS NOT ILLEGAL TO RUN SERVERS AT HOME. AND CALLING IT A SERVER IS COMPLETELY LEGAL BECAUSE IT IS A SERVER YOUR HOSTING!!!

TWO. YOU CAN RUN A SERVER OFF A HOME PC. HOW DO YOU THINK PEOPLE RUN DLNA MEDIA SERVERS? MAGIC?

THREE. IF YOU RUN A PC, AND LEAVE IT ON WITH A SERVER APPLICATION RUNNING CONSTANTLY, ITS A SERVER!!!! ITS JUST THAT YOU CANNOT USE THAT PC FOR ANYTHING ELSE BUT A SERVER UNTIL YOU SHUT THE SERVER(S) DOWN!

FOUR. A SERVER IS PC. SO A PC IS A SERVER. YOU JUST NEED TO KNOW WTF YOUR DOING!!!!!.  

FIVE. THE CONSOLE GAME WARHAWK ALLOWED YOU TO HOST A DEDICATED SERVER OFF YOUR OWN CONSOLE, HELL IT GIVES YOU A TROPHY FOR IT. GUESS WHAT? WHEN THE SERVER SOFTWARE IS RUNNING, YOU CANNOT PLAY THE GAME UNTIL YOU SHUTDOWN THE SERVER!!!

lol going a little insane? i never said that having a server is illegal, and i edited my post a few seconds after posting to say illegal was too strong a word. but anyways what i was saying is that to host things like games isps need you to pay extra licensing fees. its called a fair usage in the US and its called something else in the uk, but its the same principal everywhere.

i think you guys are a little confused as to what a dedicated server actually is and what people call a dedicated server. its also a moot point if warhawk is allowing you to do what you think is a dedicated server also as it shows that consoles arent holding pc gaming back


i edited my last post too.

BUT.

No you do not have to do any "fair usage" bs. You can host servers off you PCs that thousands of people around the world use, and if you want to give your ISP a massive finger and say enjoy the massive bandwidth increase. These servers are not that craptastic matchmakming shit, its a full server that is constantly running, people leaving in and out from. Max players for BF2 was 64 players, going in and out constantly for hours. I ran a server off my old alienware laptop. Ran it for weeks. ISP didn't complain, and I really don't care if they did. They don't charge me by the GB of data, its by speed not amount that I pay. I had a 20mbps internet at the time of that server so it was wonderfully fast so I was one of the more popular servers.

 

 

I really want to ask you, do you even know the difference between a dedicated server and a P2P server?

This person is obviously not a computer person so we should just educate him instead of trying to slam dunk his ass into the ground.

For example, I run a dedicated murmur server which is for VoIP for the client mumble that can sustain about 100 people from home, I can also run an e-mail server from my server machine, or a web server, as a matter of fact I run multiple FTP servers all across the network and can be accessed from the outside, these are all dedicated servers. It's the same idea with games, I can run a service or a multiude of services in the background that handles whatever games I want to host and never turn them off and it'd be a dedicated servers for many different games if I so wished. It's really a question of how much bandwidth you have. A dedicated server machine is always on, it's never off, and it's always ready for connection, and it can be run anywhere for as long as there is enough bandwidth to handle the traffic.

You don't have to pay shit for any licensing if it's open and free for people to use unless the publishers say otherwise, in which case, I wouldn't play that shitty game anyways. The strength of computing in a non console environment is that it's much more open and people don't need to deal with retarded dumb shit for the most part, it's good for the consumers but not so good for money grubbing corps.



Whie whine, moan moan. Fact is if making PC only games was viable then there'd be a shit ton on PC only games utilising the up to date hardware profiles of the best gaming rigs. And the PC/console multiplats would be few and insignificant to the PC gamer.

Why complain about porst of game franchises that began on console (GTA / RE/Assassin's Creed)? that's just ridiculous.

There's also the small fact that a lot of people who like PC gaming don't get the hugely expensive gaming rigs. Like me. Next PC I get will probably be a 4Gig RAM, 512Meg graphics card, ~3Ghz PC. That means I'll only be playing PC games that can run on those, now, low specs. So even though maximum PC specs are way ahead the vast majority of PCs out int he wild do not have those specs.



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Mr Puggsly said:

What a bullshit article, its piracy that's hurting PC gaming. PC isn't the main focus of developers because it generates significantly less profits than consoles.

Developers could definitely raise the bar by taking advantage of modern PC gaming technology. But what's the point? The masses are just going to steal it.

 Piracy and used games are a factor with consoles as well. So no it's not that simple since even if you stop piracy this  does not equal more sales by a large amount.  HD consoles has taken away a lot of the money from PC gaming ... you know "paying" consumers.  When Sony first release PSone they sales in music fallen because of it's success. When people more in one area they spend less in others.

 Who would deny Wii success has change the direction HD consoles have taken?

  P.S Another factor that has really hurt PC gaming are laptops.



cory.ok said:

you agree that say, directx is way more limiting than something on ps3? yes? its a very reasonable statement that the api used has multiple levels, a higher level which is likely for portability purposes and lower levels which developers probably use more often as higher level tend to have worse performance. i wasnt trying to say that the api is completely gone (lol), but rather that its not really used in the same way. developers can choose how deep they want to go, while on windows they use directx and while i wouldnt say its inefficient, i would say that comparing what your hardware could do and what developers can get out of it with all the layers of directx in the way? ya theres a big difference

anyways, ya i agree there have been more indie games and innovation on the computer platform but thats not what i was referring to. those things may have started on the computer, but they didnt start going mass media until the console. if there were no consoles today do you think there would have been 86 (wii) 52 (360) 49 ( ps3) = 187 million more gaming computers? i wasnt trying to say that gaming started on consoles, but the console is what makes all the high budget games a possiblity. publishers couldnt spend hundreds of millions of dollars developing multiple games at a time if the consoles didnt provide a big enough playerbase to buy all those different games


So when you said that consoles weren't plaged by an API you meant that they didn't have to use high level APIs like Direct X and Open GL? Ok, but that is not what the words you wrote portrayed. And I thought I made clear that consoles do use APIs Xbox uses Direct X and PS3 can use Open GL etc and that is just graphics APIs.

ANd as for PC APIs being more limiting I would say that static hardware, needing a publisher for just about any game (with a few exeptions) and platform specific licensing conditions are far more limiting to developers than APIs are and the diference in flexability in PC APIs are mitigated by the ability to chose between multiple APIs and the fact that the APIs are upgraded for added functionality as time and hardware advances. Just about anything you can do on consoles in terms of graphics you can do on modern PC hardware but there are many features that were added to graphics hardware in the last 5 years that you just can't do on consoles. And as I have pointed out the rapidly advancing hardware on PC mitigates the performance penalty unless you are targeting 5 year old PCs.

So no Direct X is not more limiting than the PS3.

So a game like World of Warcraft that is at the same time the most lucrative and expensive game of all time is only possible because of consoles? How about AAA titles like the Witcher 2, Starcraft 2 etc? I mean yes there is more money in multiplatform titles than exclusives and for most games that is the logical choice unless you are getting payed by a platform holder, but to say that that is what is driving gaming forword I would say is wrong. What do you think is driving gaming forword more the inovative smaller ralitively low budget console games like Wii sports, borderlands, Minecraft, Portal, Braid, Mount & blade, Flower, Limbo etc etc or mega budget mass market block busters like Call of Duty? If anything I would say having to cater to the mass market and the massive risks involved in big budget game development is what is loding gaming back whatever the platform. 

And by the way if you count all the people playing web bassed games like farmville and flash games I would say there are far more than 200 million PCs used for gaming, and if you include mineswaeper etc there are probably over a billion. Not that it matters there are also 150 million PS2 out there but I don't see any massive big budget games for that anymore...



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