What a bullshit article, its piracy that's hurting PC gaming. PC isn't the main focus of developers because it generates significantly less profits than consoles.
Developers could definitely raise the bar by taking advantage of modern PC gaming technology. But what's the point? The masses are just going to steal it.
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One way PC gamers are making themselves angry for no reason:
1. Buying expensive PC hardware and then expecting that developers would have the money and time to dedicate to targeting a fraction of a proportion of the overall PC games marketable install base in order to release visually impressive games outside of the run of the mill 'throw more tech at it until the frame-rate tanks mantra of more AA/AF and various basic light/shadow technologies' which don't take much manpower to implement. At the present time games have been limited more by art work than raw performance and all platforms have benefited from the increased efficiency attained recently at eeking out better looking games without relying solely on the advance of hardware technology.
So true and yet the PC enthusiast attitude typically overlooks this either because they need justification for spending between $300 and $700 on current upper tier VGA solutions, or they feel that by buying such set ups, they're entitled to games that actually make full use of them.
From a developer perspective, helping Nvidia or AMD sell the latest, highest performance video cards does less to benefit them than releasing games with reasonable minimum/preferred settings, which ironically, PC gamers often complain about anyway.
There is however much to be said about the underlying game engines and API updates that run on the latest GPUs though. Of course the latest game engines will still only look as good as the art resources that utilize the code, and that has just as much to do with the amount of time that goes into making them as the technology that utilizes them if not more.
What I found particularly interesting was how CryEngine 3 was in many ways a downgrade, or at least a lateral evolution rather than a vertical one, partly to accomodate its use on consoles, but just as importantly, to accomodate the largest potential PC install base.
consoles offer a low cost solution to high end gaming. it lowers the (very high) entry barrier into gaming. consoles may have old tech in them, but that tech isnt plagued by an api. computer gaming has to have an api (which makes it so you cant use the potential of your graphics card, api's are things like directx or opengl) so that its not hardware dependant. consoles can be hardware dependant so they dont need an api and can use those old graphics card much more efficiently than directx could.
there was also a mention of bad ports to computers, from my presopective computer gamers should be thanking the consoles for those ports, without the huge instal base of consoles there wouldnt be enough money to go around for the developers, meaning no game at all in many cases.
and one last point about dedicated servers, if a game doesnt get a dedicated server its not because of a console (console games can have dedicated servers too!) but rather a buisness decision, just a way to cut the cost of upkeep.
sure, in the short its may be hurting a bit with some minor problems, but in the long its allowing for a wider audience. consoles are whats pushing the industry forward, not computer gaming
now with that said, i do believe in a day when the highest costing component of your windows pc will be your os, a time when decent hardware can be priced at 300$, but that day isnt today
What a bullshit article, its piracy that's hurting PC gaming. PC isn't the main focus of developers because it generates significantly less profits than consoles.
Developers could definitely raise the bar by taking advantage of modern PC gaming technology. But what's the point? The masses are just going to steal it.
consoles offer a low cost solution to high end gaming. it lowers the (very high) entry barrier into gaming. consoles may have old tech in them, but that tech isnt plagued by an api. computer gaming has to have an api (which makes it so you cant use the potential of your graphics card, api's are things like directx or opengl) so that its not hardware dependant. consoles can be hardware dependant so they dont need an api and can use those old graphics card much more efficiently than directx could.
there was also a mention of bad ports to computers, from my presopective computer gamers should be thanking the consoles for those ports, without the huge instal base of consoles there wouldnt be enough money to go around for the developers, meaning no game at all in many cases.
and one last point about dedicated servers, if a game doesnt get a dedicated server its not because of a console (console games can have dedicated servers too!) but rather a buisness decision, just a way to cut the cost of upkeep.
sure, in the short its may be hurting a bit with some minor problems, but in the long its allowing for a wider audience. consoles are whats pushing the industry forward, not computer gaming
now with that said, i do believe in a day when the highest costing component of your windows pc will be your os, a time when decent hardware can be priced at 300$, but that day isnt today
Just to clarify something for you APIs are used for programing just about everything including console games, they are not a bad thing and make development much easier as you don't have to program directly to the hardware which is insanely time consuming. The fact that developers had to develop their own APIs for the Cell is the main reason for the low quality of many ports on the PS3 and one of the most lauded features of the 360 by developers is the robust and low level direct X like APIs which make development easy. Sony seems to have learnt that not supplying APIs is a bad thing in the fact that one of the lauded features of the NGP is the fact that it has very low level and robust APIs.
Now APIs will always be less flexible and incur a performance penalty than machine code programing but they make things so much easier that very few programmers would ever want to do away with them. Now the fact that Direct x and open GL have to work on a wide variety of hardware does restrict their performance more than specialised API but they are a necessary evil as they make code portable as well is improving stability.
The quote you are basing this post off was taken out of context anyway the guy never suggested high level API like direct x should be eliminated entirely but he was suggesting some developers would like the opportunity to bypass them and directly access the hardware in certain situations. Even tho that would be very bad for PC gaming as you would have situations where supported cards would have a massive performance advantage over every non optimized card even if it was much more powerful. Leading to situations where a game sponsored by Nvidia for example could run flawlessly on certain cards and even if you had and ATI card that was much more powerful would not perform as well etc. The rapid advancement of hardware power compensates for that anyway and only lack of effort on the developers side is really holding back game visuals I mean just look at the graphics mods for Crysis they make Crysis look much better than Crysis 2 on PC.
if that is possible by a mod team for free with an old engine running on an old version of the DX API that is not as advanced as the latest version imagine what a full dev team could accomplish even with the limitations of high level API.
As for your "consoles are whats pushing the industry forward, not computer gaming" comment I think you need to look at the big picture, most of the most popular trends in console gaming today originated on PC, everything from online gaming, the FPS genre, the western style RPG, indie games, patches and add-on content for games etc. Now many of those things were changed to fit on consoles, things like add-on content went from $20-40 expansion packs that added entire new campaign sometime better than the ones in the original game to $15 3 map packs and costumes etc but they originated on PC. Many trends in gaming like multiple control options (optional move support in game etc on consoles,) user generated content (little big planet, mod nation racers, Infamous 2,) MMOs (starting to appear on consoles), alternative revenue channels (free to play MMOs with micro transitions are coming to consoles with free realms for PSN) and more. PC gaming is driving gaming forward more than console gaming I would say, tho the mobile and cloud spaces seems to be the fastest growing areas of gaming advancement, as Arcades (BTW you can find most of the genres tropes and design elements from gaming originated in the arcades) once were before the rise of consoles and PC gaming.
@squlliam couldnt agree more, they spend all this money on super high end PCs and expect the companies to pump out eye blasting visual games, not realizing they are in the super minority.
@vlad321 maybe, just maybe most console gamers dont give a crap about mods. if they did they would game on PCs.
So you are telling me consumers DON'T want free content that prolongs their enjoyment of the product they paid money for? I think that falls under the realm of stupidity.
I think the problem might be, no one thinks it is possible on the console, without them putting in simplified editors that really don't do much...plus space restrictions caused by the 360.
Personally I think one thing that is really annoying, and I totally agree with, is dumb downed stuff, this is something that wasn't really existance in past generations on consoles (much), but for some reason this generation is all about making everything so goddamnit simple.
It does seem to be in overdrive this gen. Bioware managed to absolutely murder Dragon Age 2 on all platforms trying to cater to the "dumb" console crowd. Wish they'd realise that console games can still have depth and don't need so much hand-holding.
@squlliam couldnt agree more, they spend all this money on super high end PCs and expect the companies to pump out eye blasting visual games, not realizing they are in the super minority.
@vlad321 maybe, just maybe most console gamers dont give a crap about mods. if they did they would game on PCs.
So you are telling me consumers DON'T want free content that prolongs their enjoyment of the product they paid money for? I think that falls under the realm of stupidity.
I think the problem might be, no one thinks it is possible on the console, without them putting in simplified editors that really don't do much...plus space restrictions caused by the 360.
Personally I think one thing that is really annoying, and I totally agree with, is dumb downed stuff, this is something that wasn't really existance in past generations on consoles (much), but for some reason this generation is all about making everything so goddamnit simple.
It does seem to be in overdrive this gen. Bioware managed to absolutely murder Dragon Age 2 on all platforms trying to cater to the "dumb" console crowd. Wish they'd realise that console games can still have depth and don't need so much hand-holding.
pah they didn't make Dragon age 2 for the "console" crowd they made it for the CoD crowd. They even came out and said that they were making an RPG that people that think they can't play RPGs because they are to complex.
@squlliam couldnt agree more, they spend all this money on super high end PCs and expect the companies to pump out eye blasting visual games, not realizing they are in the super minority.
@vlad321 maybe, just maybe most console gamers dont give a crap about mods. if they did they would game on PCs.
So you are telling me consumers DON'T want free content that prolongs their enjoyment of the product they paid money for? I think that falls under the realm of stupidity.
I think the problem might be, no one thinks it is possible on the console, without them putting in simplified editors that really don't do much...plus space restrictions caused by the 360.
Personally I think one thing that is really annoying, and I totally agree with, is dumb downed stuff, this is something that wasn't really existance in past generations on consoles (much), but for some reason this generation is all about making everything so goddamnit simple.
It does seem to be in overdrive this gen. Bioware managed to absolutely murder Dragon Age 2 on all platforms trying to cater to the "dumb" console crowd. Wish they'd realise that console games can still have depth and don't need so much hand-holding.
pah they didn't make Dragon age 2 for the "console" crowd they made it for the CoD crowd. They even came out and said that they were making an RPG that people that think they can't play RPGs because they are to complex.
I think you're right. Sad but true. It's a shame really because their is an amazing game locked in numerous horrible design choices.
@squlliam couldnt agree more, they spend all this money on super high end PCs and expect the companies to pump out eye blasting visual games, not realizing they are in the super minority.
@vlad321 maybe, just maybe most console gamers dont give a crap about mods. if they did they would game on PCs.
So you are telling me consumers DON'T want free content that prolongs their enjoyment of the product they paid money for? I think that falls under the realm of stupidity.
I think the problem might be, no one thinks it is possible on the console, without them putting in simplified editors that really don't do much...plus space restrictions caused by the 360.
Personally I think one thing that is really annoying, and I totally agree with, is dumb downed stuff, this is something that wasn't really existance in past generations on consoles (much), but for some reason this generation is all about making everything so goddamnit simple.
It does seem to be in overdrive this gen. Bioware managed to absolutely murder Dragon Age 2 on all platforms trying to cater to the "dumb" console crowd. Wish they'd realise that console games can still have depth and don't need so much hand-holding.
pah they didn't make Dragon age 2 for the "console" crowd they made it for the CoD crowd. They even came out and said that they were making an RPG that people that think they can't play RPGs because they are to complex.
I think you're right. Sad but true. It's a shame really because their is an amazing game locked in numerous horrible design choices.
I wonder if there is a mod team working to free it right now.?.
pah they didn't make Dragon age 2 for the "console" crowd they made it for the CoD crowd. They even came out and said that they were making an RPG that people that think they can't play RPGs because they are to complex.
I always felt the made it for the Mass Effect crowd.
cory.ok said:
1. there was also a mention of bad ports to computers, from my presopective computer gamers should be thanking the consoles for those ports, without the huge instal base of consoles there wouldnt be enough money to go around for the developers, meaning no game at all in many cases.
2. and one last point about dedicated servers, if a game doesnt get a dedicated server its not because of a console (console games can have dedicated servers too!) but rather a buisness decision, just a way to cut the cost of upkeep.
1. Without consoles, we'd be pretty close to having only PC gaming. Obviously in such case, PC games would sell a lot better and maybe we'd actually get content instead of all money spent on graphics and such.
2. PC game servers are typically paid for by gamers, not publishers, meaning it's not that different for the publisher whether they use dedicated servers or p2p.