lol, some many complained about the PS3 version having frame rate issue, so if put on the wii it'll end up being a very beautiful slide show, 1 frame per 10 seconds.
lol, some many complained about the PS3 version having frame rate issue, so if put on the wii it'll end up being a very beautiful slide show, 1 frame per 10 seconds.
The original X-box version of HL2 was actually well done. The Wii more powerful than the X-box, has faster RAM, and more of it. Anyone that is acting like Valve bringing The Orange Box to Wii is some sort of technical impossibility is either biased or an idiot.

| Destroyer_of_knights said: lol, some many complained about the PS3 version having frame rate issue, so if put on the wii it'll end up being a very beautiful slide show, 1 frame per 10 seconds. |
Just a couple frames at certain points in HL2 Episode 2.
Second of all, you are flat out pulling out of thin air. The Wii version would only have that kind of framerate if it had the same polygon count and textrure resolution, which we know damn well won't be the case (EA isn't Midway).
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
LordTheNightKnight said:
Just a couple frames at certain points in HL2 Episode 2. Second of all, you are flat out pulling out of thin air. The Wii version would only have that kind of framerate if it had the same polygon count and textrure resolution, which we know damn well won't be the case (EA isn't Midway). |
well, if EA is the one porting it, then expect 20secs per frame.
| Darc Requiem said: The original X-box version of HL2 was actually well done. The Wii more powerful than the X-box, has faster RAM, and more of it. Anyone that is acting like Valve bringing The Orange Box to Wii is some sort of technical impossibility is either biased or an idiot. |
orange box can be made on the wii its just that they wont bring it
| Destroyer_of_knights said: lol, some many complained about the PS3 version having frame rate issue, so if put on the wii it'll end up being a very beautiful slide show, 1 frame per 10 seconds. |
It was because faulty porting, not because the hardware. Also, no person outside the industry know the specs of the Wii (ever heard of Non-Disclosure Agreement?), but seeing a game like Mario Galaxy can be very shader-intensive and that the Source engine is a very scalable one, the Wii should be capable of doing it at least at 480@30fps without much sacrifice. It was already discussed on that other thread.
Someone should e-mail f... Gabe Newell about this heh.
fazz said:
It was because faulty porting, not because the hardware. Also, no person outside the industry know the specs of the Wii (ever heard of Non-Disclosure Agreement?), but seeing a game like Mario Galaxy can be very shader-intensive and that the Source engine is a very scalable one, the Wii should be capable of doing it at least at 480@30fps without much sacrifice. It was already discussed on that other thread. Someone should e-mail f... Gabe Newell about this heh. |
Wii doesn't have support shaders, although programers can make the TEV stages do shader equivalent operations, so I guess it could be possible but it depends on the cost of the resoucesw and the tallent and time didicated to porting, but most likely it'll be a dirty cash in port.
Destroyer_of_knights said:
Wii doesn't have support shaders, although programers can make the TEV stages do shader equivalent operations, so I guess it could be possible but it depends on the cost of the resoucesw and the tallent and time didicated to porting, but most likely it'll be a dirty cash in port. |
Who said so? And IGN,N4G or Wikipedia don't count as good sources.
fazz said:
Who said so? And IGN,N4G or Wikipedia don't count as good sources. |
No offence, but if IGN and Wikipedia don't count as good sources, then you sure as hell don't.
All the games in the Orange Box could definitely run on the Wii. Half-life 2 was ported to the original Xbox, and neither TF2, Portal or E1 contain anything it didn't have. The level of the visuals would obviously depend on who does the porting (EA or Valve?), but it shouldn't make anyone's eyes bleed.
That being said, I don't think it's going to happen, and I'll be getting it on the PC anyway. Nintendo consoles always have lots of my favorite exclusives, but multiplats work best on the PC.
| Destroyer_of_knights said: Wii doesn't have support shaders, although programers can make the TEV stages do shader equivalent operations, so I guess it could be possible but it depends on the cost of the resoucesw and the tallent and time didicated to porting, but most likely it'll be a dirty cash in port. |
I want to piggyback on what fazz said here. In computer graphics, the term "shader" refers to a set of instructions run on the GPU to produce an effect. A set of TEV operations is a set of instructions that runs on the GPU to produce an effect. Furthermore, there is very little difference between the capabilities of the Gamecube's TEV (which the Wii has all the capabilities of, and possibly more) and the capabilities of GPUs that support pixel shader 1.4. So why does everybody have it in their head that the Wii doesn't support shaders?