Destroyer_of_knights said: fazz said: Destroyer_of_knights said: lol, some many complained about the PS3 version having frame rate issue, so if put on the wii it'll end up being a very beautiful slide show, 1 frame per 10 seconds. |
It was because faulty porting, not because the hardware. Also, no person outside the industry know the specs of the Wii (ever heard of Non-Disclosure Agreement?), but seeing a game like Mario Galaxy can be very shader-intensive and that the Source engine is a very scalable one, the Wii should be capable of doing it at least at 480@30fps without much sacrifice. It was already discussed on that other thread. Someone should e-mail f... Gabe Newell about this heh. |
Wii doesn't have support shaders, although programers can make the TEV stages do shader equivalent operations, so I guess it could be possible but it depends on the cost of the resoucesw and the tallent and time didicated to porting, but most likely it'll be a dirty cash in port. |
Who said so? And IGN,N4G or Wikipedia don't count as good sources.