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Destroyer_of_knights said:

Wii doesn't have support shaders, although programers can make the TEV stages do shader equivalent operations, so I guess it could be possible but it depends on the cost of the resoucesw and the tallent and time didicated to porting, but most likely it'll be a dirty cash in port.


I want to piggyback on what fazz said here.  In computer graphics, the term "shader" refers to a set of instructions run on the GPU to produce an effect.  A set of TEV operations is a set of instructions that runs on the GPU to produce an effect.  Furthermore, there is very little difference between the capabilities of the Gamecube's TEV (which the Wii has all the capabilities of, and possibly more) and the capabilities of GPUs that support pixel shader 1.4.  So why does everybody have it in their head that the Wii doesn't support shaders?