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Forums - Gaming - This is how iPhone is going to kill handheld consoles

homer said:
Xen said:
homer said:
Xen said:

I pity tha fool who buys this!


:(

Amazon is shipping mine as we speak....

Lol, how expensive was the shipping?

I was kidding. I do not buy crappy products! Needless to say, I do not have a sega genesis. :P

Low blow, but in the same spirit, that is exactly the reason I never bothered with the N64 ;)



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Xen said:
homer said:
Xen said:
homer said:
Xen said:

I pity tha fool who buys this!


:(

Amazon is shipping mine as we speak....

Lol, how expensive was the shipping?

I was kidding. I do not buy crappy products! Needless to say, I do not have a sega genesis. :P

Low blow, but in the same spirit, that is exactly the reason I never bothered with the N64 ;)


Too far man!!!



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

homer said:
Xen said:
homer said:
Xen said:
homer said:
Xen said:

I pity tha fool who buys this!


:(

Amazon is shipping mine as we speak....

Lol, how expensive was the shipping?

I was kidding. I do not buy crappy products! Needless to say, I do not have a sega genesis. :P

Low blow, but in the same spirit, that is exactly the reason I never bothered with the N64 ;)


Too far man!!!

You asked for it when bashing on my dear Genesis, which, coincidentally, I own.



mrstickball said:

1: zynga makes "billions" from advertisements. that is a fact. if they only sold games, they would make considerably less. as for why retail sales are down, i can only assume that is because of the recession we are in and that neither of your two choices are correct. digital distribution sales "tripling" doesn't mean squat and you know it. how much did those games cost? were advertisement based "sales" factored in? what would happen if we compared the Nintendo DS to the iPhone directly? how much total profit did game software for either make? if you're going to use data, at least use it in the right context.

The recession was in 2008-2009, not 2009-2010. I never said digital sales tripled, I said triple-digit, meaning 100% growth. How does that not matter? If iOS went from $400 million to $800 million in gaming sales in a year, how does that not mean anything?

the recession is now. type "recession" in google news. in fact, type DEPRESSION in google news. and "doubled" sales is nothing if it is said out of context. in this case, context is the nintendo ds (or psp, but that isn't selling). 400 million seems like a lot, but how much does the DS make in software figures? and did it lose 400 million dollars' worth of sales? doubling figures is not impressive unless the figures impressive to begin with.

Sales didn't include advertisments. I was talking only actual game sales. If you took iOS revenue in a head-to-head comparison to the DS, you'd find that the DS probably led it about as much as it did the PSP last year. Of course, the big issue with it is that iOS had major growth, where as the DS has crested. Take it for what you will, but my arguement has been that the iOS has a lot more blue ocean ahead of it.

lol, if you think the iPhone is still part of the blue ocean, you do not know what the blue ocean strategy is.

2: smartphones are not foremost made for video games. you just proved it yourself by saying 30-40% of software sales are game sales. that number is not 100%.  it doesn't matter how PC software sales compare (though that argument is flawed as well, since it's hard to track paypal based games, advertisement based games, item mall MMORPG games, etc. and smartphones can't stream flash games) to smartphone software sales.

If gaming products only mattered, then why did Nintendo announced a partnership with Netflix on the 3DS? Why are most console manufacturers securing deals with digital content providers and turning their products into set-top boxes instead of games alone?

i already mentioned 3DS is a stupid road for Nintendo to take. while we're on the subject, Nintendo's other addons like face raiders and AR are equally useless since they do nothing for gaming. in fact, i can't even see what 3D effects do for gaming. however, it still has more gaming in its blood than the iPhone has. far, far more.

3: arcade games saw a decline because video game consoles meant arcade games at home. computer games were not arcade games at home. smartphone games are not arcade games. arcade machines were designed with one game in mind. video game consoles were designed with first party games in mind. smartphones were designed with no games in mind, letting third parties fend for themselves. i will repeat this as many times as it takes.

Does it matter if games weren't the original intention?

yes. it limits gaming experience if it wasn't. off the top of my head, from a tech standpoint, game storage would utilize faster flash memory (NAND, NTSF) vs fat32 used in iPhone and most PMPs. CPU design would be vastly different (hyperthreading for smartphones for multitasking, extra physical CPU for game systems for AI commands). as for design, speakers (if any) will face the user, at all times, it would feel comfortable being held with both hands at any given time, there is a dedicated pause button, the operating system is simple and very "plug and play" (actually, there shouldn't be an operating system at all, in my opinion), load times are minimal (achieved by faster flash memory), local multiplayer is easily achieved, and of course, dedicated gaming controller/ buttons exist. the controller itself would be mapped around a select few games that are sure to be successes (for example, super mario bros). all this just to maximize the gamer's experience.  sure, the iPhone can emulate some of this, but not all, as it would interfere with its primary functions.

in other words, yes. it matters.

4: i don't have a clue how you decided that anyone who has a different opinion as you is a Nintendo fan. that's just ignorant.

I wasn't trying to argue that anyone that disagreed was a Nintendo fan, but there is an awful lot of correlation between ones' ownership of Nintendo products and their reaction to my post. I'm just trying to state what I believe will be in the future for the market, and since I believe its a future that has Nintendo playing a different role in the market, you and other Nintendo fans are up in arms at my statement.

i own sega products and i believe the future is NOT as you described, not even close. i must be a sega fanboy. whatever. it's not important.






Oh my, it was Steve Jobs that stole Dita von Teese's nipple caps!  =8-O 



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TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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9Chiba said:
mrstickball said:

1:

the recession is now. type "recession" in google news. in fact, type DEPRESSION in google news. and "doubled" sales is nothing if it is said out of context. in this case, context is the nintendo ds (or psp, but that isn't selling). 400 million seems like a lot, but how much does the DS make in software figures? and did it lose 400 million dollars' worth of sales? doubling figures is not impressive unless the figures impressive to begin with.

Actually, I do believe the DS lost about $400 million in sales last year.



lol, if you think the iPhone is still part of the blue ocean, you do not know what the blue ocean strategy is.

Then tell me what the blue ocean strategy is. Unless I'm thinking wrong, its getting people into gaming that are not typical gamers, and monetizing them. You know, the console people that never tried a video game system that bought a Wii or DS, the stay-at-home moms that became addicted to Farmville. Correct? If so, I don't see how titles on iOS can reach tens of millions of people that may not of been gamers and not be considered blue ocean.

Does it matter if games weren't the original intention?

yes. it limits gaming experience if it wasn't. off the top of my head, from a tech standpoint, game storage would utilize faster flash memory (NAND, NTSF) vs fat32 used in iPhone and most PMPs. CPU design would be vastly different (hyperthreading for smartphones for multitasking, extra physical CPU for game systems for AI commands). as for design, speakers (if any) will face the user, at all times, it would feel comfortable being held with both hands at any given time, there is a dedicated pause button, the operating system is simple and very "plug and play" (actually, there shouldn't be an operating system at all, in my opinion), load times are minimal (achieved by faster flash memory), local multiplayer is easily achieved, and of course, dedicated gaming controller. the controller itself would be mapped around a select few games that are sure to be successes (for example, super mario bros). all this just to maximize the gamer's experience.  sure, the iPhone can emulate some of this, but not all, as it would interfere with its primary functions.

in other words, yes. it matters.

Ah. I see your point. I do agree the iPhone does have some hardware issues that hold it back as a gaming device. However, I believe it makes up for it due to interface, ease of use, and the app market which makes it more mainstream. Its like arguing that Flash is a bad medium for games. Of course it is, but you can't deny that its low barrier to entry, just like the App Stores, can cater to an audience that likes plug-n-play ability.

And despite the flaws, I find it amazing that the iPhone can offer games that are better than the DS or PSP in titles like Chinatown Wars or the DS Port of Final Fantasy III.


i own sega products and i believe the future is NOT as you described, not even close. i must be a sega fanboy. whatever. it's not important.

Then why does your profile say you mostly own Nintendo products? Why is it that when I check your profile for recent posts, your usually in the Nintendo forum? It says you own a GC, Wii, DS and other Nintendo devices, but I saw no mention of Sega.








Back from the dead, I'm afraid.

Xen said:
homer said:
Xen said:
homer said:

I was kidding. I do not buy crappy products! Needless to say, I do not have a sega genesis. :P

Low blow, but in the same spirit, that is exactly the reason I never bothered with the N64 ;)


Too far man!!!

You asked for it when bashing on my dear Genesis, which, coincidentally, I own.

I own, and love, both. 



RolStoppable said:
homer said:
Conegamer said:

One day those Apple people will learn that a phone can't be a console without the proper controls

Why not? The wii has proven that you do not need proper controls to be a game console.(I am assuming by proper, you mean "traditional")

The Wii had proper controls in various forms, so if anything the Wii proved that buttons are an absolute necessity to control more than just a limited range of genres.

You can bring the Wii experience to iPhone, too.



Baahaaa i needed a good lolz......thanks :)



                                  Gaming Away Life Since 1985


Cell phone gaming is certainly carving out a nice niche for itself, but it isn't going to "kill" anything.  Not when the average life span of a cell phone is about 18 - 24 months, and not when the hotest game averages $0.70 per download.



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