By using this site, you agree to our Privacy Policy and our Terms of Use. Close
9Chiba said:
mrstickball said:

1:

the recession is now. type "recession" in google news. in fact, type DEPRESSION in google news. and "doubled" sales is nothing if it is said out of context. in this case, context is the nintendo ds (or psp, but that isn't selling). 400 million seems like a lot, but how much does the DS make in software figures? and did it lose 400 million dollars' worth of sales? doubling figures is not impressive unless the figures impressive to begin with.

Actually, I do believe the DS lost about $400 million in sales last year.



lol, if you think the iPhone is still part of the blue ocean, you do not know what the blue ocean strategy is.

Then tell me what the blue ocean strategy is. Unless I'm thinking wrong, its getting people into gaming that are not typical gamers, and monetizing them. You know, the console people that never tried a video game system that bought a Wii or DS, the stay-at-home moms that became addicted to Farmville. Correct? If so, I don't see how titles on iOS can reach tens of millions of people that may not of been gamers and not be considered blue ocean.

Does it matter if games weren't the original intention?

yes. it limits gaming experience if it wasn't. off the top of my head, from a tech standpoint, game storage would utilize faster flash memory (NAND, NTSF) vs fat32 used in iPhone and most PMPs. CPU design would be vastly different (hyperthreading for smartphones for multitasking, extra physical CPU for game systems for AI commands). as for design, speakers (if any) will face the user, at all times, it would feel comfortable being held with both hands at any given time, there is a dedicated pause button, the operating system is simple and very "plug and play" (actually, there shouldn't be an operating system at all, in my opinion), load times are minimal (achieved by faster flash memory), local multiplayer is easily achieved, and of course, dedicated gaming controller. the controller itself would be mapped around a select few games that are sure to be successes (for example, super mario bros). all this just to maximize the gamer's experience.  sure, the iPhone can emulate some of this, but not all, as it would interfere with its primary functions.

in other words, yes. it matters.

Ah. I see your point. I do agree the iPhone does have some hardware issues that hold it back as a gaming device. However, I believe it makes up for it due to interface, ease of use, and the app market which makes it more mainstream. Its like arguing that Flash is a bad medium for games. Of course it is, but you can't deny that its low barrier to entry, just like the App Stores, can cater to an audience that likes plug-n-play ability.

And despite the flaws, I find it amazing that the iPhone can offer games that are better than the DS or PSP in titles like Chinatown Wars or the DS Port of Final Fantasy III.


i own sega products and i believe the future is NOT as you described, not even close. i must be a sega fanboy. whatever. it's not important.

Then why does your profile say you mostly own Nintendo products? Why is it that when I check your profile for recent posts, your usually in the Nintendo forum? It says you own a GC, Wii, DS and other Nintendo devices, but I saw no mention of Sega.








Back from the dead, I'm afraid.