By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Dissidia 012 Impressions

Before I start, I want to say that this is officially my first Dissidia. I only played a little bit of the first, but I didn't enjoy it  - most of it was because I had no clue how the game worked. So for anyone who's wondering if it's worth picking up if you own the first, don't ask me.

Now that I got that out of the way, here are my initial impressions of Dissidia 012 so far. Keep in mind I've spent around 12 hours with the game, and I'll bold the main points for the lazys.

Good:

  • Visuals: The graphics are fantastic; simple as that. The fmvs, in-game graphics, and art design are wonderful. It's one of the best looking games on the PSP.
  • Soundtrack: Dissidia 012 selects some tunes from the main FF games, and what I like is that the music pertains to the character used. For example, while you're using Lighting, Archylte Steppe will play on the world map; when you're using Vaan, Dalmasca Esterland will play on the map. The same thing applies to the battle theme.
  • Battles: They're fast, fun and stylish. It's a little boring at first (will get to that in a minute), but once you start leveling up and unlocking skills, they become very fun. The controls are responsive and feel right; it's a little intimidating at first though. There are two modes you can tackle battles (action & RPG mode). Action mode lets you freely control the character, whereas RPG mode, all you have to do is input commands (the character moves by itself). Personally, I didn't enjoy RPG mode.
  • Variety in characters: Most characters I've used played different from the others, and what's amazing about it is that they stay true to their character. For example, Lighting has paradigm shirts, Vaan can use quickening, Laguna uses a machine gun (long range attacks), Yuna summons, etc . With this much variety, you can easily find a character that suits your liking.
  • Experience your fan factions: Dissidia 012 offers a quest editor where you can create your own little stories. You can choose the music, stage level, characters and even choose the dialogue. You don't select pre-determined dialogue, you manually type it. You can even select which character says that dialogue. There's a little to only ten dialogue lines, but you can create more quests. I found this feature very fun and addicting. I can't wait to write my epic romance comedy action mystery story.
  • Changing options any time: You can change the difficulty, battle mode, everything any time you want. When you're having trouble with a fight, you can change the battle difficulty and change it to RPG mode (I found this mode easier). You can also adjust your player lvl for some reason.
  • Tons of customizations: Dissidia 012 has a quite amount of depth. Once you start leveling up, you unlock various abilities. It's a little overwhelming how many abilities you can have. You can have like 12 attacks and bunch of support ablilities equipped. You can modify your abilities anytime you want, and find a moveset that suits you.  You can also equip summons, accessories that alter your stats, equipment, etc. Tons of stuff to make your fighter better and stronger.
  • Value: There's a great amount of stuff to unlock: characters, outfits, music, stages, bonus exp, icons, themes, avatars, etc. I only have 5% unlocked...lol. I heard you can unlock the campaign from the first game which is great, since I didn't really give the first one a chance.
  • Portable friendly: You can save anytime you want (not during battles though). You can even tackle the main story bits by bits: play two battles from the main campaign and then save.

Bad:

  • Not for impatient gamers: When you start playing, you only have one basic attack and one bravery attack. It takes a while to unlock various attacks, but first, you're gonna have to put up with the one attack which is boring. Once you start unlocking skills and start getting into it, the story makes you take control of a different character, and you have to repeat the process. It's bad. It takes a while 'til you fully appreciate the gameplay. Also, it has somewhat of a steep learning curve. This game loves using the R button: R plus triangle = rush, R plus square = ex mode, R plus X = dogde, etc. At first, I was like "R plus what = what?" The same thing applies to the L, but thankfully, the L mostly pertains to the assist character.
  • Loading/Install times: Without install, the loading times were like ten seconds. I know what you're thinking, "But Master Mirson, ten seconds is not alot." The first battles you encounter in the story last less than thirty seconds, so waiting ten seconds for a few seconds fight isn't a pleasurable experience. I decided to install, hoping to cut down on the load times, and wow, I was shocked at how long it took to install. It took an hour to install, but I suppose it paid off as the load times are now like three seconds.
  • Story is weak: It's not bad as Star Ocean 4, but it never evolves. There's a lot of potential: Chaos summons warriors, Cosmos summons warriors, battle between them begins. However, most of it has been "this way to Sanctuary," "We must get to sanctuary" etc. It's boring.
  • Voice acting: The voice acting isn't that good; it's not bad as Star Ocean 4 (not a theme here?), but it's a shame SE doesn't hire some quality voice actors. It's a little puzzling how niche companies like Atlus and NISA can have quality voice acting, but the powerhouse SE doesn't. It's a little disappointing.

Overall, my experience with Dissidia 012 has been extremely positive; it's another solid addition to the PSP library, and I would highly recommend it. Dissidia 012 is fan-service at its finest.

--------------------------

Tune in next week for the The 3rd Birthday Impressions.



Around the Network

Played until the end of Vaan's scenario.

Before I move on I would like to say something

THIS GAME MADE ME LIKE VAAN....so this kind of confirms Dissidia 012's awesomness.

Anyway onto the pro's...so far (will be updated in more posts as I play on):

- The gameplay structure with the world map n so on...there is great variety in what you do.

- Comic relief.... some of the tutorial pages are funny like Jihl and Yaag's fight in the tutorial, Kefka saying you spoony bard in a sentence etc, Wakka saying, "sorry if you thought I was rikku" etc... This is pure fan service!

- Music PLACEMENT -- Like Archlytte Steppe from FFXIII used on the world map when you play as Lightning, it gives a great feeling of nostalgia (though XIII is only 1 year old) and memories of roaming the plains of Gran Pulse. And the FF12 themes...I never did like the soundtrack of FF12 but the theme when Vaan is on the world map and in dungeons makes me remember of the music and gets me liking it again in a weird way from the sheer good memories of playing FF12 coming back. I CANNOT wait to hear Laguna's battle theme music in his scenario and use of FF8 themes as I love that games soundtrack a lot.

- GRHHAPHIXZ --- Great as expected

- Gameplay -- pretty good with a variety of ways to play

- Great value like Mirson said

- Lightning and Vaan.....both have been great so far 

 

Con's:

- Useless/Misleading stuff.... example Lightning has a MEDIC paradigm which doesn't do anything! I went on it and she just attacked normally so why call it "medic". There were a few more examples like chain forming...maybe this will be useful later to get KP but I just think its been added as a gimmick...sure the cure/stat power up things are useful but these "chains" sound useless to me so far.

- Story.... My brain will implode if I talk about this its not that bad but lol

- Terra..... why the hell have they turned Terra into a half mute, dumb bimbo....she was not like this is FF6. Anyway hopefully this will change as I progress through the game but I can't believe this is the 3D representation of Terra. I shudder to think what the FF6 3D Remake will re-visualize Terra as.

- Reports..... I hate it when one of the special events is meant to be played in a battle but you need to spend PP to unlock the character AND level he/she up...its just a bother really

- Lightning hasn't punched anyone yet

_____

Not many cons yet



All hail the KING, Andrespetmonkey

Yeah, the chain thing is to get more KP. With KP, you can buy summonstones, equipment, accessories, etc that aren't available at the shop. Lightning can restore some of her bravery with the medic role. I agree with the reports thing, that you have to buy them and level them up. Though, the characters are pretty cheap though, compared to alt costumes.

Vaan is probably my favorite in the game.



I've now played Dissidia 012 until the beginning of Yuna's story, and so far I'm loving it. Why did I stop at all? Well, have you tried Yuna yet? Trust me, it's not good.

Graphics are amazing, the gameplay adds enough new things to keep me interested (even though I own the first one) and the sheer volume of features surprises me. For instance, in the first game each character had 1 alternate costume. Now, every character has TWO alternate costumes. Not much, but that's a load of difference if you realize that there are about 30 characters in the game.

The new characters are pretty good (except for Yuna); Vaan and Laguna are, so far, my favorites, although Laguna's HP attacks aren't that good... The only thing about new characters that gets me down is that there aren't enough new bad guys. Come on. Chaos gets 2 new minions while Cosmos gets SIX?! That's not very nice.

Quite possibly the one thing that will make this game go from "great" to "GOD" status is the DLC. If new characters are released for DLC, I think I'd cry with joy. PLEASE!!!

And, for all you guys wondering if you should get this, get it no matter what. Even if you didn't own the first one, the tutorial is great, and the story from the first game is included in this one, so you won't miss out on anything.



darthdevidem01 said:

Played until the end of Vaan's scenario.

Before I move on I would like to say something

THIS GAME MADE ME LIKE VAAN....so this kind of confirms Dissidia 012's awesomness.

Anyway onto the pro's...so far (will be updated in more posts as I play on):

- The gameplay structure with the world map n so on...there is great variety in what you do.

- Comic relief.... some of the tutorial pages are funny like Jihl and Yaag's fight in the tutorial, Kefka saying you spoony bard in a sentence etc, Wakka saying, "sorry if you thought I was rikku" etc... This is pure fan service!

- Music PLACEMENT -- Like Archlytte Steppe from FFXIII used on the world map when you play as Lightning, it gives a great feeling of nostalgia (though XIII is only 1 year old) and memories of roaming the plains of Gran Pulse. And the FF12 themes...I never did like the soundtrack of FF12 but the theme when Vaan is on the world map and in dungeons makes me remember of the music and gets me liking it again in a weird way from the sheer good memories of playing FF12 coming back. I CANNOT wait to hear Laguna's battle theme music in his scenario and use of FF8 themes as I love that games soundtrack a lot.

- GRHHAPHIXZ --- Great as expected

- Gameplay -- pretty good with a variety of ways to play

- Great value like Mirson said

- Lightning and Vaan.....both have been great so far 

 

Con's:

- Useless/Misleading stuff.... example Lightning has a MEDIC paradigm which doesn't do anything! I went on it and she just attacked normally so why call it "medic". There were a few more examples like chain forming...maybe this will be useful later to get KP but I just think its been added as a gimmick...sure the cure/stat power up things are useful but these "chains" sound useless to me so far.

- Story.... My brain will implode if I talk about this its not that bad but lol

- Terra..... why the hell have they turned Terra into a half mute, dumb bimbo....she was not like this is FF6. Anyway hopefully this will change as I progress through the game but I can't believe this is the 3D representation of Terra. I shudder to think what the FF6 3D Remake will re-visualize Terra as.

- Reports..... I hate it when one of the special events is meant to be played in a battle but you need to spend PP to unlock the character AND level he/she up...its just a bother really

- Lightning hasn't punched anyone yet

_____

Not many cons yet

and sadly she wont be.



Around the Network

Am I the only one that thinks the storys not bad.



lol at anybody who questioned my liking of Vaan.

p.s I guess I'm the only one not liking Lightning. Why is she suddenly the "Captain" of the good guys? What happened to WoL? Why are Zidane, Laguna and Vaan all hero worshiping her like she's the best thing since sliced bread?! I'm enjoying playing as her because controlling her is excellent but I now hate the character even more than before ¬_¬.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

I think the stories decent but not great and to me they really didnt put in enough characters (where is zack?)and they should have added new moves to the old cast they got no new hp or bravery attacks which sucks. I beat the story and it made sense kinda lol glad they included the first games story but you really cant level up well in the first games story like the new games story which is a bummer. new costumnes and levels are nice and the flipped version of the new levels are enviromental based like the bahamut sky stage flipped giving you wind pushback.



Zack is just another Cloud style character, waste of space.



Teo said:

Zack is just another Cloud style character, waste of space.

If you played crisis core you woulden't say that.