disolitude said:
Vetteman94 said:
disolitude said:
People, I know some of you feel very strongly about consoles but come on...
PS3 exclusives are not in a class of their own visually. They are a "little" better than your average multiplat like Resident Evil 5.
The latest video cards on the PC like the GTX590 and 6990 run Modern Warfare 2 at 1900x1200 and AA and all that shizzle...at 200 frames per second. Thats over 10X more raw performancy powr in real life application. Probably 30-40 X more in theory...
Like, I've played all PS3 visual powerhouse games (other than killzone 3) and I dare you to play Uncharted 2 for 30 minutes and then go play Battlefield Bad Company 2 on Pc on max everything and 1080p. There is no comparison which looks significantly better...
After you see that difference you should agree that PS3/360 exclusives visual performance gap is smaller than the gap between your toes and not worth arguing over.
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Who cares what they can do on a PC compared to consoles? The differences have already been known. But the differences between multiplats and exclusives on console are huge in most cases, especially the example you gave with RE5.
The comments from some pf the PC people on this site make me hate that I have a gaming PC again. There is no reason to bring up PCs in every discusiion about graphics of games on consoles.
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No one is comparing PC to consoles.
All I am saying is that the arguments caused by console game visuals which are like 5-10% visual difference...is like beggers fighting for spare change.
Its just sad since the difference is so miniscule and is getting so much attention on forums when its really irrelevant looking at the grand scheme of things. Its on par with people constantly getting in to arguments over which is faster in a straight like...Mustang or Camaro. It really doesn't matter since they are so close performance and because a Ferrari will rape them both sideways...
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Y'see I think the graphics arguments this gen find their origins in the graphics difference os the previous gen. Superior graphics on Xbox was a stick Xbox fans like to beat PS2 fans with, because it was the only weapon in their arsenal. So that made thge graphics debate this gen take on an importance that it wouldn't otherwise have if XB and PS2 were equally powered in graphics (GC graphics capability became irrelevant to this gen the moment Nintendo decided not to go HD with Wii).
So this gen (some / many / most?) PS3 fans are taking pleasure in beating Xbox 360 with the stick that XB fans used to beat PS2. So this petty vindictiveness of course magnifies the graphics differences such that one would think the differences were night and day. The irony of course is not lost on the fact that PS3 has sold the fewest units this gen. Then of course there's the rearguard defence mounted by 360 fans, who at various times have claimed that the next 360 exclusive will take the graphics crown off PS3. When those games get close, but fall short it just adds more fuel to the fire.
Hopefully in the next gen the consoles will be indistinguishable in terms of graphics output with the best each has to offer. That way it'll be all down to what art/animation style you prefer and all this debate will be done and gone.
Anyway as to the OP. It's possible that a multiplat title will be regarded as undisputed console graphics king at some point, and it appears Crysis 2 isn't quite there. But the thing is for the vast majority of this console cycle the graphically best console game at any given time has been / will be an exclusive title. The point of the article being that if you want the best looking game of the gen then you really need to make it exclusive. But apart from MGS4 the counter argument is that 3rd party developers are really up against it regardless of exclusivity and they will pretty much always fall short. First party studios eat, breath and sleep the parent company's console, so for them pushing out the best graphics on the console is much easier to achieve than a 3rd party developing an exclusive title. 3rd parties are developing for all (or most) consoles so even if they are making an exclusive title they can never commit the full resources of their business to a single console.
All this adds up to Crytek having achieved something quite outstanding with their engine right out of the gate, because from a console graphics perspective everything was going against them: they're a 3rd party; they made a multiplat game; it's their first ever console game. They really shouldn't have been able to do what they did with the consoles.
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