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Scoobes said:
ssj12 said:
CGI-Quality said:
disolitude said:

Once you see what PCs can do with same multiplatform games, with DX11 and tasselation, MSAA stuff...consoles are equal tech wise.

Against the PC, I agree. Equal footing techwise.


techwise my GTX480 is estimated at being about 7 times as strong as the 7800gtx that RSX is based on. So PC obviously has a good advantage. Lets ignore the GTX590 which would probably be like 12 times? lol

I wonder when emulation for PS3 titles will be possible.. even a dual-CPU Core i7 Ivy Bridge would have issues doing so... I think another two CPU cycles? GPU is basically there, CPU is lagging behind.

Couldn't some of the CPU tasks on PS3 be transferred to GPU? A lot of the tasks Cell is good at can be effectively acheived on todays GPUs (e.g. Physics)


running an emulator on a GPU wouldn't really work as GPUs are clocked much lower than CPUs the CELL is 3.2Ghz and I don't think there is any non overclocked GPU over 1Ghz and clock speed/core performance is what counts when emulating something. The general rule is for each CPU)  you need a CPU 10x more powerful (clock rate being the main factor as the emulation has on overhead and then you actually have to do the work at the same speed as the CPU you are emulating) to emulate it so unless someone comes up with a way of spliting each CPU core's work load between multiple cores in software without compleatly breaking  compatability that wouldn't work. I mean you would need a CPU with at least 8 cores at like 30Ghz to emulate the Cell or 6 cores at 30Ghz to emulate the 360

I don't see emulators of current consoles being possible for a very long time given the trend for more cores rather than higher clock rates in current proccessors, not until optical or at least graphite bassed CPUs start being made and clock rates of up to 30Ghz are possible...

sorry I geeked out for a minute there 



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