This is a surprising headline, bearing in mind Epic’s own Mark Rein has previously gone on record stating the exact opposite. That doesn’t appear to have phased Ubisoft though, who not only claim that the Unreal Engine can run on a 3DS, but that they have actually managed it.
Splinter Cell 3DS producer, Fabrice Cuny, had the following to say:
“The 3DS is powerful, and we are able to run the Unreal engine on this console, which is pretty impressive for a handheld machine, and the 3D doesn’t affect the performance (thanks to my amazing programmers). The architecture is different compared to a Wii or some other platforms that we had to work with here at Ubisoft Montreal.
The 3DS can be much more comparable to a platform between a DSi and a Wii. We are able to create games anywhere from a puzzle game to very high-end game such as Splinter Cell 3D. The tools on the 3DS were brand new, and with every development phase, we had some tools with bugs and crashes. But with version after version, Nintendo provided us a set of tools and the support to help us debug and optimize the game.”
Whilst it obviously won’t be able to go toe to toe with the NGP, it’s nice to hear that there is a bit of grunt under that shiny bonnet. We look forward to see what the 3DS is really capable of once the initial wave of launch games and ports have passed.
source: http://www.thesixthaxis.com/2011/03/24/ubisoft-able-to-run-the-unreal-engine-on-the-3ds/
“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”
- George Orwell, ‘1984’














