NIS games wouldn't sell anything on the 360 just like it took Bioware time to get PS3 sales

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NIS games wouldn't sell anything on the 360 just like it took Bioware time to get PS3 sales

PSN: Saugeen-Uwo Feel free to add me (put Vg Chartz as MSG)!
Nintendo Network ID: Saugeen-Uwo




| Galaki said:
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Last year they had a tough time, but they've been doing fine this year.
http://www.siliconera.com/2011/02/04/things-are-looking-up-for-nippon-ichi-softwares-game-division/
technically the company as a whole lost a tiny bit of money because of amusement/arcade division and stocks going down but if you look at the video game development division they had profits of 2.2m so far this year as compared to the 53,000 they posted when the company was doing poorly.
And I'd like something that shows D4 didn't meet NIS's expectations. I know it didn't reach the unrealistic expectations of some stock holders but I don't think it's fair to call D4 a failure unless it met something like that. It's looking to do better than D3 and the company was quite profitable when D3 released so I think they'll do just fine.
OT: like others said, they were able to get away with cheaper development because of the phyre engine so as far as I know porting would require completely remaking the engine. Same reason you won't see Gust's console games on multiple systems, they know they can be profitable on just the one and don't want to make the investment to risk multiple platform release.
One other thing I thought of is that according to Rune Factory Ocean sales I wouldn't expect a Wii port to get much sales and certainly a 360 port wouldn't. So it seems like it would only be worthwhile if they did a Wii port with the West in mind. Perhaps an NGP or 3DS port would be in the cards for later though.
...
it's very simple, it's not gonna sell much on Xbox360 anyway, so why waste time porting it...
Galaki said:
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They'd have to use a whole new unfimiliar engine, pay licensing costs and then make ports. It's much cheaper, easier and profitable to just use a great free engine and make a PS3/PSP/PSN exclusive, especially when you consider that the 360 version would probably only sell around the 10,000 mark in Japan and then around 40,000 every where else.
Porting is only cheap when you use a cross compatible engine, have the time and resources to pull away teams from other projects and your guranteed an extra 100,000 units in sales.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.
| Doobie_wop said:
Porting is only cheap when you use a cross compatible engine, have the time and resources to pull away teams from other projects and your guranteed an extra 100,000 units in sales. |
PhyreEngine is supposed to be great for multiplatform games, although I don't know of many that have made it over to the 360 (only Gripshift comes to mind).
badgenome said:
PhyreEngine is supposed to be great for multiplatform games, although I don't know of many that have made it over to the 360 (only Gripshift comes to mind). |
It probably is a great multi-platform engine, it's just that Sony seems to have some sort of exclusivity over the games developed on it for some weird reason. Nearly every game developed on the engine has been Sony exclusive, with the rare exception being Gripshift, which was previously a PSP game. Like I said earlier, it's probably just a combination of a whole bunch of things and one of them may be a nudge from Sony to keep the game exclusive.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.
| Doobie_wop said: It probably is a great multi-platform engine, it's just that Sony seems to have some sort of exclusivity over the games developed on it for some weird reason. Nearly every game developed on the engine has been Sony exclusive, with the rare exception being Gripshift, which was previously a PSP game. Like I said earlier, it's probably just a combination of a whole bunch of things and one of them may be a nudge from Sony to keep the game exclusive. |
Yeah. The tendency among PhyreEngine games seems to be toward timed exclusivity, with a lot of them showing up on PC some time later. I wouldn't think it would be too hard to go from there to 360, but as you say, in the case of Disgaea whatever extra sales they would get probably wouldn't make it worthwhile.
Disgaea 4 has at least had a stronger opening than Disgaea 3, so I don't think they made the wrong decision.
| Xenostar said: Maybe there studio isnt geared for 360, if there short on money, buying in dev kits, hiring new tech programmers and extending the legnth of the project coul dbe far to costly.
If they already have xbox tech, maybe they just got a marketing deal with sony japan |
This, their games will sell much more on the ps3 imo so it would be pointless to port games over to another console, if they are going to do a fraction for the new staff etc that they would need.
| Torillian said: I know it didn't reach the unrealistic expectations of some stock holders but I don't think it's fair to call D4 a failure unless it met something like that. It's looking to do better than D3 and the company was quite profitable when D3 released so I think they'll do just fine. |
Nobody called it a failure yet. Like you said, it just didn't meet the expection :)
| CGI-Quality said: - The fanbase is mainly with the PS3. |
It's amusing seeing people saying that.
It's as if you guys don't want NIS to gain more userbase.
How do you know it won't work when you haven't tried, right?