Galaki said:
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They'd have to use a whole new unfimiliar engine, pay licensing costs and then make ports. It's much cheaper, easier and profitable to just use a great free engine and make a PS3/PSP/PSN exclusive, especially when you consider that the 360 version would probably only sell around the 10,000 mark in Japan and then around 40,000 every where else.
Porting is only cheap when you use a cross compatible engine, have the time and resources to pull away teams from other projects and your guranteed an extra 100,000 units in sales.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.







