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badgenome said:
Doobie_wop said:


They'd have to use a whole new unfimiliar engine, pay licensing costs and then make ports. It's much cheaper, easier and profitable to just use a great free engine and make a PS3/PSP/PSN exclusive, especially when you consider that the 360 version would probably only sell around the 10,000 mark in Japan and then around 40,000 every where else.

Porting is only cheap when you use a cross compatible engine, have the time and resources to pull away teams from other projects and your guranteed an extra 100,000 units in sales. 

PhyreEngine is supposed to be great for multiplatform games, although I don't know of many that have made it over to the 360 (only Gripshift comes to mind).

It probably is a great multi-platform engine, it's just that Sony seems to have some sort of exclusivity over the games developed  on it for some weird reason. Nearly every game developed on the engine has been Sony exclusive, with the rare exception being Gripshift, which was previously a PSP game. Like I said earlier, it's probably just a combination of a whole bunch of things and one of them may be a nudge from Sony to keep the game exclusive.



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752