Sony have announced the latest version of PhyreEngine, now locked at version 3.0, which will support both PS3 and the upcoming NGP.
The game framework, which powers the likes of Grid, Journey, Flower and Demon’s Souls, adds a new asset pipeline and a rewritten level editor designed to allow a “more data-driven approach to authoring games “. There’s also a better API and more functionality for entities, scripting, physics and navigation, according to Gamasutra.
PhyreEngine works well with other middleware including Havok, PhysX and Scaleform, and is currently being demoed at GDC.
“We’re very happy to see the popularity of PhyreEngine with the global game developer community,” says SCEI’s Technology Platform SVP Teiji Yutak. “It has helped demonstrate our commitment to the game developer community and in particular enable smaller independent developers and publishers to flourish on PS3 and NGP.”
source: http://www.thesixthaxis.com/2011/03/03/sony-releases-dual-format-phyreengine/
“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”
- George Orwell, ‘1984’









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