LordTheNightKnight said:
Zlejedi said:
amp316 said:
Slimebeast said:
amp316 said:
noname2200 said:
Slimebeast said:
So how many copies did it sell? 100K? 250K?
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Well, I know amp bought like ten copies, so 15-20 is my guess.
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Hehe. It's over a million now.
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Is this Golden Eye remake we're talking about? 1 million? On downloads or retail?
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GoldenEye for the Wii has sold over a million copies.
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So just a milion or two more and it'll get close to what succesfull new IPs like Bioshock or Borderlands sold on X360/PS3 not counting PC sales.
Tryly amazing achievment for a game released on a console with highest userbase, being remake of one of legendary games for Nintendo faithfull and having connection to huge movie IP.
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You are ignoring the neglect causing customers who would have bought more to leave, and the fact that such games get almost no marketing (Goldeneye still had a fraction compared to a lot of the HD games), and that it's still selling
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If consumers are leaving then there's even more reasons to not develop games for Wii since you don't know how many of them will remain active at all in 12-24 months time after you finished development.
For me sales of Golden Eye are another proof that only reasons to develop on Wii are low budget (Conduit/Madworld/Muramasa) or a good IP to revive. If all you want is good return of investment it's better to develop another party/sports/fitness game or invest into platformer title.