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Forums - Nintendo - Where and why modern Zelda fails or "Zelda. WTH happened?"

RolStoppable said:
Mr. Fister said:

So in a nutshell, "New Zelda sucks because it's too easy."

You have good points, but meh.

It's not just too easy, but it also lacks optional better swords and other equipment. But since the games are that easy, there's really no reason to add such stuff.

Modern Zelda still has some good points, but meh.

Lack of better optional equipment isn't really a problem for me, but different strokes for different folks, I guess.

Most of my "meh" comes from the fact that isn't a humorous article. I came in here expecting a laugh and was personally disappointed. :(



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I wanted a Zelda game like a Link to the Past or Four Swords Adventure (the good graphcis of the game only), but with everything you said. It would be a good 25th Zelda Anniversary gift.



Above: still the best game of the year.

RolStoppable said:
Mr. Fister said:

Lack of better optional equipment isn't really a problem for me, but different strokes for different folks, I guess.

Most of my "meh" comes from the fact that isn't a humorous article. I came in here expecting a laugh and was personally disappointed. :(

No funny threads by me this week. Look at my avatar, I am not in the mood for jokes right now.

Come across some misfortune in your life, I take it?



RolStoppable said:
Mr. Fister said:

Lack of better optional equipment isn't really a problem for me, but different strokes for different folks, I guess.

Most of my "meh" comes from the fact that isn't a humorous article. I came in here expecting a laugh and was personally disappointed. :(

No funny threads by me this week. Look at my avatar, I am not in the mood for jokes right now.

So that's what happens to you when Wii sales get so low, eh?



Above: still the best game of the year.

I miss the optional weaponry more than anything, but that's because games that are too hard (or at least hard in the wrong way) i just find annoying, but Ocarina of Time and Majora's Mask were superior from the 3D games because of the extra stuff you could do (less so in OoT, but the Gerudo Trial Grounds and the Ice Arrows and the Biggoron Sword were meaningful enough)

What i want to see more is more dynamic uses for weaponry. The Wind Waker was actually pretty good about that, because you could come up with inventive uses for some weapons, or discover special uses (like those giant moths that could be annihilated by a fire arrow)

Give me more dynamic combat and add optional weaponry and meaningful sidequests, and i'll be pleased as punch.



Monster Hunter: pissing me off since 2010.

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Or maybe all the fans are just too good at Zelda these days? I mean, I go back and their a lot easier than I remember them.

We should all just migrate to a different and harder series... like errr.... someone help me out here



I just wish nintendo made the game so it feels like your playing a game and not the story (ww and tp are prime suspects)

Also I wish I actually felt like I'm fighting the boss not solving a puzzle and waiting and standing doing nothing. OOT still has the best bosses in 3D zelda because of this



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RolStoppable said:
Mr. Fister said:
RolStoppable said:

No funny threads by me this week. Look at my avatar, I am not in the mood for jokes right now.

Come across some misfortune in your life, I take it?

Yup, today I was almost forced to watch Deutschland sucht den Superstar (the German version of American Idol), but luckily I managed to escape.

Ouch, that melts your brain almost nearly as much as the Big Brother series.



Above: still the best game of the year.

RolStoppable said:
Scoobes said:

Or maybe all the fans are just too good at Zelda these days? I mean, I go back and their a lot easier than I remember them.

We should all just migrate to a different and harder series... like errr.... someone help me out here

Not really. In the 3D Zelda games the lock on feature has dramatically improved with The Wind Waker and at the same time the difficulty was lowered, making it even easier on top of that. Better controls and enemies that hit less hard.

When you go back to replay Zelda games, in general the farther you go back, the more hearts you are going to lose over the course of the game, because the older games really are harder. Also, aside from Zelda II, no game in the series is brutally hard. I am really not asking for a Monster Hunter like difficulty curve, just a Zelda game in which the peeping sound that comes with low health is something you will actually hear without purposefully getting hurt.

Well, I never did play the NES games. My first was on the Game Boy (Link's Awkening), although I do have recollections of struggling with the first boss. Maybe they should start implementing difficulty levels or optional areas?



The modern Rolstoppable fails in comparison to the legacy forumite. I hope that someday the developer behind Rol can recapture the magic of Rolstoppable.



Tease.