I miss the optional weaponry more than anything, but that's because games that are too hard (or at least hard in the wrong way) i just find annoying, but Ocarina of Time and Majora's Mask were superior from the 3D games because of the extra stuff you could do (less so in OoT, but the Gerudo Trial Grounds and the Ice Arrows and the Biggoron Sword were meaningful enough)
What i want to see more is more dynamic uses for weaponry. The Wind Waker was actually pretty good about that, because you could come up with inventive uses for some weapons, or discover special uses (like those giant moths that could be annihilated by a fire arrow)
Give me more dynamic combat and add optional weaponry and meaningful sidequests, and i'll be pleased as punch.

Monster Hunter: pissing me off since 2010.







