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Forums - Nintendo - A Look back at Wii's 2010 lineup, why it was flawed, and how to improve.

megaman79 said:
Phoeniks.Wright said:
megaman79 said:

I don't care anymore. The Wii's been mostly dead for a long time, and im more interested in the 3DS now.


No, it wasn't the focus on core games that hindered the Wii sales this year, it was the oversaturation of the casual market by the IPhone, and less so, Kinect.

 

How someone can be so wrong in such a short period of time is beyond me. Yeah, those 85 million sales are just me hallucinating. Yeah, the iphone, which isn't even a handheld games console, hindered a home console's sales. And let's not even go into the Kinect debate.


I don't consider surviving, solely off the back of bridge/casual titles, alive, but you know definitions, etc. The casual market derives its interests off things like Wii Sports, the rubiks cube and hulahoops, to argue that IPhones aren't part of that market is ludicrous. Lets not forget Nintendo have said consistently THEY are competing with ALL other entertainment.


I give on the last part, but the others are wrong. First of all there is the "casual market" myth the gamin industry pulled out of nowhere to try to explain the DS and Wii succeeding. Second of all that iPhone is thought of as an entertainment device by the mainstream, at least in a way that could hurt Nintendo. Smart phones are thought of as practical devices, not substitutes for everything. That's part of the "one device will do all" pipe dream that the industry keeps wanting to be true, forgetting that "jack of all trades" also includes "and master of none".



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:
megaman79 said:
Phoeniks.Wright said:
megaman79 said:

I don't care anymore. The Wii's been mostly dead for a long time, and im more interested in the 3DS now.


No, it wasn't the focus on core games that hindered the Wii sales this year, it was the oversaturation of the casual market by the IPhone, and less so, Kinect.

 

How someone can be so wrong in such a short period of time is beyond me. Yeah, those 85 million sales are just me hallucinating. Yeah, the iphone, which isn't even a handheld games console, hindered a home console's sales. And let's not even go into the Kinect debate.


I don't consider surviving, solely off the back of bridge/casual titles, alive, but you know definitions, etc. The casual market derives its interests off things like Wii Sports, the rubiks cube and hulahoops, to argue that IPhones aren't part of that market is ludicrous. Lets not forget Nintendo have said consistently THEY are competing with ALL other entertainment.


I give on the last part, but the others are wrong. First of all there is the "casual market" myth the gamin industry pulled out of nowhere to try to explain the DS and Wii succeeding. Second of all that iPhone is thought of as an entertainment device by the mainstream, at least in a way that could hurt Nintendo. Smart phones are thought of as practical devices, not substitutes for everything. That's part of the "one device will do all" pipe dream that the industry keeps wanting to be true, forgetting that "jack of all trades" also includes "and master of none".


-Right, the "casual market" was just invented by people to hide their lack of knowledge about who they are, and at the same time use it in a derogatory way so they could continue to ignore them for years. Really they're the lower tieres of gaming customers, a.k.a, less demanding along the traditionnal demands of games, more processing power and nice graphics.

-As for phones, sure they can play games, but that is only a great feature of a device that is primarly used for it's phone capabilities, not the other way around. It has absolutely no adverse affect on the wii or DS. You'd be hard pressed to find someone who said to themselves: "Damn, I'm gonna buy an Iphone for it's great game library instead of a PSP or DS!"



Phoeniks.Wright said:
LordTheNightKnight said:
megaman79 said:
Phoeniks.Wright said:
megaman79 said:

I don't care anymore. The Wii's been mostly dead for a long time, and im more interested in the 3DS now.


No, it wasn't the focus on core games that hindered the Wii sales this year, it was the oversaturation of the casual market by the IPhone, and less so, Kinect.

 

How someone can be so wrong in such a short period of time is beyond me. Yeah, those 85 million sales are just me hallucinating. Yeah, the iphone, which isn't even a handheld games console, hindered a home console's sales. And let's not even go into the Kinect debate.


I don't consider surviving, solely off the back of bridge/casual titles, alive, but you know definitions, etc. The casual market derives its interests off things like Wii Sports, the rubiks cube and hulahoops, to argue that IPhones aren't part of that market is ludicrous. Lets not forget Nintendo have said consistently THEY are competing with ALL other entertainment.


I give on the last part, but the others are wrong. First of all there is the "casual market" myth the gamin industry pulled out of nowhere to try to explain the DS and Wii succeeding. Second of all that iPhone is thought of as an entertainment device by the mainstream, at least in a way that could hurt Nintendo. Smart phones are thought of as practical devices, not substitutes for everything. That's part of the "one device will do all" pipe dream that the industry keeps wanting to be true, forgetting that "jack of all trades" also includes "and master of none".


-Right, the "casual market" was just invented by people to hide their lack of knowledge about who they are, and at the same time use it in a derogatory way so they could continue to ignore them for years. Really they're the lower tieres of gaming customers, a.k.a, less demanding along the traditionnal demands of games, more processing power and nice graphics.

-As for phones, sure they can play games, but that is only a great feature of a device that is primarly used for it's phone capabilities, not the other way around. It has absolutely no adverse affect on the wii or DS. You'd be hard pressed to find someone who said to themselves: "Damn, I'm gonna buy an Iphone for it's great game library instead of a PSP or DS!"


Actually the traditional demands have been good design and replayability. Those other things were just decided to be the main demands of gamers by developers wanting to show off, not gamers wanting a good time. So the so-called casual market is the least impressed by flashiness tier, not a lower tier.

Otherwise I agree with you.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

MARCUSDJACKSON said:
Conegamer said:

I agree with that but I don't mind. I have 2 Wiis, and the more 'hardcore' or quality games there are, the happier I'll be

even with sells slowing?

Hey, I don't have shares in Nintendo

As long as they pump out quality games, then I'm fine. Heck, I could name at least 10 must-have exclusive Wii games from last year alone!

So the quality is certainly there and that's the most important thing...



 

Here lies the dearly departed Nintendomination Thread.

LordTheNightKnight said:
Phoeniks.Wright said:
LordTheNightKnight said:


-Right, the "casual market" was just invented by people to hide their lack of knowledge about who they are, and at the same time use it in a derogatory way so they could continue to ignore them for years. Really they're the lower tieres of gaming customers, a.k.a, less demanding along the traditionnal demands of games, more processing power and nice graphics.

-As for phones, sure they can play games, but that is only a great feature of a device that is primarly used for it's phone capabilities, not the other way around. It has absolutely no adverse affect on the wii or DS. You'd be hard pressed to find someone who said to themselves: "Damn, I'm gonna buy an Iphone for it's great game library instead of a PSP or DS!"


Actually the traditional demands have been good design and replayability. Those other things were just decided to be the main demands of gamers by developers wanting to show off, not gamers wanting a good time. So the so-called casual market is the least impressed by flashiness tier, not a lower tier.

Otherwise I agree with you.

Yeah, sorry, I might have skimed on that point. True, the traditionnal demands of these gamers was and is good design, replayability, great game universe, but since the industry advanced mainly along the lines of graphics and processing power, that's the metric I'm using. Their demands are still the same, and along the line of graphics and power, they're in the lower/lowest tiers of customers in this generation.



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Phoeniks.Wright said:
LordTheNightKnight said:
Phoeniks.Wright said:
LordTheNightKnight said:
 


-Right, the "casual market" was just invented by people to hide their lack of knowledge about who they are, and at the same time use it in a derogatory way so they could continue to ignore them for years. Really they're the lower tieres of gaming customers, a.k.a, less demanding along the traditionnal demands of games, more processing power and nice graphics.

-As for phones, sure they can play games, but that is only a great feature of a device that is primarly used for it's phone capabilities, not the other way around. It has absolutely no adverse affect on the wii or DS. You'd be hard pressed to find someone who said to themselves: "Damn, I'm gonna buy an Iphone for it's great game library instead of a PSP or DS!"


Actually the traditional demands have been good design and replayability. Those other things were just decided to be the main demands of gamers by developers wanting to show off, not gamers wanting a good time. So the so-called casual market is the least impressed by flashiness tier, not a lower tier.

Otherwise I agree with you.

Yeah, sorry, I might have skimed on that point. True, the traditionnal demands of these gamers was and is good design, replayability, great game universe, but since the industry advanced mainly along the lines of graphics and processing power, that's the metric I'm using. Their demands are still the same, and along the line of graphics and power, they're in the lower/lowest tiers of customers in this generation.


Which shows how odd it is that it's considered bad to cater to a demographic that doesn't mind if you spend LESS MONEY than the demographic the gaming industry keeps going for.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

In my opinion the Wii had the best line-up in 2010. Better than Xbox360 or PS3.

I don't know the release dates of US/Japan games, but in Europe we got (among others):

  • Tatsunoko vs. Capcom
  • Fragile Dreams
  • Silent Hill: Shattered Memories
  • Mario Galaxy 2
  • Endless Ocean 2
  • The Sky Crawlers
  • Red Steel 2
  • Sakura Wars
  • No More Heroes 2
  • Rune Factory: Frontier
  • Sin&Punishment
  • Monster Hunter 3
  • Prince of Persia
  • Samurai Warriors 3
  • Wii Party
  • Metroid Other M
  • Donkey Kong Country
  • A Shadow's Tale
  • Sonic Colors
  • Tiger Woods 11
  • Pro Evolution Soccer 2011
  • Fifa 11
  • Rock Band 3
  • Sniper Elite
  • Goldeneye
  • Call of Duty: Black Ops, Trackmania
  • Just Dance 2
  • Epic Mickey

etc. (here is a list with all good Wii games released 2010 in germany: http://www.zimmer101.de/wii-spiele/wii-spiele-2010.html )

Only 3 days left until Kirby's Epic Yarn arrives in europe :)



LordTheNightKnight said:
Phoeniks.Wright said:
LordTheNightKnight said:


Actually the traditional demands have been good design and replayability. Those other things were just decided to be the main demands of gamers by developers wanting to show off, not gamers wanting a good time. So the so-called casual market is the least impressed by flashiness tier, not a lower tier.

Otherwise I agree with you.

Yeah, sorry, I might have skimed on that point. True, the traditionnal demands of these gamers was and is good design, replayability, great game universe, but since the industry advanced mainly along the lines of graphics and processing power, that's the metric I'm using. Their demands are still the same, and along the line of graphics and power, they're in the lower/lowest tiers of customers in this generation.


Which shows how odd it is that it's considered bad to cater to a demographic that doesn't mind if you spend LESS MONEY than the demographic the gaming industry keeps going for.

That particular discussion though deserves a thread of it's own. But, yeah, just quickly here, it's simply because the devs didn't want to.



Phoeniks.Wright said:
LordTheNightKnight said:
Phoeniks.Wright said:
LordTheNightKnight said:
 


Actually the traditional demands have been good design and replayability. Those other things were just decided to be the main demands of gamers by developers wanting to show off, not gamers wanting a good time. So the so-called casual market is the least impressed by flashiness tier, not a lower tier.

Otherwise I agree with you.

Yeah, sorry, I might have skimed on that point. True, the traditionnal demands of these gamers was and is good design, replayability, great game universe, but since the industry advanced mainly along the lines of graphics and processing power, that's the metric I'm using. Their demands are still the same, and along the line of graphics and power, they're in the lower/lowest tiers of customers in this generation.


Which shows how odd it is that it's considered bad to cater to a demographic that doesn't mind if you spend LESS MONEY than the demographic the gaming industry keeps going for.

That particular discussion though deserves a thread of it's own. But, yeah, just quickly here, it's simply because the devs didn't want to.


Still not sure how much is malice or stupidity from them. Perhaps it depends on the developers.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Conegamer said:
MARCUSDJACKSON said:
Conegamer said:

I agree with that but I don't mind. I have 2 Wiis, and the more 'hardcore' or quality games there are, the happier I'll be

even with sells slowing?

Hey, I don't have shares in Nintendo

As long as they pump out quality games, then I'm fine. Heck, I could name at least 10 must-have exclusive Wii games from last year alone!

So the quality is certainly there and that's the most important thing...

i couldn't agree more.