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Phoeniks.Wright said:
LordTheNightKnight said:
megaman79 said:
Phoeniks.Wright said:
megaman79 said:

I don't care anymore. The Wii's been mostly dead for a long time, and im more interested in the 3DS now.


No, it wasn't the focus on core games that hindered the Wii sales this year, it was the oversaturation of the casual market by the IPhone, and less so, Kinect.

 

How someone can be so wrong in such a short period of time is beyond me. Yeah, those 85 million sales are just me hallucinating. Yeah, the iphone, which isn't even a handheld games console, hindered a home console's sales. And let's not even go into the Kinect debate.


I don't consider surviving, solely off the back of bridge/casual titles, alive, but you know definitions, etc. The casual market derives its interests off things like Wii Sports, the rubiks cube and hulahoops, to argue that IPhones aren't part of that market is ludicrous. Lets not forget Nintendo have said consistently THEY are competing with ALL other entertainment.


I give on the last part, but the others are wrong. First of all there is the "casual market" myth the gamin industry pulled out of nowhere to try to explain the DS and Wii succeeding. Second of all that iPhone is thought of as an entertainment device by the mainstream, at least in a way that could hurt Nintendo. Smart phones are thought of as practical devices, not substitutes for everything. That's part of the "one device will do all" pipe dream that the industry keeps wanting to be true, forgetting that "jack of all trades" also includes "and master of none".


-Right, the "casual market" was just invented by people to hide their lack of knowledge about who they are, and at the same time use it in a derogatory way so they could continue to ignore them for years. Really they're the lower tieres of gaming customers, a.k.a, less demanding along the traditionnal demands of games, more processing power and nice graphics.

-As for phones, sure they can play games, but that is only a great feature of a device that is primarly used for it's phone capabilities, not the other way around. It has absolutely no adverse affect on the wii or DS. You'd be hard pressed to find someone who said to themselves: "Damn, I'm gonna buy an Iphone for it's great game library instead of a PSP or DS!"


Actually the traditional demands have been good design and replayability. Those other things were just decided to be the main demands of gamers by developers wanting to show off, not gamers wanting a good time. So the so-called casual market is the least impressed by flashiness tier, not a lower tier.

Otherwise I agree with you.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs